D&D 5E What is the appeal of the weird fantasy races?

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This is the big bad internet.

People have opinions that are different than yours.

Rule 1:
Never take anything personally.

I don't know them, they sure as hell don't know me.

People will judge, they will insult.

So what.

Like water off a ducks back brother.


Rule 2::

Always assume no negative intent unless it is very explicit.

The written word can be horrible at conveying tone and inflection.

Especially when people are typing out reply's on the fly.
This is a dumb set of rules. I just can't take them seriously.

"Grow thicker skin" is advice careless people give to those they offend through their carelessness. And all it communicates is their continued commitment to carelessness.

No offense of course.

(Some of this might be tongue in cheek)
 

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There is no 'final' authority. The DM has authority based in them by the players and the expectations not to breach that.
That isn't true. The DM is the final authority of his game. With or without players. The authority was his when he made the campaign. The authority was his when he invited others to play. The authority was his when they accepted. And the authority is his(for all the good it does him) when they walk away.

As I said above, though, because of the social contract, DMs don't usually act like a terrible dictator. They want the players to enjoy the game. And they say yes a lot of the time, though the can and do say no for reasons. At no time, though, does the DM not have final authority unless he cedes some of that authority to the players.
 

Context and setting. If the DM says "go wild," and then every PC winds up being some flavor of freak, who cares?

And we once more are judging. Anything not core four is "some flavor of freak". This is why people are feeling like you are dismissing them for no reason. You are acting like we are somehow doing something weirder than you are doing.


But if the DM has a list of restrictions meant to enforce a certain setting, theme, or tone, and the players as a group are broadly on board, isn't it just a wee bit douchey to try and actively subvert that? If the DM says "no gnomes in my universe because tone/flavor/setting history," a player asking to play a gnome artificer who portaled in from another universe isn't being creative, they're being a contrarian. And in my experience, that's not going to annoy the DM anywhere near as much as it will bug the other players who all went to the trouble of making campaign-appropriate characters.

Two things.

1) As I demonstrated... maybe in a different thread, ah yes, here Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D when looking at published settings, even the ones that are seen to be the strictest in theme or tone can have a massive number of sentient races. Dark sun has 25 races in it, if you don't count the Mul and Half-Elves. Many things can fit the same theme with a bit of rewriting.

2) Sure, maybe the player who is saying "I portaled in" is being a little bit of a tool. But what if they said "Well, can I be a dwarf and just use the Gnome Stats?" are they still being contrarian? To me that would sound like they are trying to work with the DM.


The thing is though, you are presenting this as a single interaction. Player comes with idea, DM says no, and the player is supposed to immediately abandon their idea. And if they don't, you are labeling them as a problem. Why? Why is caring about an idea enough to try and compromise it in such a way it can work, a problem? Especially to the point where you need to deride and label the player?

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Again, you are illustrating the exact difference that I was talking about.

An RPG isn’t chess. The DM is not the players adversary. And a rule book neither contains the entirety of the game world, nor is it binding on the participants.

Even if you were to view the rules as gospel, the rules themselves ... say they aren’t.

You and @EzekielRaiden seem to be talking past each other.

Your point is that the rules are there to be broken. That the game is an open toolkit for anything to be put in or taken out.

His point is that if you don't tell him you are taking things out of the PHB, he is going to assume it is all in there. Because otherwise he has to come to you and ask EVERYTHING.

Do we roll d20's? (Can't assume that DM, might have changed it)
Can I play a Fighter? (Can't assume that DM, might have changed it)
Does magic exist? (Can't assume that DM, might have changed it)
Do we use hitpoints? (Can't assume that DM, might have changed it)
Do I use the Hitpoint calculation in the book? (Can't assume that DM, might have changed it)
Do longswords deal a 1d8+strength modifier when wielded in one hand? (Can't assume that DM, might have changed it)


You have to start assuming that something in the core rulebook is guaranteed, or the DM is going to have to whitelist EVERYTHING. So, if you are taking things out, you need to tell people. And if you don't tell people, then you can't get upset at them for assuming the rules work as written.

