D&D 5E EN5ider #346 - Spells for Punching

Today EN5ider wants you to reach out and touch someone—with a bit of magic that knocks them on their ass!

Today EN5ider wants you to reach out and touch someone—with a bit of magic that knocks them on their ass!

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Lately on EN5ider:
  • 346. Spells for Punching. Sometimes even the most cautious mage has to get up and smack somebody in the face—make that smack count. With these 11 new spells in your repertoire you'll be unleashing storm kicks and incinerating roundhouse strikes right alongside warrior allies, and when it really becomes a dire fight then maybe even a godstrike! Pugilistically designed by Peter Martin, illustrated by Herman Lau.
  • 345. The Pallid Piper. We first introduced the umamish—a curious infection of intelligent mushrooms—in EN5ider #333 - Mini-Adventure: Fungal Bums but they've spread since then! When the adventurers return to a town or village they've saved before they find it is rife with patches of mushrooms, unnatural growths said to have been brought about by an old man raising fungi with a song. Though he appears to be a strange human he is far more, and if not stopped the entity for which this so called Pallid Piper heralds will drag many a soul down into the Abyss with it! This sequel supplementary adventure for 4–5 PCs of 7th–9th level was masterfully penned by Andrew Engelbrite, illustrated by Indi Martin, and features the cartography of Dyson Logos.
  • 344. Changes of Zhou. The next time the adventurers cast augury or otherwise make use of divination magic you can do more than simply provide an answer—now you can give them a reading! This 8 page article includes a type of Chinese cleromancy that dates back to the Zhou dynasty (which started more than a millennium before 0 AD), tables for interpreting and understanding the trigrams and hexagrams at the core of this system for telling the future, and an NPC suitable for doling out prophetic information. Written in the recent past by Phil Harmon, illustrated by Ellis Goodson.
  • 343. Spells: Herculean Incantations. Tell me friend: do you tire of seeing braggadocio knights impress with feats of strength? Running afoul of too many tavern fights with lumbering brutes? Well friend your troubles are over! With this suite of over a dozen brawny spells you'll more than make your mark with magical might that's sure to inspire all within sight! Take the fight against a foe into a coliseum for two with Ahlmeik's arena, send potential paramours head over heels with a bit of flex, make yourself as strong as you'll feel with gigantify, and put enemies down with your powerful blows after unleashing the rage of the meek. It is a true certainty that with these at your disposal you need suffer ridicule for your frailty no longer! Solidly designed by Andrew Engelbrite; illustrated by Dana Braga.
  • 342. ZEITGEIST #11: Gorged on Ruins - Part 2. In this second installment of ZEITGEIST #11 the PCs encounter the Vsadni (five ancient Lost Riders now transformed into powerful icy titans by the Voice of Rot) and take their fight to Grandis Komanov—most likely with blades but possibly with words instead. Then it's on to a debate truly deific in both its nature and impact: the gods themselves are put on trial in Alais Primos. This module includes 3 maps and one statblock (the Bhad Ryzhavdut Militia), but stay tuned for next month's ZEITGEIST as this adventure finishes with an appendix that is essentially a high-level monster manual all on its own (featuring no less than 40 creatures every GM ought to have in their playbook!)
 

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Mike Myler

Mike Myler

dwayne

Adventurer
I thought bigby, Drawmij, and Tenser covered this, wait the noobs may not know that guy because they took away the named spells mostly. Also if you want to be a kung fu guy play a monk or a fighter, i think these spells are kinda stupid to say the least. Sounds like a wizard wants to be a monk or fighter just play one. but again these guys made spell first to do things check out the list below

and these
  • Drawmij's adventurer's luck
  • Drawmij's beast of burden
  • Drawmij's beneficent polymorph
  • Drawmij's breath of life
  • Drawmij's flying feat
  • Drawmij's handy timepiece
  • Drawmij's instant exit
  • Drawmij's instant summons
  • Drawmij's iron sack
  • Drawmij's light step
  • Drawmij's marvelous shield
  • Drawmij's merciful metamorphosis
  • Drawmij's scent mask
  • Drawmij's swift mount
  • Drawmij's tool box
  • Drawmij’s protection from nonmagical gas
or these

