D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

Maybe a 2nd Ed iteration, I will check when I can dig in.

Deities & Demigods is my favourite D&D book of all time (of course the Cthulhu/Melnibonean one), but some of the classes and levels they assign to heroes is outrageous.

I mean Elric is: Assassin 10/Cleric 10/Druid 5/Fighter 15/Illusionist 10/Magic-User 19.

Ha, padding the job just to represent an ability, skill, spell or what-have-you.

Man, I love Jeff Dee's art.
It's difficult to say in the case of Elric due to the Melnibonean Emperors essentially going on dreamwalks for thousands of years (in dream time) to learn their arts. This is what made the Melnibonean Emperors so dangerous and potent in their knowledge of sorcery and the like.
 

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It's difficult to say in the case of Elric due to the Melnibonean Emperors essentially going on dreamwalks for thousands of years (in dream time) to learn their arts. This is what made the Melnibonean Emperors so dangerous and potent in their knowledge of sorcery and the like.

I am not getting into Eternal Champion lore and how it might translate to D&D (poorly) in this thread.
 



No, it comes from you complaining that people implied you couldn't have a meaningful part in the conversation, whilst refusing to learn about what is being discussed.


ROFL! I don't even LIKE Greyhawk. Not sure where you've got this little bit of mad stuff from, but I've never expressed any particularly positive feelings towards the setting, and my first post in this thread clearly outlines where I don't think it can work without massive changes.

I specifically DO NOT think it's worth selling.

I just don't think people who don't want to (or don't want to make any effort to) understand something have any place in nuanced discussions about that thing.


I don't think it does warrant that. I guess you do, but don't attribute that opinion to me. My point is that you can't understand the vibe without understanding what Sword and Sorcery is, and if you make no effort at all to understand it, then you can't really discuss it.

Also "a bunch of 40+ year old books" is some misleading nonsense. We're talking mostly short stories, and the word-count total on all the ones you'd need to "get" to understand S&S is pretty tiny, a lot less than the kind of fantasy novel that's routine today. Would you say it was unreasonable to expect someone to read ONE modern fantasy novel to properly understand the discussion about a setting directly derivative from that novel? Because that's what you're advocating for, effectively.

Well, I guess I'm sorry I thought you cared about the setting.

But I'm not sorry for my response, because again, this isn't exactly a highly nuanced discussion. We aren't talking about specific symbolism tied to specific cultural eras and how the zeigeist of the setting was inspired by yadda yadda yadda.

I was literally just asking "what makes this a setting that WoTC can hook new players into buying, what makes it worth selling" and, when people said "it is sword and sorcerery" I was honest. Sorry, that doesn't tell me anything.

And then I started getting shut out of the conversation.

Which, since I was actually interested in seeing people's opinions, and wanting to give an honest shot at understanding Greyhawk, annoyed me. Because, if I can't even ask what the hook for the setting is, without being told to go somewhere else if I am not willing to educate myself, then if I put myself in the shoes of a consumer, I immediately see the product failing.

But, I am being told that the problem is me. I'm being unreasonable in very honestly saying that I don't know the genre, and that I don't really have time to go out and start researching it.

Honestly, I don't even know why I'm bothering to respond to your post, because you don't care. You seem disgusted with me for not having the background in fantasy literature, nor the time and motivation to go and rectify that gap. And you don't seem to believe that I deserve to know anything about Greyhawk until I do.

Fine. I don't need Greyhawk. And you aren't interested in selling it to me. That might be why the setting is still languishing.

Giving out homework lists to participate doesn’t make it a nuanced discussion. It’s just gatekeeping.


Exactly this. Telling someone "you have to be this educated to be allowed to discuss the setting at all" does nothing but drive people away.
 


That Basil Poledouris score! Considering how minimal the dialog is, the music acts to convey emotion and tone, almost like an opera.

I liked the first one too (partly for the superb music), but I agreed with EGG on the 'flower children of Doom' and the two guys slapping Conan around after he got captured.. both those scenes were really jarring...

No, certainly not, but there are plenty that do subscribe to such a "one or the other" belief.

I never said it was, I like both too.
 

Also "a bunch of 40+ year old books" is some misleading nonsense. We're talking mostly short stories, and the word-count total on all the ones you'd need to "get" to understand S&S is pretty tiny, a lot less than the kind of fantasy novel that's routine today. Would you say it was unreasonable to expect someone to read ONE modern fantasy novel to properly understand the discussion about a setting directly derivative from that novel? Because that's what you're advocating for, effectively.
Sorry if the terminology I used is "misleading nonsense" but in my defense, I don't think you actually outlined which stories and their page count would be sufficient for understanding the genre, so I went with a more general term.

