• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Bad Wrong Fun

PvP amongst the party is great if it leans towards great RPing segments and, in two sessions ago, showing a new player to our table how skill check rolls go while also building the character of the new PC.
 

log in or register to remove this ad

I'm in agreement with everything that's been posted in this thread.

To add PvP, stealing from the party, etc. aren't necessarily badwrongfun themselves per se, it's when a conflict arises between the players because of differences in how they want to play and experience the game. But differences don't have to be the result of inter-party conflict, and I would argue that's somewhat rare.

It's much more common to have a situation where a player wants to exert dominance over the group, even if unintentional. Some players have difficulty being team players and become the loudest voice at the table. This can result in a power struggle between players or players becoming passive because they want to avoid conflict with the disruptive player. Neither are good situations.

It can be quite difficult to be resolve.
 

Our DM cut all that nonsense out after he saw our reaction to Candlekeep. I'm glad he did that.
Don't get me wrong. It is not that the AP itself is bad. It is that I had done something entirely different with the Compagnon. It was a noble thing, a force for good. Having it be what it is described in the AP... It would simply not pass with my groups.
 

I have to second your pet peeves. One guy has no interest in anything so the whole time we drag him along (ugh).
Now if you will excuse me I am going to look through all the modules” In yawning Portal!

Yeah, in our current campaign, one of the players seems to have no interest, and since we're remote (COVID), it's pretty obvious he's watching videos or playing video games instead of paying attention. He's 13, so that's no huge surprise, and since his older brother is the DM and his parents are also players, I'm not about to say anything lol. It's making them feel included, so that's what's important, and I just ignore the annoyances of always having to call out their name because they're not paying attention.

But for adult players without those other situations? I won't keep quiet for long. I'll flat out ask them if they enjoy the game, and if not, tell them they don't feel like they have to be there.
 

One more thing I'll as as "badwrong" (for me of course): trying to be better than the other PCs. I.e., always trying to outshine with with everything from a mechanical standpoint. When I see a player doing that, and getting upset as if it's some sort of competition between players on who has the most optimized PC, it raises red flags for me. If one PC gets a magic item that gives them an extra +1 bonus to such and such, and if you get really upset because your PC doesn't get an equal bonus right away, my warning bells start to go off.
 

One more thing I'll as as "badwrong" (for me of course): trying to be better than the other PCs. I.e., always trying to outshine with with everything from a mechanical standpoint. When I see a player doing that, and getting upset as if it's some sort of competition between players on who has the most optimized PC, it raises red flags for me. If one PC gets a magic item that gives them an extra +1 bonus to such and such, and if you get really upset because your PC doesn't get an equal bonus right away, my warning bells start to go off.

I am in agreement here. Just before the plague hit we were about to 8th level: the hoards were getting bigger. I often just let people have stuff unless it’s ideal for my character. Then we can roll off for it or whatever.

it’s not about the biggest bonus. It’s about solving problems and high fiving after turning death into a fighting chance to live!

as I get older I ‘win’ if I get immersed in the character and get to battle through tough challenges. (OK...no shame....I really really enjoy cracking skulls...so getting to fight is fun as well).
 



Pouting. Pouting has to be the baddest wrongest fun.

Like, when the DM says "there are no gnomes in this world," so That Guy at the table immediately starts defiantly rolling up a gnome, and argues relentlessly about how much he neeeeeds to play a gnome in order to have fun, and tries to convince others to join "his side" of the argument.

Or when the DM says that we can't use any of the spells in Xanathar's Guide without checking with her first, so That Guy immediately fills his spellbook exclusively with Xanathar's content, and then loudly argues about each one of them at Session Zero because he neeeeeeeeds them in order to have fun.

Or when That Guy suggests a course of action for the party but gets outvoted by all of the other players, and then sits there with his arms folded across his chest refusing to participate, and answering any question with OH I'M SORRY DID YOU ACTUALLY WANT MY OPINION ALL OF A SUDDEN?

Don't be That Guy.
 

The DM describing what my character does or thinks when narrating the results of the adventurers' actions bugs me as well.

Ooh, yeah. More subtle (and insidious?) version of the same thing.

"You think that..."
"It seems to you that..."

Also the general category of:
Player: "I'll make a (insert skill) check."
DM: (narrates what the player actually does)
 

Into the Woods

Remove ads

Top