DND_Reborn
The High Aldwin
LOL while the spells learned was entertaining, to me that is all flavor (which is fun and all, but my interest is mechanics).I like ranger magic having this nebulous source. Magic passed down by mentors and trainers, granted by otherworldy networking, traded from foreign organizations, and self taught secrets.
Like Randall the Ranger learned
Yes 11 and 14 happened to my ranger in 3.5.
- Randall learned hunter's mark, speak with animals, cure wounds, and locate object from his master Robert the ranger
- He was taught darkvision and pass without trace were taught by Richard the Ranger, Robert's mentor, when Robert was struggling with the youthful boy
- Rhya, Robert's dryad lover, treated the young half elf like her son and taught Randall Plant Growth and Speak with Plants
- Randall talks the specialization of the Gloomstalker. The Dread-Captain Rebecca teaches him disguise self
- On his first trip to the mountains, Randall gains memories that would develop in him knowing stoneskin in later years
- On his second solo mission, Randall watched the sea nymphs swim and they taught him water breathing
- As a reward for his quest and not sleeping with his daughter, the sea elf lord taught him water walking.
- Richard dies in an ambush. Randall is given a scroll of swift quiver in his will.
- Randall joined a party. After years of adventuring, the paladin Sir Raphiel's faith rubbed off on Randall and he learned searing smite
- While adventuring in the Underdark, the land druids there teach him web
- A fling with a tiefling fiend warlock, Revolution, involves a trade which given Randall flame arrows
- Old Dread Captain Rebecca scolds Randall for not learning fear yet
- Randall returned to his aging master as the party ran through his old stomping grounds. Robert teaches him locate creature and freedom of movement
- Revolution tracks down Randall to reveal his child. Randall learns protection from energy from a druid to defend from the tired mother and her unhappy patron
I don't think you are suggesting both having prepared spells from a known spell list? Classes with prepared spells either can prepare any spells in their list or only prepare spells from a spells learned list. I assume you mean spells learned.Where the ranger might only be able to prepare 1+1/2 level spells but might know 20-25 spells.
I know @doctorbadwolf suggests something akin to a spellbook.
Honestly, I am pretty opposed to spellbooks for other classes and I'll explain. With wizards, the idea from 1E was the formula was etched into the magic-user's mind when memorized. Thus, if you wanted two fireballs, you memorized it twice because once you cast the spell, that etching was removed. The amount of spells you could etch was determined by level. Now, in 5E the formula doesn't disappear, instead the number of formulas you can etch depends on your level as well. So, at least you can cast the same spell twice without having to memorize it twice.
How does this type of mechanic translate to rangers? Rangers are taught the spell and then know it. They don't have them etched anywhere normally. Now, I know some people like the idea of maybe the spells are tattoos or something on the ranger, but then they would change with different prepared spells. Frankly, it just isn't a mechanic I am interested in.
I'll go a bit further to say that I am not even a fan of prepared spells for any class, but that is another issue.

So, I think at this point I'll step back on all this (for now anyway) and let people with common design goals see what you all can come up with. My key interest is the spells be subtle and enhance what the ranger can do or enhancing the world around him. So, nothing like fireballs, etc., but entangle, longstrider, piercing shot, etc. are all good IMO.
Good luck!
