Zardnaar
Legend
I have a new player who started this week. Themed game of happy pirates. He's pushing hard to be a Triton along with Hexblade/Paladin.
I've said no to Tritons as a lot of their racial stuff seems OP or useless and I have a plan for them later with an underwater adventure planned.
I'm not a fan of the hexblade I think it's cheesy even by my standards. I don't mind a bit of responsible powergaming but yeah Triton Hexblade combo has done issues later on.
I've made an effort to have a starting area and reason for the PHB races, Yuan Ti and Warforged. Added an area where artificers exist and allow some options from the Midgard Heroes Handbook.
Said player is alright guy but wants things like a forge cleric of an aquatic deity. Forge domain exists along with several forge gods as more than one pantheon exists.
It's almost worship anything you like from the PHB or Dawn Pantheon.
But yeah I don't want any aquatic or flying races used due to previous campaigns.
Not a fan of hexblade MC abuse either.
So being to unreasonable or fair enough?
I've said no to Tritons as a lot of their racial stuff seems OP or useless and I have a plan for them later with an underwater adventure planned.
I'm not a fan of the hexblade I think it's cheesy even by my standards. I don't mind a bit of responsible powergaming but yeah Triton Hexblade combo has done issues later on.
I've made an effort to have a starting area and reason for the PHB races, Yuan Ti and Warforged. Added an area where artificers exist and allow some options from the Midgard Heroes Handbook.
Said player is alright guy but wants things like a forge cleric of an aquatic deity. Forge domain exists along with several forge gods as more than one pantheon exists.
It's almost worship anything you like from the PHB or Dawn Pantheon.
But yeah I don't want any aquatic or flying races used due to previous campaigns.
Not a fan of hexblade MC abuse either.
So being to unreasonable or fair enough?
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