Crimson Longinus
Legend
My middle-ground hack for such a a situation is this is: (Only use if the monsters have HP no higher than the roughly twice the averageish damage of the party's basic attacks. One weapon strike, cantrip etc.) Any damage makes a creature wounded and drops them to half HP. Any further damage drops a wounded creature to 0 HP and kills them. And of course you can still kill a healthy creature in one strike if you deal their full HP of damage.Minions having 1 hp is an abstract simplification designed to make running them at the table easier for the DM. Noting something as either just alive or dead is easier then keeping track of HP; especially when there is a large number of creatures to keep track of.
If managing the HP totals of a dozen different monsters at the same time doesn't annoy you, then the minion "module" will hold less appeal to you.
This is basically a hack for speeding up things, not making monsters weaker. And as this is just a maths hack, you can start or stop using it any moment as the actual stats of the creature are not altered. For example perhaps there are ten orc bandits and and you use this rule but once only four are left you could drop it and use normal rules. Or same thing in reverse if the party is first fighting couple of enemies but then a horde of reinforcements arrive. Or if the characters do something that would intentionally do pitiful amount of damage you can just use the normal rules.
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