Chaosmancer
Legend
It actually does hit a lot of the Sword/Sorcery, Greyhawk vibes for me. Definitely doesn't feel like Forgotten Realms, unless you're in a rugged area like Icewind Dale or something.
See, that is the part I struggle with here.
It definitely doesn't feel like the Forgotten Realms... unless you are in an area of the forgotten realms that evokes that feel.
That sort of statement makes me feel like the other settings are broader somehow. Like they already include the best parts of Greyhawk.
I still think making Greyhawk into the "War and Land" setting makes sense, but I wouldn't be shocked to see people doing that somewhere else instead.
Hey all, I have been a long time DM and Player in Greyhawk campaigns. What I would like to see as a new GH product would be a campaign set in the distant past, for example; Rise of the Occluded Empire of Vecna, or during the Bakluni-Suel war. There is so much opportunity to create new products for GH if WotC just moves around in Eras. You want a campaign with High Magic, set it at the height of the Suel Empire. You want a campaign with the world at war, set it during the time of Vecna.
Since very little of this has been written, there is ample room for WotC to create something new that does not invalidate anything else that has been done.
In my opinion, the main difference between GH and all other settings is the WHY of its creation. GH was not created as a world setting, its main purpose was for EGG to run adventures and try out his new rules/classes/monsters/magic items/etc. He needed a blank slate to try all sorts of different things and see if his new rule system could handle it. Thus was born GH with all its different country compositions, its chaotic nature, and plenty of room to fill in the blanks. By its nature GH is designed to be able to handle any kind of campaign the DM wants to run.
There is a forum on Canonfire where some experienced [much kinder word than Old] DM have put together a short half-page on many of the countries that describe the different kinds of campaign styles each one makes available to the DMs. You can find it here if you are interested.
I think part of the reticence to move around in the eras is in part because of a feeling that you would have to allow the breaking of canon.
Like, if you were to give me an adventure set while Vecna ruled, I would feel the desire to thwart his plans, but we know Kas was the one who betrayed him and caused the empire to crumble. So, you would either have to allow players the option of changing the canon, or you would need to enforce the canon no matter what the players do. And neither option feels very appealing I imagine.
Still, it can most certainly work, if timed carefully to be during the height of such things, and not in times when they are fated for big events.