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No.

The DM is the Ultimate Authority.

The DM runs the game. He does not get overruled.

Players whishes and whims are only indulged in as much as the DM allows.

The Players are either down with how the game is going to be run, or they leave.



It's not an argument because there is nothing to argue about.

If the DM says "In my campaign world no Half-Orc PC's", then that's the way it is.

If you don't like it - vote with your feet.

No good DM wants potentially disruptive players at his table.



Doesn't get much simpler.
.

No, this is not how it should work. You as the DM do not get to dictate everything. and proposing that "no good dm" wants disruptive players in this context makes it sound more like you don't want players who stand up for the things they want instead of sitting down, shutting up, and letting you tell them about your new novel.

I'm being harsh, but that is exactly the impression your text here gives.


It has nothing to do with how a DM "sees themselves".

DM/GM = Ultimate Authority, is how traditional RPG's are designed. And it is NOT an adversarial relationship with the players.

I run games and I play in games. If I have questions I ask the DM for their ruling.

If I think something should be different I ask "what about x." And the DM/GM lays down the law.

I don't argue with them. I ask, they make a ruling; the end.

I am at their table because I enjoy the way they run games. And people also enjoy the way I run games.

The occasional question about the game world or a rules clarification is not out of turn. Some things just come up in play. But the DM rulings are final.

The inmates do not get to run the asylum.

HINT:
If you find yourself regularly debating rules, or arguing against DM decisions during a session, that game is probably not for you.




This.

Not that hard.

I shudder to think what social situation or clique someone could be in that the DM running a game is regularly given the what-for from his players, and they all continue to keep gaming together...

Ultimate Authority.
Lays down the law
The inmates don't run the asylum.

Yeah, I don't agree. I will quote myself from earlier in this thread. Your players are your partners. You are right that the game doesn't run without a DM. The game also does not run without the players.

And for some reason, when they designed this game, they decided to puff up the DMs ego, calling them the "Master" and that they were a rare breed and other such nonsense.


The reason you don't argue with the DM about a ruling at the table is because it wastes game time. But if you want to talk afterwards? I encourage that, and for good reason. Because when I do things that truly upset my players (and I did once) then I don't want them to see me as some Ultimate Authority laying down the law that they can either accept or leave, because then... they leave. And I have less fun if there are less people at the table. If I drove someone away, I'd feel like a heel.

And maybe I won't change my opinion, maybe I stick by what I did, because I did it for very good reasons. But I'm not unquestionable. I don't dictate. Because that isn't the way to manage the game and make sure everyone has the most fun they can.

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I would ask that you go back and reread what I wrote. I, no matter how it is interpreted, said the DM does not make those empires. They do. I know I have for my lore. They interact, trade, and have all the culture that a human town has. In fact, they might even be more fleshed out, as they are probably an area of primary conflict for the PC's.

Okay, other than you saying the DM both does and does not make these empires (which I think is a typo) then you seem to agree with my point.

Saying that adding one or two more races suddenly makes a Mos Eisley Canteena, while you have half of those races already built and fleshed out and trading with each other doesn't make sense. You don't need to add Lizardfolk and Hobgoblins to the setting, they likely already exist, along with the dozens of other sentient monster cultures in the game.

If you are referring to me saying they are recessed, think of recessed from common cultural norms. Hence, why I mentioned slavery as your top four empires.

Not sure what them being recessed has to do with anything. I mean, you can't be world-class slavers and not be willing to sell to all sorts of types, or buy from them. So they need to have some interaction with the rest of the world, unless they are completely isolated.

And I thought it was obvious why I would mention an evil campaign. Because that most likely would be the origin of some of the PC's. Just like if they were elves, I wouldn't start them out in an evil druegar city (well maybe ;) ), I wouldn't start out a bunch of drow PC's in a city that wants to kill them. (Again, provided where going with the common typical FR lore.) This is why I used the word "focus." Maybe I should have used the word focal when referring to starting a campaign. But, when it comes to world building, all is built.

