Dog Moon
Adventurer
It's tricking doing something like this. Some people apparently are highly against any technology in their games. Personally, I like having some. My personal homebrew setting has firearms as well as some advanced constructs and other machines of war, plus some tech to better their lives. Now, the goal is not too be too advanced technology-wise, something similarish to the Iron Kingdoms, but not quite that prevalent. But one of the people in one of my groups finds even the addition of basic firearms completely not in sync with his view of the dnd fantasy genre.Also plotting my homebrew setting. I’m thinking on adding scifi elements. There’s an ancient high magic culture in the setting, that effectively killed themselves off. I’m thinking that their ”magic” might have actually been ”sufficiently advanced technology”...
Have you ever looked into the setting Numenera by Monte Cook? I am not a fan of the Cypher System itself, but I like the setting. Played the video game: Torment: Tides of Numenera. But in the setting, the world has gone through like 7? cycles, leaving behind miscellaneous mysterious technological devices. Some are about what you would expect, but others are greatly fantastical. Many are never figured out what exactly they do, but those whose purpose is determined are considered valuable. I like it because it adds a sense of exoticness that a lot of the typical "the world was once modern but for whatever reason has regressed to a fantasy world" settings don't have.