• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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ChaosOS

Legend
As someone who bought Rising, I'm still happy with my purchase despite the reprints. The year head start of course, but also I skipped both MTG setting books so now I'm getting all four of those subclasses as "new". Furthermore, as a setting book it was always going to concentrate the value in the setting-specific content, not the player options. For people who have bought MOOT, GGTR, and RFTLW solely for the soon-to-be-reprinted content... I think WotC has you pegged as someone who will buy Tasha's anyways. Now, if you bought just the bits on DDB I'd understand, but I'm also guessing DDB is trying to decide whether/how much of a discount they want to offer on Tasha's to people affected by the reprints.
 

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Parmandur

Book-Friend
As someone who bought Rising, I'm still happy with my purchase despite the reprints. The year head start of course, but also I skipped both MTG setting books so now I'm getting all four of those subclasses as "new". Furthermore, as a setting book it was always going to concentrate the value in the setting-specific content, not the player options. For people who have bought MOOT, GGTR, and RFTLW solely for the soon-to-be-reprinted content... I think WotC has you pegged as someone who will buy Tasha's anyways. Now, if you bought just the bits on DDB I'd understand, but I'm also guessing DDB is trying to decide whether/how much of a discount they want to offer on Tasha's to people affected by the reprints.

Yeah, Rising from the Last War is 320 pages long, and it woultbe worth the cover price if the reprinted material was somehow removed retroactively.
 




Charlaquin

Goblin Queen (She/Her/Hers)
I disagree. The new players who were brought in are brought into an edition which is formulated in an old school style. This is now what THEY think is the "right" kinds of tone. And you have a tone of interest in old school everything from that crowd, though they were not alive when it was new.
Sorry, I was not clear. Obviously because they went with an old-school style, that style now appeals to the new players for whom it was the style they first experienced. What I’m saying is, had they gone with a different style, that would be the style the newcomers would have latched on to. I’m not convinced that the old school style is responsible for the explosive growth of the edition,
 

Parmandur

Book-Friend
Sorry, I was not clear. Obviously because they went with an old-school style, that style now appeals to the new players for whom it was the style they first experienced. What I’m saying is, had they gone with a different style, that would be the style the newcomers would have latched on to. I’m not convinced that the old school style is responsible for the explosive growth of the edition,

On the other hand, it is equally possible if WotC hadn't gone with a more populist aesthetic, a lot of those players wouldn't have gotten into the game at all. They spent a lot of market research on that aesthetic, and I see no ret to assume it didn't play a part.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Yeah, Dragon+ #33 has some interesting details in it regarding the book.

"This book also contains a new version of the blade singer from the Sword Coast Adventurer’s Guide.”

Sounds like the SCAG content is getting more than a new coat of paint.
Eh, considering the extent of the changes to Curse of Strahd that earned it a “revamped” title, I don’t expect this “new version” of the Bladesinger to have more than one or two very minor changes. Probably getting rid of the race restriction, and maybe some slight tweaking to the fluff, at most.
 

Charlaquin

Goblin Queen (She/Her/Hers)
On the other hand, it is equally possible if WotC hadn't gone with a more populist aesthetic, a lot of those players wouldn't have gotten into the game at all. They spent a lot of market research on that aesthetic, and I see no ret to assume it didn't play a part.
I don’t assume it didn’t play a part, I just recognize it was one factor among many, and considering how the game’s growth blew WotC’s expectations out of the water, I think it’s likely that the factors that they consciously cultivated probably had significantly less impact than other, unanticipated factors, likely beyond WotC’s control.
 

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