JiffyPopTart
Bree-Yark
I voted 3.5 because the best ranger is the Scout base class found in the Complete Adventurer book. The best ranger is not the 3.5 Ranger class, though.
I will agree with you in that I never saw a 1e Ranger that didn't have a very high Dex, I'll also say that I have never seen a DM allow anything except a few spells from 1e UA after reading Cavalier and Barbarian, the two most party disruptive classes ever printed.It was an official rule book. Not agreeing with the rules meant you were a heartless DM...
Depends on what you’re referring to as Mammoth. The classic Wooly Mammoth is a beast of the northern tundra.uh... didn't some mammoth species live down in the temperate regions? I know that mastodons or some of their relatives lived all the way down into the tropics in the new world.
say, are we getting a tad off topic here?![]()
I would, as a GM , describe that attack as hitting the dragon in a tender area of the leg or foot...causing a bit of damage but it reacts by stumbling back a few steps and falling over as it has the equivalent effect of us stepping on a Lego with our bare feat.I think you and @doctorbadwolf are both right: dbw has it right in that there's no actual magic or magical casting involved in the knockback/prone bit and you have it right in that it's completely over-the-top for a warrior to be able to do this with an arrow.
Hard to see any middle ground there, though, that doesn't involve "play a different edition" in it somewhere.
Hill Giants are in hill caves and Stone giants are in mountains.Giants don't come in "Forest" or "Wood" versions in these parts, bucko.
But Hill and Stone Giants are common-ish there; Mountain and - in the north - Frost a bit less so...
say, are we getting a tad off topic here?![]()
As noted upthread, we introduced - and later greatly expanded - the idea of quasi-magical herbs, and gave that milieu mostly to Rangers. We also gave Rangers, somewhat informally, better outdoors abilities e.g. direction sense, weather forecasting, etc. than any other class.I will agree with you in that I never saw a 1e Ranger that didn't have a very high Dex, I'll also say that I have never seen a DM allow anything except a few spells from 1e UA after reading Cavalier and Barbarian, the two most party disruptive classes ever printed.
I think I attribute the high Dex 1e rangers to us wanting to optimize TWF for the giant class damage bonus. That was the only reason to take the class over a fighter/mage or a mage/thief to us because it could really benefit from 4-5 high stats.
I also wonder if other tables did more with 1e rangers as woodsmen than we did.
This may literally be the most fair response to a deeply polarized topic I've ever seen. Genuine kudos, that's an impressive achievement.The 1e ranger showed you how a ranger was supposed to campaign
The 2e ranger showed you how a ranger was supposed to look
The 3e ranger showed you how a ranger was supposed to use skill
The 4e ranger showed you how a ranger was supposed to fight
Those things could be added to the much more versatile overall Ranger, though.The Essentials Scout was a lot cooler than the original 4E Ranger. I think that's probably why people are separating them out.
They got some things which helped them be better Rangers out of combat which the original Ranger lacked.
It was, in The Strategic Review Issue #2.Original D&D: I never played this edition and I don't have a printed copy of it, so I can't say for sure if the Ranger even existed in OD&D. I'm including it in the poll just in case I'm wrong.