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D&D 5E Psionics in Tasha


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JiffyPopTart

Bree-Yark
Researcher who stumbled across an ancient tome in a library. Upon opening it, their mind was exposed to that of something beyond, from which they took a sliver of power. But they now know you're there, and their great eyes that should not be come ever closer...
Gambler who gambled far too much until they made a bet they couldn't win. Someone came to help them, but now they're in debt to someone they'd rather not be. In order to ensure their debt gets paid, well, this wealthy patron has sent an imp or two to make sure you're in a position to pay up.
You had a one-night stand with a beautiful woman. Next thing you know, you've forgotten the last 2 months of your life and you have strange new powers, tied to the ever-flowing power of life and nature. You're pretty sure she's got a vested interest in you, and, hey, how were you to know she was actually a Fey and so help you if you go to the Feywild?
I'll play...

#1 is the short story "I am the Doorway" by Stephen King so the class would be RETIRED ASTRONAUT.

#2 is the SMUGGLER from D6 Star Wars who starts play with a spaceship but also a debt to a crimelord.

#3 is a successful evangelical move by a CLERIC of Sune to gain a foothold for her power in the Feywild.
 

Eric V

Hero
Warlock and Cleric fulfill two very different fantasies and remain completely different things. There is literately nothing common between their mechanics or how they function

I disagree with merging sorcerer away into anything, and I especially disagree with trying to get rid of warlock as well
The sorcerer as is, I wouldn't mind saying goodbye to, since it really doesn't differentiate itself from the wizard.

IF they had made the sorcerer more distinct (drain magic items for power, use spell slots to heal/empower their bodies, unique spells, etc.) I'd love to see it stick around. But that will never happen, since off-the-reservation abilities like that will never pass the popularity test, and so we get the very vanilla class as is, that can't even have its issues fixed since it would be invalidating a chart in the PHB.

Oh well.
 

Maxperson

Morkus from Orkus
I'll play...

#1 is the short story "I am the Doorway" by Stephen King so the class would be RETIRED ASTRONAUT.

#2 is the SMUGGLER from D6 Star Wars who starts play with a spaceship but also a debt to a crimelord.

#3 is a successful evangelical move by a CLERIC of Sune to gain a foothold for her power in the Feywild.
You know what season it is when you first read #3 as, "...to gain a football for her power..."
 

Mecheon

Sacabambaspis
The sorcerer as is, I wouldn't mind saying goodbye to, since it really doesn't differentiate itself from the wizard.
I have proven myself, if nothing else, a massive sucker for class concepts

If I had the ability to redo sorcerers from day 1, they wouldn't even have spells. You could replicate the effects of spells, but they wouldn't necessarily be those spells but instead you controlling raw magic to accomplish the same end effect, and therefore the sorcerer makes itself the "Makes up its own magic to suit the situation" class, compared to the wizard's massive toolbox.

Mind I got very inspired by a Theurge homebrew I saw ages ago for 13th Age. in how I'd like to see sorcerers be, and am 90% sure that won't actually work in how 5E is laid out which is the pity.
 



Maxperson

Morkus from Orkus
Hi,

Big fan of psionics here (loved the Dragon Magazine Psioncist "NPC" class). On your "psionics don't have components" stand, isn't it fairly common in literature to see either Mantras (Dune) or Focuses (I am thinking the cubes from Katherine Kurtz's work) that are either required or at least help pull off the psionic powers that are used?

Even if WOTC developed a full sub-system with specific classes, I would not be surprised if there were not some type of requirements along those lines.

Hope this is not too much of a sidebar discussion, just wanted to ask.
Hi!

While yes, there are instances like you mention with psionics that use aids, D&D hasn't ever(except maybe 4e, I don't know that edition) used them. When WotC took over with 3e, they made multiple psionic classes with prestige classes, none of which used components. WotC kept down the road the TSR set up. 5e is the same.

If you look at the 5e psionic monsters, they are "casters," but because they are psionic, their "spells" use no components. Some here want to point to spell like abilities also not using components, but that's a false comparison as apples are not oranges. They would need to show that spell casting monsters use no components, but they can't do that. Further, the mystic and every other iteration of psionic classes from the UA have all needed no components for their "spells." Even the non-psionic UA subclasses that dip into psionics can use that psionic dip and if successful, remove the need for components from their spell as they turn it into a psionic power. It's crystal clear that WotC vies psionics as not needing components.
 

Minigiant

Legend
Supporter
The sorcerer as is, I wouldn't mind saying goodbye to, since it really doesn't differentiate itself from the wizard.

I'd keep the sorcerer over the cleric.
The cleric claims 90% of its existance to 3 words: wizard can't heal.

Take that out and most setting don't even have seperate wizards and clerics as separate spellcasters.

By that logic you can make a dozen new classes just by locking wizards out of it and giving that plus a few spells to the new class.
 

cbwjm

Seb-wejem
I'm thinking of removing all full-spellcasters and instead replacing them with the magic-user which has access to all spells in the game. The subclasses then define them so you can have a white mage (healer), black mage (necromancer and summoner), elementalist, druid, etc. They can access all spells (though I'm thinking of restricting some spells depending on subclass chosen) but will be better with some spells over others.
 

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