D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

Screen Shot 2020-08-24 at 4.07.15 PM.png


UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


tcoe-eldritch-storms.jpg


Chapter-1-Opener-Tasha-and-Baba-Yaga-scaled.jpg


UPDATE! Other news items around the web about this book:




 

log in or register to remove this ad

Weiley31

Legend
What would they change about the Bladesinger? Considering Tasha's ditching "race" for Lineage, it's probably a given that the Elf/Half-Elf restriction is lifted. which would actually not be worth the mention since that's mostly a FR type requirement, and according to everybody on here, most players just ignore that requirement regardless.

More compatibility with the SCAG cantrips ala the Essentials 4E Bladesinger's Bladespells?
Less schizophrentic(not my words: 1D4 Chan's take on the 5E Bladesinger on the Bladesinger page. Also I think 1d4 Chan is down...again)
More Gishness ala the Valor Bard/Eldritch Knight's "attack/bonus action Cantrip or whatever?

This book can't come fast enough.
 
Last edited:

log in or register to remove this ad




Oofta

Legend
Sorry, I was not clear. Obviously because they went with an old-school style, that style now appeals to the new players for whom it was the style they first experienced. What I’m saying is, had they gone with a different style, that would be the style the newcomers would have latched on to. I’m not convinced that the old school style is responsible for the explosive growth of the edition,

I think "old school" style kind of misses the point. I think that while the success of 5E is in part due to nostalgia, nostalgia only gets your toe in the door. It's the flexibility and freedom that 5E gives that sells it and makes it popular. While there were aspects of 4E I liked, it always felt very "locked into" a specific style of play. In many ways 3.x started the trend of locking down players and forcing power limits and expectations, 4E just continued that trend.

In many ways 5E is more of a rules light version of D&D akin to pre-3.x days of yore. So if that's what is meant by old school then I agree. Take a look at the stealth rules for example. In 3.x they tried to explicitly spell it out, in 4 the specifics were spelled out in the powers. In 5? DM decides when you can hide, along with some additional rules structure. Some people hate that of course, but it does seem to be part of the reason for success.

With Tasha's, it looks like we're getting even more flexibility and options. I think doing it this way as optional rules is a good thing, those that don't want the extra complexity can ignore it, people that want the extra flexibility will now have more options.
 

Scene: A dwarf talking to an elf

Dwarf: What's you lineage?

Elf: Elven blood.

Dwarf: How many generations back?

Elf: All the generations.

Dwarf: It's never been diluted?

Elf: Nope.

Dwarf: So you're just an elf?

Elf: Yup.

Dwarf: Then why are we talking about lineage?

Elf: Because you chose that word. Are all dwarves this moronic?

Dwarf: That's lineage-ist.

Elf: What word should be use instead?

Dwarf: Seed.

Elf: May all the Grumish's sperm rot in Hell!

Dwarf: Come on now! Orcs have been considered people, too, ever since the release of Tasha's new cauldron.

Elf: Get off my lawn!
 
Last edited:




GarrettKP

Explorer
Other than lifting the already flimsy Elf Restriction, don’t be surprised if the new Bladesinger swaps Extra Attack for War Magic (Cast a Cantrip, but a Bonus Action Attack). Extra Attack is obviously the worst feature in the current iteration and is directly counter to the whole “blend magic with melee” since it is impossible to use alongside the very cantrips created for the subclass in the book.

I do wonder if we might not get a few more melee cantrips in this book since Singer is getting reprinted. There are a few 4e Bladespell abilities that could be easily ported.
 

Remove ads

Remove ads

Top