Doug McCrae
Legend
OP seems to be talking about the capabilities of the protagonists rather than other genre elements such as motivation, epic-ness, and setting. The former is what's usually meant when D&D characters are compared to superheroes.
No the Sinister Six are a thing because fighting 60 is even too gonzo for SupersSure, it is heroic.
60 to 1 is more superheroic.![]()
I have no idea what you are talking about... so, I'll leave it at that.No the Sinister Six are a thing because fighting 60 is even too gonzo for Supers
The illead doesnt become a superhero genre poem because it includes fighting gods. As much as you wish it would.
This is a great point and a discussion I have had with friends. Players that want to model their characters after superheroes or supervillains have a very hard road. They want to act like the hero or villain at level 3 or 4 or 5. But, those heroes or villains are literally godlike in their powers from the beginning, so the mindset doesn't necessarily work. It negates the reminder to PC's that they can easily be defeated by the baddies around them. This is especially true for a sandbox campaign.I think 5th Edition characters start out as super-heroes at 1st level, and become extremely powerful, world-destroying gods by 10th level (compared to other editions, anyway.) They start out Super, and end up being godlike destroyers of worlds by the time they hit the level cap.
Case in point, characters of all classes start out as basically Wolverine or Deadpool, able to automatically heal even the gravest of wounds by sitting still for an hour (sometimes less.) By mid-level, they leave most comic book characters in the dust.
I have no doubt that comic books draw heavily on Mythology, either obliquely or even directly - Thor for instance.Except that a lot of theoretic analysis of Superhero fiction place it firmly within the context of new mythology with roots in Greek/Hellenistic models of god-kings.
The Justice League Watchtower is the new Olympus and Superman a messianic saviour. You even get scholarly debates concerned with the cultural and psychological place of super hero myth in modern society.
The creators of DC and Marvel were even explicit about it when they adapted Wonder Woman and Hercules and named teams things like “New Gods” and “Teen Titans”.
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To me it is saying something. It establishes a clear contrast between D&D and some other fantasy/mediaeval RPG systems. I've been running a lot of Prince Valiant lately, and there is no framework within Prince Valiant in which the characters become anything like the Avengers.Saying "D&D characters are the Avengers" isn't really saying much.
To me it is saying something. It establishes a clear contrast between D&D and some other fantasy/mediaeval RPG systems. I've been running a lot of Prince Valiant lately, and there is no framework within Prince Valiant in which the characters become anything like the Avengers.
The same is true for Burning Wheel, Pendragon and some versions of RuneQuest.
The gonzo fantasy aspects of D&D that are coming out particularly clearly in @Flamestrike's posts are distinctive to D&D and other FRPGs that closely emulate it. (Eg high level Rolemaster can get pretty close to high level D&D.)
Yes. You can mimic the abilities of popular superheroes using 5e rules. That’s due to the flexibility of 5e rules. It was recognized from the start and the flexibility is why I love it.Thor the Barbarian (Storm Herald) 20 - [Hammer of thunderbolts (attuned), Belt of giant strength, gauntlets of Ogre power (both worn, not attuned), Cloak of protection (attuned), adamantine half plate, javelin(s) of lightning, ring of Air elemental command (attuned, activated)] GWM feat.
Strength: 28, Con 24. Fly speed. Can cast Chain lightning, Gust of wind or wind wall. All the usual Barbarian 20 goodness.
Iron Man the Artificer (Armorer) 20 - [+2 full plate, ring of protection, boots of flying, cloak of displacement, wand of fireballs, Belt of Giant strength, wand of lighting bolts, Tome of Intelligence and many more - hey he IS a 20th level Artificer!]
Strength 21, Int 22. Fly speed, magic missile, lightning bolt, lightning launcher, spell-casting, wall of force (fluffed as armor gadgets). Great at making stuff.
Doctor Strange the Wizard (War Magic) 20. [Robes of the Archmage, ring of wizardry, cloak of the Bat]
He's a 20th level Wizard. Need I say more?
Scarlet Witch the Warlock (Seeker) 20.
Black Panther the OH Monk 17, Rogue (Scout) 3
I could go on, but you get the picture.