Again, not every rumor heard should be addressed right away. The game has never been that way. Ever. In any adventure. PCs hear rumors all the time, but that doesn't mean they all should be catered to the PCs current level. Our PCs were level 1 or 2 when they first heard of Eltriel (sp). Does that mean heading into Avernus should have been catered to level 1 or 2 PCs?
Of course not, but when you have no immediate other adventure and a rumor, are you suggesting that the players should know to not follow this up?
This counter argument is a whirlwind. First it's that following up on a new rumor means leaving other business unfinished. When it's pointed out that the structure of the adventure means this is very unlikely to be the case, there's a switch to a general argument that rumors are not normally immediately followed up on, as if players can tell the difference by intuition if this rumor is a plot hook for now or a plot hook for later. I've also pointed out that the structure of the rumors is such that they are as strong a hook as the other adventures and not just foreshadowing and also that they do not substantially differ from the kinds of adventure hook rumors in Chapter 1 of the adventure. Players cannot tell unless the GM is telling them, which is a distortion of play.
No, the GM didn't do that. the other members of his party did. "That's suicide, are you an idiot?" 'You need training" etc.
Luke rushed in when he wasn't ready, and had his bum handed to him. Which would happen to PCs if they decided to address the rumors before they were ready.
Oh, I'm sorry, I didn't know that the players set up the "get off of Tatooine" adventure, or the "captured by the Death Star, now escape" adventure, or the "blow up the Death Star with this handy plot coupon" adventure, or the "you're helping your friend hide on Hoth, but Vader comes for you in overwhelming force, so you have to run, plus there's an offer of training" adventure. Or the "you get a rumor that your other party members are captured, but you shouldn't go, crap, I bungled that one, let's see how to fail forward" adventure. Or...
I mean, I get some special pleading, but you're now arguing that the structure of Star Wars isn't that Luke didn't run of immediately to fight the Empire and thwart Vader but that his fellow players contrived ways to keep him from doing so. I mean, aren't you conceding the initial argument that Luke didn't just immediately run off by saying that it was only his friends that stopped him? And, how does this at all reference the current argument, as I believe it was meant to? Are you saying that you can only prevent going on Chap 2 quests at 3rd level if the other players stop the one hothead? I mean, this is utterly muddled at this point.