And you lost me.

Because the point I was making that you were responding to had nothing to do with where the PCs start. Just because the PCs start on the East Coast doesn't mean you didn't build out the West coast, right?

Because the problem being discussed at the time, was that adding a single new race to the world would be highly disruptive. So you can't have an unbuilt West Coast, because if you did, then...why couldn't the race the players want come from there.

And from that, we go back up to those Monster cultures you built. People wanted to argue that they can't have too many sentient races, or it is too strange and packed together. But basic DnD assumes that Goblins, Hobgoblins, Bugbears, Orcs, Stone Giants, Cloud Giants, Fire Giants, Frost Giants, Hill Giants, Storm Giants, Trolls, Gnolls, Kobolds, Dragons, Hags, Ettins, Ogres, Cyclops, Aboleth, Mind flayers, Drow, Duergar, Humans, Elves, Halfings, Dwarves, Gnomes, Beholders, Medusa, Dryads, Minotaurs, Bullywugs, Kuo-Toa, Sahaguin, Lizardfolk, Cloakers, Myconids, Yuan-Ti, Tritons, Flumphs, Grimlocks, Quaggoth, Formarians, Harpies, Sprites, Pixies, Sphinxes, Naga, Krakens, Merfolk, Rakshasa, and Troglodytes all live together in the material plane. That is a massive number of societies and cultures, and ignoring adding Werewolves, Weretigers, Wererats, Were bears, Wereboars, Vampires, Liches and other undead. So how is adding a Tiefling suddenly tipping the balance of your world into being the Canteena?

Unless, when talking about world building, the DM only takes the player races from that list. Human, Dwarf, Elf, Gnome and Halfling. But even still, Drow, Duergar, Yuan-Ti, Goblin, Hobgoblin, Bugbear, Kobold, Tritons and Lizardfolk all exsit in that list, and are all also player options.


And that was the question I was asking, all those pages ago. Why does it seem that when people are talking about worldbuilding, and the races they allow, they look exclusively at the "safe" parts of the map, the human kingdom and their allies and take that as the whole of their worldbuilding?

I find it fascinating that many don't seem to believe or understand or accept that.

My guess is that if one were to ask a DM that has spent a lot of time building their world, that person would receive a metric ton of papers, notebooks, maps, characters, etc. (Especially if printed out of flashdrives!) I don't know. Maybe I am wrong. Maybe I am in the minority. But I know every sentient group on my continent. I know how they interact. I know their religion and its effect on the population. I know the climate. I know the primary forms of communication. I know their culture: their fashion, their language, their rituals, their food, etc. I know who they trade with. I know how their economy is doing. I know their strengths, and their looming problems. I know how educated they are. I know their laws. I know how they settle disputes. I know their natural resources. I know their leaders. I know what their leaders are up to. I know their military might. I know how their military works. I know their primary modes of transportation. I know how safe it is for them.

I say none of that to appear as a braggart. I say it because I am assuming that many many other DM's know these things too. I say it to validify my previous statement that we should give sympathy to a DM that has done all this work and now it needs t be changed because (fill in the blank).

Right, so if you have build every culture in your world out to that point, where does the Canteena argument come from? You have at least 25 fully formed cultures in your world already, interacting with each other. That is the basic level of DnD, and that seems to be fairly diverse already.

And sure, after getting all of that to work together, being forced to change something could be aggravating, but you might also just find easy places to slide things in. You've already got Stone Giants, Cloud Giants, Fire Giants, Frost Giants, Hill Giants, Storm Giants, Ettins, Ogres, Cyclops and Formarians as your giant races and how they all interact. Slotting in Firbolgs and Goliaths might be a lot easier, since you've built so much existing structure.

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This is the big bad internet.

People have opinions that are different than yours.

Rule 1:
Never take anything personally.

I don't know them, they sure as hell don't know me.

People will judge, they will insult.

So what.

Like water off a ducks back brother.


Rule 2::

Always assume no negative intent unless it is very explicit.

