Flamestrike
Legend
Arcane and Divine are the same damn thing in 5e, and I think that's a flaw.
What's added by including this distinction?
It just adds complexity and makes the game less accessible for little (if any) gain.
Those distinctions were present in 3.5 and (mechanically) did nothing (mechanically) other than create confusion and require constant explanation if a spell was arcane or divine (when it appeared on both lists).
I get it for 'flavor' purposes, but really, if all you want is flavor, you can simply add that flavor in yourself without the mechanical needlessness of such a distinction.