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D&D 5E player knowlege vs character knowlege (spoiler)

Cadence

Legend
Supporter
Right, that's a fine response! Then the scene plays out and we see what happens. Maybe your character ends up believing the character who blurted this out. Or maybe not. Play and see.

If a PC regularly blurts things within hearing of NPCs, do you have the NPCs react negatively to future things the character says if they say things proven wrong a few times, and have them react more positively if they prove correct?
 

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Cadence

Legend
Supporter
What would your character do?

Of course what your character "would" do might vary considerably. I get the sense some people would try to pick the most likely thing, and go with that. I like it when other players go with the surprising answer.

I'm trying to get a picture in my head of a fictional character who usually takes the surprising way out, that either a comedy/parody or a Sherlock Holmes type thing where they have some secret insights. Do you have a favorite?
 

G

Guest 6801328

Guest
If a PC regularly blurts things within hearing of NPCs, do you have the NPCs react negatively to future things the character says if they say things proven wrong a few times, and have them react more positively if they prove correct?

That would be realistic, in a sense.

On the other hand, I know people IRL who, no matter what they say, I'm skeptical, without having had proof one way or the other. And I know other people who have been wrong many times, but somehow I still want to believe them.
 


Cadence

Legend
Supporter
That would be realistic, in a sense.

On the other hand, I know people IRL who, no matter what they say, I'm skeptical, without having had proof one way or the other. And I know other people who have been wrong many times, but somehow I still want to believe them.

I'm kind of curious how that's changed in the real world in general since the onset of social media. But that's a discussion for a different place...
 

iserith

Magic Wordsmith
If a PC regularly blurts things within hearing of NPCs, do you have the NPCs react negatively to future things the character says if they say things proven wrong a few times, and have them react more positively if they prove correct?

I play the NPCs in a way that is line with their agenda, ideal, bond, and flaw which might suggest any number of responses in context.
 

Probably for the same reason that DMs who are concerned about "metagaming" don't do two simple things to mitigate its effects and remove the incentive to do it. They will steadfastly refuse and come up with all manner of reasons why they can't be bothered to solve the problem their own DMing is creating. Why?
There indeed is super easy step to stop metagaming. "Ok, guys, no metagaming, please." I change settings to make them better, not to solve out of game issues.

Likely because it's not about roleplaying in my view - it's about control cloaked in group identity.
Making sweeping and absurd psychological statements about the people who disagree with you is very impolite. I could do similar assumptions about you, but that would be impolite too.
 

iserith

Magic Wordsmith
Making sweeping and absurd psychological statements about the people who disagree with you is very impolite. I could do similar assumptions about you, but that would be impolite too.

I played this way for most of my RPG life and so that statement applies to me, too, when I used to play that way. I know what it's about.
 


Maxperson

Morkus from Orkus
To suspect somebody else of using OOC knowledge (whether with gamist intentions or not) requires us to pop out of the fiction and be thinking about that player, not their character.

It's the other way around actually. Since there is no in character reason for it, it pops me out of the fiction.
 

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