Is there any other setting that has a "required reading list" to understand them, in your opinion?
 

Is there any other setting that has a "required reading list" to understand them, in your opinion?

I don't think it's always reading, but I think a lot of settings in a lot of games require understanding of a specific bit of media to properly get what the vibe is and understand them, yeah. Superhero RPGs in general are a pretty good example. Unless you're basically familiar with superheroes, a bunch of RPGs will seem pretty weird to you (and yeah, there's entire sections of the populace, especially 50+ and upscale, who really aren't - my parents might know who Superman and Spiderman are, but they couldn't get the "vibe" of a superhero RPG from that), and you're going to have odd taste in which ones to play, and perhaps odd ideas about which ones are best. I am very skeptical that someone who hadn't seen a least a couple of seasons worth of Buffy could have much of a useful opinion on the quality of the Buffy RPG. I think people who are only familiar with a bit or even none (!!!) of the source material for Exalted can have some pretty bizarre takes on it (or very particular ones). GURPS has quite a number of setting books which do a piss-poor job of explaining the setting if you're not familiar with the material it is drawing from - but they do tend to have excellent bibliographies outlining exactly what that material is.

But maybe just sticking with D&D settings, and I think the only one that stands out apart from GH in terms of understanding the setting really requiring something extrinsic to it is Ravenloft. I pick this particularly because when I first met Ravenloft, I'd barely been exposed to "gothic horror", particularly Hammer Horror and so on, and the whole thing seemed hoity-toity and pretty bloody dumb, just a snooty old-person horror setting for old people. Then like, 5-8 years later, thanks to C4 and other British TV channels, I'd seen like half the Hammer Horror back catalogue, we'd covered gothic horror in school, I'd read a bit of it (including stuff not set by the school). I still found the whole gothic horror thing a wee bit funny, but now I understood the setting, and it not longer seemed hoity-toity and "for old people", but just quite particular about its influences and how it should be run and so on.

And let's be clear, if you're saying this is a failing on GH's part, I agree, completely. The fact that the tone is implied, and not explained, indeed hard to explain, is a real issue, which any revision of GH would have to address. Because we can't, realistically, expect everyone to have read the relevant short stories, novellas, novels and so on.

EDIT - I think part of this is a "fish can't tell they're breathing water" thing, because like, a bet a number of RPGs today which makes sense to most people are going to be kinda-incomprehensible 50-100 years from now, when some "Literary Archaeologist" or whatever digs them up and tries to play them with their fellows. Or if not incomprehensible they might play them in a really fascinatingly different way to how they were "intended". It's probably already happening. Hell, you could argue it kind of already happened with D&D.

But, I am being told that the problem is me. I'm being unreasonable in very honestly saying that I don't know the genre, and that I don't really have time to go out and start researching it.

No. You do have time. You're constantly re-reading stuff, and reading stuff like million-word web novels. You absolutely have time. You chose not to research it.

THAT'S FINE! It really is! You aren't a bad person or anything!

But can't you take some responsibility for your own choices? Own your choices? You don't give two shakes of a lamb's tail about Sword and Sorcery. That's completely fine! But it's your choice. If you were in jail, and not being allowed books or anything but this forum or something, I'd sympathize and maybe be willing to write the the thousands of words it would take to explain it properly (not that I am necessarily capable, but maybe).

I can honestly say I practice what I preach here, too, for once in my life. I genuinely try to avoid discussions where I have completely no idea what I'm talking about, or read up (if it's cheap/easy to do so, which it is here) if I want to participate.

Fine. I don't need Greyhawk. And you aren't interested in selling it to me. That might be why the setting is still languishing.

I think there are a lot bigger reasons than that, not least that it largely comes across as ultra-generic because in part it's the origin point for so much stuff, but so little known in this era.

Giving out homework lists to participate doesn’t make it a nuanced discussion. It’s just gatekeeping.

Sounds exactly like the sort of thing certain kids said at school when they had really dumb opinions on Shakespeare plays because they hadn't actually bothered to read the play and were just going on stuff they assumed about it from pop culture.

Sorry mate, I know you find this to be "gatekeeping", but in reality, sometimes you have to understand something before you can really discuss it in any meaningful way. But you know, keep on keeping on.
 
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Sorry mate, I know you find this to be "gatekeeping", but in reality, sometimes you have to understand something before you can really discuss it in any meaningful way.
“meaningful way” is doing a lot of work that will never have a consensus what that means. As a Greyhawk fan and researcher, I contend you do not need to have researched the oevure of S&S to learn Greyhawk or appreciate it. I liked it before I dug into it.
 

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