Fanaelialae
Legend
What do we mean by a healthy adult human?If that's what you got out of our conversation, then I guess we were talking past each other all along.
One point of damage represents something that should never be fatal to a healthy adult human, by itself; but which could be fatal if repeated a finite number of times. If a healthy adult ogre can't possibly die from falling ten feet when represented in the standard model, but it does die from falling ten feet when represented as a minion, then something has gone horribly wrong. That's the sort of modeling error which gets a system ridiculed for decades after the game is discontinued.
Is a human who can run a marathon healthy? Is a human who can win a weight lifting competition healthy? Both of those things are perfectly possible for a character with 1 hit point.
Heck, it wasn't at all unusual in earlier editions for characters (even fighters) to start with 1 hit point. Constitution bonuses required higher scores back then, and starting hit points were rolled. Were they in some way unhealthy that was not elsewise reflected in the rules?
1 hit point is a potentially lethal amount of damage.
It might look beat to hell if you treat HP as meat. Otherwise, it might simply look a little worse for wear. Not at 100% perhaps, but ultimately capable of completing a marathon (assuming they could complete a marathon when at full hit points).However, that amount of depletion on a regular Ogre would be obvious to any observer as the Ogre would look beat to hell, thus an attacker could surmise one good hit might finish it off. But a minion can't be visually distinguished from a fully-healthy regular, so once again consistency falls apart.
When interacting with the rest of the world - say, it's Ogre buddies over breakfast that morning, how many hit points does the minion Ogre have?
I venture the answer will be a number higher than one.
So between breakfast and now, where did those hit points go; and if the minion really is down to one h.p. why doesn't it look beat-up?
(I had a long reply in progress to your earlier post but my computer crashed, sorry)
How many hit points the ogre has during breakfast is up to the DM. Tough people who've won real fights have died in freak accidents that, in typical D&D terms, would only be worth a few hit points of damage. The fights would suggest that they had plenty of hit points, but the freak accidents suggest they didn't, so which is it? Or might the abstraction of hit points be variable according to the needs of the game?
It doesn't look beat up because it hasn't been beat up. In what (significant way) does getting beat up have to do with someone breaking their neck falling 10 feet? Little to nothing. People have broken their necks falling without getting beat up first. And I'm sure that people who have gotten seriously beat up have fallen and been no worse for wear.