D&D 5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

Nah. Rangers are skilled experts that do most of their work on the fringes of civilization, and succeed in combat by identifying and exploiting the weak points of their enemies, rather than through straight-up might or martial prowess.

Ranger should be a Rogue subclass.
They already are. That part's covered. The whole benefit of making them subclasses would be to cover different concepts. You could even call them all rangers. Rangers of the Crescent Moon Conclave, Rangers of the White Tiger Conclave etc, if you wanted.
 

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And I still think the design space of Ranger is big enough that it shouldn't be relegated to sub-class, because its certainly a workable one that RPGs have gotten right previously

It just, 5E cannot seem to get it right.
I think it potentially is...I just think it's a struggle to do in 5E - especially as there's very little room for things that aren't magic to be clearly distinguished.

In 4E they made Two-Weapon Fighting and Archery specific rangery things. But 5E gave these back to the Fighter who is just as good as the Ranger. So the way they fight can't be the basis for the class.

So exploration? What even is Exploration - I don't think exploration in the sense of the pillar lines up with wilderness adventure - exploration is more commonly meant in the sense of exploring dungeons. (Wilderness adventure is a dubious thing to build a class around as many games won't feature them).

Magic? We already have enough casters and Rangers were never really much in the way of casters before. Gishes? - same problem really. However, Rangers have almost always had some magic so many people expect them to have some.

Skills? We already have a class that's supposed to be all about skills, but they're not just about skills' although traditional ranger skills are overlapping but different so there is some promise there. (Though if we want Rangers to shine at Ranger skills they need either Wis primary, Expertise or both). However Rogues also have a specfiic way in which they fight - they're not just delimited by skills.

The Pet: You could definitely build a class around a character having a pet, but
many people will complain about forcing all Rangers to have a pet. It still seems the most promising thing out of the list so far. And this is probably the only Ranger concept that can't be done with another class.
 
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Mecheon

Sacabambaspis
I think it potentially is...I just think it's a struggle to do in 5E - especially as there's very little room for things that aren't magic to be clearly distinguished.
I mean from a 'what if we went back to scratch' type of dealio, I'd probably look at working on the taking the idea of Hunter's Mark and.... Doing better with it

I'm gonna be interested to see what Baldur's Gate 3 does with them given they've flat out said they're working on how to make it better.

Oh, and we haven't even gotten to the bottom of the iceberg of "things people will not like about Tasha's" because, yeah, rangers got a bit bleh'd, but..... Other stuff has problems as well
 

I don't know what you mean. You can't go all in on casting and if you don't pick archery, beastmater OR two-weapon fighting you'd have a pretty weaksauce character. This is a pretty clear part of the design. As for the rest I already explained it to you. I'm not going to do it again just because you choose to ignore it.
I guess the question I asked remains: what does a non-archer, non-two-weapon, non-beastmaster ranger need to be to be a good ranger? Can you give examples?

On second thought, ignore that. It doesn't matter and is the wrong direction to take this. I really don't want to discuss how well 13th Age works as an overall game, I want to talk about what a good ranger for 5e would look like.

What I would do is steal an idea form 13th Age and give rangers more than one subclass, so each player can pick and choose what ranger iconic abilities matter to them, and put them together to build the character they want. I'd probably go with something like "you get a major and a minor talent" each giving benefits at different levels.

I'll post my thought on talents if anyone asks.
 
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I guess the question I asked remains: what does a non-archer, non-two-weapon, non-beastmaster ranger need to be to be a good ranger? Can you give examples?
Well I imagine some who would prefer their Ranger not to be focused around any of those things are thinking of...

Aragorn_profile.jpg
 

G

Guest User

Guest
I mean, it is more casts of something in the same league as HM. But it isn't really better at the HM job than HM is. You'd use this because it is there, and disposable.
I have no problem switching to plan B, whenever plan A gets knackered.
Rangers as a class are not exactly swimming in spell slots.

The utility in being able to generate an effect similar to HM, while being able to expend my limited spell slots on Absorb Elements, is a substantial positive.
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Well I imagine some who would prefer their Ranger not to be focused around any of those things are thinking of...

View attachment 127997

I, for one, would like to have the ranger be 1) spell-less, 2) merged with the ''warlord'' idea without the whole domain management/mass battle thing. You know, being an expert adventurer bolstering the combat efficiency of a small unit (aka the usual D&D party size) in the usual environments D&D characters usually face (wilderness, haunted ruins etc)...like movie-Aragorn!
 

bedir than

Full Moon Storyteller
Having played Baldur's Gate 3 early access, I actually like the direction that game took the Ranger. By the looks of it now, considerably more than what Tasha's Cauldron is doing with it.
The video game creators also have the distinct advantage of knowing how many of every enemy a Ranger could meet.
 

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