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D&D 5E Psionics in Tasha

TwoSix

Dirty, realism-hating munchkin powergamer
That's why I said it's not JUST fluff. Most of it is fluff(how you describe it), but no "weave" = no magic. No magic = crunch. An anti-magic field isn't the "weave" shutting down, it's a different mechanical way to represent the loss of magic.

Edit: Mystra getting a headache = fluff. Turning off the weave = crunch. All magic goes with it.
I'd say that fluff and crunch exist on a bit of a spectrum. Like, if I said that all humanoids in my campaign world had 6 fingers on each hand, that's pure fluff. If I said that magic requires intricate finger motions such that only humanoids can do magic, then I've made fluff-crunch. It's a story element that can have mechanical repercussions, like cutting a finger off of a magic character. If I then said that "Only humans have 6 fingers", then I've made a crunch change (only humans can be magic-users, not any other race) with some fluff justification.

I tend to view the Weave as pure fluff as there's simply no way for the players to do anything with it without a bunch of DM intervention. If the DM gives you an artifact that lets you manipulate the Weave somehow, than it becomes fluff-crunch.
 

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Dude. I've said multiple times that psionics are an internal power(not external like Sorcerers use) of the mind that does not use components at all. You've had that concrete thing for the vast majority of this thread. I've even supplied very strong evidence that WotC views it the same way, just as has every prior edition of D&D that has had psionics. Well, maybe not 4e. I don't know how 4e handled that.

Tasha's spells are probably more along the lines of the psionic sorcerer subclass we saw, where WotC said that these weren't psionic subclasses, but were rather normal arcane, divine, whatever classes that drew on some psionic power to alter their abilities a bit. What we are seeing isn't even psionics by WotC standards.
And I said pages ago that it would be thematically appropriate for psionically themed classes to not use components. But this can be a feature of the subclass. Certain monk subclasses cast spells without needing components.
 


I was really surprised to read that last night for the first time being phrased as such.

That seems... bad. Bad to have that as the default RAW truth in general and not just in the realms, for example.

I was alao surprised, because I also only remember the weave from FR. At least I am sure only in FR there is a godess thatvsupervises the weave... Or has that also changed?
 



Maxperson

Morkus from Orkus
Nope. I am very sure, non fearun players and many dnd players don't even know about the weave and still happily use wizards.
It is purely fluff. Setting fluff, but fluff.
Feel free to quote the part of the magic rule in the PHB. Actually found it in the fluff section. ;)
Read that section. The rule is, no "weave" = no magic. That's crunch and is spelled out in that box.
 

Maxperson

Morkus from Orkus
I was really surprised to read that last night for the first time being phrased as such.

That seems... bad. Bad to have that as the default RAW truth in general and not just in the realms, for example.
I agree. I think each world/setting should have it's own rules. I think that they did it in order to cut down on complexity, which is a very 5e think to do. WotC has a history of taking good ideas too far.
 


Minigiant

Legend
Supporter
Sounds like Evard's black tentacles.

Other options for reskinning: cloud of daggers, Maximillian's earthen grasp, web



Sounds like hold person.

The point is that the power is both all of those and sort of weaker.
In other words, you want the old 3.5/4e mechanics. That's a fine wish. I hope it comes true some day. Personally, I don't care much about the mechanics, as long as they fade seamlessly into the background. The new psionic sorcerer does that for me. I'm perfectly happy with it.

Yeah the mechanics of 3.5 psionics with the power of 4e psionics with the ideas of ad&d psionics.
 

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