I adore this detail and am absolutely going to use it. This is the best thing to come out of this whole thread.
I basically had the same reaction when I read it.
The other tidbit I grabbed from that thread was the theory of Elves as prey animals in the Feywild, since they carry many traits such as resistance to charm, increased perception, and an inability to sleep which seemed to indicate that. I wrote down the whole post and theory, and then started using it to rewrite my elves backstory.
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They do get fuzzier. Because author's choose words carefully. It is their trade. It is what they think, eat, breathe and sleep. Words. So to claim a greater interpretation than the author's is silly. Again, if you are discussing feelings, like this book gave me the feeling it was about industrialization. Go for it. Travel down the road. Just acknowledge and understand that you are seeking that viewpoint out. And if you claim you are correct, even when the author says no, you are wrong.
If someone says, "I find sexual innuendo and human lust all through the work of Bob Ross." And Bob Ross says, "These are about nature and how scenic nature can be." That someone is wrong. It does not in any way invalidate their feelings. It shows a lack of understanding of the original source material. Again, their feelings are valid. Them explaining a Bob Ross painting to others should be stated as conjecture, not authoritative fact. Which, for the second time, was the spark of this conversation.
There is a general theme in these last few posts, and I'm just pulling this one out to discuss a few points.
Let us take an example here that I think might explain something of the perspective. Robert goes to a psychiatrist. He tells the psychiatrist about the things that have happened, and at the end of the session the psychiatrist tells him that he has anger problems. Robert responds by saying that no, he is just suffering from anxiety attacks.
Who do we believe has the most accurate interpretation? Does Robert not have the most complete insight into his own mind, the most authority about what he is feeling and thinking?
One thing that I struggle with constantly as an author is that I write scenes with "100%" of the context, I know far more about the scene and the reactions than I put down on the page. However, being that close can also blind me to what is actually going on in the scene. If I rewrite a scene, that first draft is still in there, coloring my perception, but it does not get conveyed to the audience.
Think of all those movies that have deleted scenes that explain a key part of the movie. Scenes that make you go "Oh, that would have made much more sense". This is the authorial intent. It is the deleted scene in the movie that can give you context. But it is also not in the movie, it is not the final product, and assuming that the author's unseen opinion is more valid and more correct than an outsider studying what the work actually says, seems incomplete to me.
The author knows what they wanted to say, but that can blind them to what they actually said.
Edit: Seeing how the conversation has evolved, and I pretty much agree with everything
@Charlaquin has said on the matter, I want to be clear on my intent here.
I am not saying that Tolkien is wrong about what his work is about. What I am saying is that people can be misled about their own minds. Subconcious bias can seep in, cultural bias is nearly impossible to get rid of.
A simple example? I have to be very very careful in my writing to not say "Oh my God", or to always describe a house of worship as a church. I've grown up in the Bible belt, those assumptions are baked into my psyche. But if I am writing about a world without a God, or with multiple Gods, then saying "Oh my God" breaks the setting.
Another thing? I have "woman in the fridge" syndrome, especially when writing villains. I want to get across viscerally the impact of evil, and show just how terrible these individuals are... so I have them do one of the most evil things I can think of. Which, as a guy who grew up in the Bible belt tends to be attacking women.
And these are just the pitfalls in my writing I am aware of. Is there more that I don't see? Very possible.
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I'm a fellow traditionalist DM. (I avoid the terms "old-school" and "OSR" because reasons, just a personal choice.) And in my experience, at least in the circles I play with, tabletop gamers will do whatever they can to make their characters unique and special. Wanting to buck trends, flout convention, and be a not-normal special snowflake is almost an expected aspect of character creation these days.
Which makes trying to run a humanocentric setting incredibly difficult if any playable demihumans are permitted. You can do whatever you want to the demihumans mechanically—make them clearly mechanically inferior to the humans, slap them with onerous perquisites and restrictions, limit what classes they can take (or just use the Basic D&D race-classes) and limit their maximum experience levels—and you'll still get a table full of elves, dwarves, hobbits, and orcs with nary a human PC in sight.
So, I've found, if you want a human-centric game where the players don't have "I'm an elf! And my personality is—that I'm an elf!" to lean on as a character crutch, you have to make that explicit and just permit human PCs only. You'll get maybe five minutes of grumbling, and then the players will create interesting human characters with actual personalities to differentiate themselves from every other human fighter, magic-user, thief, or cleric, and ten minutes into the actual game, they'll have forgotten that they had initially been meaning to play "loud drunken boorish violent Scottish-accented dwarf #276."
But.
The old truism always applies: "IT DEPENDS ON THE SETTING." Some settings are human fantasy. Some settings are Tolkienesque fantasy, with elves and dwarves in addition to the humans. Some settings are Shining Force style kitchen-sink science fantasy, with centaurs and birdmen and robots running around, and humans aren't any more common or dominant than any other sentient species.
The rules—including any table-rules the DM makes regarding which races are playable in a given campaign—are there to serve the setting first, and it is traditionally the business of the DM to do the worldbuilding and delineate the setting milieu.
The bolded paragraph is something that doesn't make sense to me.
Your player is creative enough to create a human fighter who is interesting and has an actual personality to differentiate themselves from other human fighters, but at the same time is so limited that they can't possibly make an elf fighter who is interesting and has an actual personality to differentiate themselves from other elf fighters.
That seems to be a highly specific niche they find themselves in, and one I've never really found. All of my players seem perfectly capable of making interesting characters with actual personalities.... no matter the race they choose.
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I am sorry, they are not all right. Many are wrong because they're viewing it through the lens of their own ego or problems or desires. Or they read too much into it. Or they don't read enough into it. Sometimes it's hard to accept that the author doesn't want or need another person's words to carry their message.
An author without an audience is not an author.
Sure, maybe some really clever avant-garde people will make art in a place where no one will ever see it. Or write a novel only to burn the only copy to make some sort of statement.
But if there is no one to read and interpret your work, it doesn't exist. And, as I pointed out above, just because the person closest to the work has an interpretation of it, does not mean that that is the only way to see the work, or that other ways are incorrect.
Interpretations that are supported by the text do not need the authorial greenlight to be seen as valid interpretations. They are still there, still possible to be interpreted that way.