Paul Farquhar
Legend
Trees, mud, unaccountably psychopathic wildlife, more mud.There is absolutely "stuff" in the wilderness.
Trees, mud, unaccountably psychopathic wildlife, more mud.There is absolutely "stuff" in the wilderness.
Sure. If you are not a nerd, why are you inside playing D&D and not outside doing something healthy and energetic in the mud?!This might be the nerdiest comment of the month. "The outdoors is just boring open mud!"
That's okay, I'm the DM, so I just load the players into an airship to transport them between the interesting places.I feel sorry that your DM can't come up with interesting wilderness encounters.
You mean, a meaningless series of random encounters with no plot?Some of ya'll never played a hexcrawl and it shows.
Er, yes, that's because D&D is about being heroic. And heroes don't die from starvation in the wilderness.The exploration challenges in the DMG are few. Gathering food in the forest is not a challenge for anyone over level 2. You 1d6 dys of food and water if you succeed foraging. You have to fail 4 checks in a row with 10 Wisdom to starve in a forest. It's super easy. And you can buy food and bring it with you.
Basic forgaing, tracking, and navigation are super easy. A DM has to add complications to make them even challenges. That is without dealing with other exploration challenges like poisons, diseases, natural disasters, violent weather, fey trickery, shadow/necrotic sinks, dome/devil corruption, elemental enhancements, monster liars, primal fouling, etc.
Exploration can easily be bypassed. Either by flying, teleporting or even plane hopping.
The wilderness can easily be bypassed. (why didn't Gandalf ask the eagles to fly the ringbearer to the Crack of Doom...)I'm not convinced anyone actually knows what anyone else means by exploration.
For Gamdalf...The wilderness can easily be bypassed. (why didn't Gandalf ask the eagles to fly the ringbearer to the Crack of Doom...)
Exploration still happens, whenever you kick down the door to the next room in the dungeon.
And a dungeon is stone, unaccountably psychopathic monsters and more stone.Trees, mud, unaccountably psychopathic wildlife, more mud.