BookTenTiger
He / Him
One thing I like about forums like these is how everyone has different backgrounds. In the middle of discussions, someone will break out an analogy tied to their job as an accountant, or their hobby as a mountain climber, or their knowledge of Latin...
I think all these other hobbies and occupations we have really impact the way we play D&D! Though a farmer and a software engineer could play at the same table, they will bring different sets of knowledge and proficiency to the game, and it will impact the stories they tell and the ways that they interact with the rules and narrative.
Here's how my job and hobbies change the way I play D&D:
I'm an elementary school teacher, and I notice I plan my adventures like lesson plans. I backwards design from the goal or theme, and find ways to encourage and facilitate Player Character Choices rather than writing a script. My philosophy in teaching is 30% Teacher Talk and 70% Student Talk, and I find that practice bleeding over to my gaming table. I keep looking for ways to give agency over to the Players, and any time I notice I've designed a part of the campaign that requires me to talk too much my internal alarms go off.
I'm also a hobby artist, so I design a lot of custom art for my D&D games. Often when coming up with new ideas, I'll first do some sketches and drawings of what the dungeon looks like, or the faces of NPC's, or the design of a magic weapon. These illustrations often don't even make it into the D&D game, but they give me a creative target to shoot towards.
So how do your hobbies or job change the way you play D&D?
I think all these other hobbies and occupations we have really impact the way we play D&D! Though a farmer and a software engineer could play at the same table, they will bring different sets of knowledge and proficiency to the game, and it will impact the stories they tell and the ways that they interact with the rules and narrative.
Here's how my job and hobbies change the way I play D&D:
I'm an elementary school teacher, and I notice I plan my adventures like lesson plans. I backwards design from the goal or theme, and find ways to encourage and facilitate Player Character Choices rather than writing a script. My philosophy in teaching is 30% Teacher Talk and 70% Student Talk, and I find that practice bleeding over to my gaming table. I keep looking for ways to give agency over to the Players, and any time I notice I've designed a part of the campaign that requires me to talk too much my internal alarms go off.
I'm also a hobby artist, so I design a lot of custom art for my D&D games. Often when coming up with new ideas, I'll first do some sketches and drawings of what the dungeon looks like, or the faces of NPC's, or the design of a magic weapon. These illustrations often don't even make it into the D&D game, but they give me a creative target to shoot towards.
So how do your hobbies or job change the way you play D&D?