  • Tenser's Brawl
  • Tenser's Deadly Strike
  • Tenser's Destructive Resonance
  • Tenser's Eye of the Eagle
  • Tenser's Eye of the Tiger
  • Tenser's Flaming Blade
  • Tenser's Floating Disc, Greater
  • Tenser's Fortunes of War
  • Tenser's Giant Strength
  • Tenser's Hunting Hawk
  • Tenser's Master of Arms
  • Tenser's Primal Fury
  • Tenser's Running Warrior
  • Tenser's Staff of Smiting
  • Tenser's Steady Aim
  • Tenser's Transformation
 

Mike Myler

Have you been to LevelUp5E.com yet?
I thought bigby, Drawmij, and Tenser covered this, wait the noobs may not know that guy because they took away the named spells mostly. Also if you want to be a kung fu guy play a monk or a fighter, i think these spells are kinda stupid to say the least. Sounds like a wizard wants to be a monk or fighter just play one. but again these guys made spell first to do things check out the list below

and these
  • Drawmij's adventurer's luck
  • Drawmij's beast of burden
  • Drawmij's beneficent polymorph
  • Drawmij's breath of life
  • Drawmij's flying feat
  • Drawmij's handy timepiece
  • Drawmij's instant exit
  • Drawmij's instant summons
  • Drawmij's iron sack
  • Drawmij's light step
  • Drawmij's marvelous shield
  • Drawmij's merciful metamorphosis
  • Drawmij's scent mask
  • Drawmij's swift mount
  • Drawmij's tool box
  • Drawmij’s protection from nonmagical gas
or these

  • Tenser's Brawl
  • Tenser's Deadly Strike
  • Tenser's Destructive Resonance
  • Tenser's Eye of the Eagle
  • Tenser's Eye of the Tiger
  • Tenser's Flaming Blade
  • Tenser's Floating Disc, Greater
  • Tenser's Fortunes of War
  • Tenser's Giant Strength
  • Tenser's Hunting Hawk
  • Tenser's Master of Arms
  • Tenser's Primal Fury
  • Tenser's Running Warrior
  • Tenser's Staff of Smiting
  • Tenser's Steady Aim
  • Tenser's Transformation
Which of these are published under the OGL? The regular floating disk, transformation, arcane hand, instant summons? Also, what's scent mask got to do with hitting somebody? Or floating disk for that matter?
It gives me the impression that you just remembered "oh, Tenser and Bigby had some fighting spells" then copy and pasted a list out of Wikipedia (particularly since pretty much all the fist/hand spells were rolled into one for 5th Edition).
1597121189502.png



Regardless: D&D 5E doesn't have many spells like the ones you've listed—or rather, it didn't, and then this great designer came in with some really original ideas and rewarding mechanics to make some. :)
 

dwayne

Adventurer
Insulting other members
Which of these are published under the OGL? The regular floating disk, transformation, arcane hand, instant summons? Also, what's scent mask got to do with hitting somebody? Or floating disk for that matter?
It gives me the impression that you just remembered "oh, Tenser and Bigby had some fighting spells" then copy and pasted a list out of Wikipedia (particularly since pretty much all the fist/hand spells were rolled into one for 5th Edition).



Regardless: D&D 5E doesn't have many spells like the ones you've listed—or rather, it didn't, and then this great designer came in with some really original ideas and rewarding mechanics to make some. :)

guess you know everything like most idiots do
 



Mike Myler

Have you been to LevelUp5E.com yet?
Really I started with the red and blue boxes when i was 12 now i am now over 50 how about your self
I started with Teddy's old miniature war game decades before that where you been?

More important question: what does that have to do with your lack of knowledge and baseless criticism about 5E spell lists?
 


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