The written word can be horrible at conveying tone and inflection.

Especially when people are typing out reply's on the fly.

Sure, but they are in round three of this back and forth, and Oofta still seems completely flabbergasted that what he said could be taken badly in anyway shape or form.

And while no offense might be meant, sometimes it is meant. And so people end up discussing what was meant and how it could have been phrased better.

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Actually the person earning the money does get to make that choice espicially if they're buying the food.

They might delegate by giving money to whoever and they can buy the food but ultimately the father (or whoever earns the money really) does get to make that decision.

I tend to assume people on this forum are older and have families. So let me ask you this.

Imagine your father, or maybe if you are a father imagine yourself, declaring to the entire family that something they like to eat will no longer be purchased, because they have decided they don't like.

There is to be no argument. They are the final authority in this manner because they make the most money, and therefore they have the biggest opinion, and are the final arbiter of the rules.

Do you think it would go well?


I can imagine my Father doing this. Of course, my mother is finally divorcing him like she should have done 20 years ago, which I think shows my opinion on the matter quite succinctly. This isn't how you treat people.
 

And we once more are judging. Anything not core four is "some flavor of freak". This is why people are feeling like you are dismissing them for no reason. You are acting like we are somehow doing something weirder than you are doing.




Two things.

1) As I demonstrated... maybe in a different thread, ah yes, here Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D when looking at published settings, even the ones that are seen to be the strictest in theme or tone can have a massive number of sentient races. Dark sun has 25 races in it, if you don't count the Mul and Half-Elves. Many things can fit the same theme with a bit of rewriting.

2) Sure, maybe the player who is saying "I portaled in" is being a little bit of a tool. But what if they said "Well, can I be a dwarf and just use the Gnome Stats?" are they still being contrarian? To me that would sound like they are trying to work with the DM.


The thing is though, you are presenting this as a single interaction. Player comes with idea, DM says no, and the player is supposed to immediately abandon their idea. And if they don't, you are labeling them as a problem. Why? Why is caring about an idea enough to try and compromise it in such a way it can work, a problem? Especially to the point where you need to deride and label the player?

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You and @EzekielRaiden seem to be talking past each other.

Your point is that the rules are there to be broken. That the game is an open toolkit for anything to be put in or taken out.

His point is that if you don't tell him you are taking things out of the PHB, he is going to assume it is all in there. Because otherwise he has to come to you and ask EVERYTHING.

Do we roll d20's? (Can't assume that DM, might have changed it)
Can I play a Fighter? (Can't assume that DM, might have changed it)
Does magic exist? (Can't assume that DM, might have changed it)
Do we use hitpoints? (Can't assume that DM, might have changed it)
Do I use the Hitpoint calculation in the book? (Can't assume that DM, might have changed it)
Do longswords deal a 1d8+strength modifier when wielded in one hand? (Can't assume that DM, might have changed it)


You have to start assuming that something in the core rulebook is guaranteed, or the DM is going to have to whitelist EVERYTHING. So, if you are taking things out, you need to tell people. And if you don't tell people, then you can't get upset at them for assuming the rules work as written.

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No, this is not how it should work. You as the DM do not get to dictate everything. and proposing that "no good dm" wants disruptive players in this context makes it sound more like you don't want players who stand up for the things they want instead of sitting down, shutting up, and letting you tell them about your new novel.

I'm being harsh, but that is exactly the impression your text here gives.




Ultimate Authority.
Lays down the law
The inmates don't run the asylum.

Yeah, I don't agree. I will quote myself from earlier in this thread. Your players are your partners. You are right that the game doesn't run without a DM. The game also does not run without the players.

And for some reason, when they designed this game, they decided to puff up the DMs ego, calling them the "Master" and that they were a rare breed and other such nonsense.


The reason you don't argue with the DM about a ruling at the table is because it wastes game time. But if you want to talk afterwards? I encourage that, and for good reason. Because when I do things that truly upset my players (and I did once) then I don't want them to see me as some Ultimate Authority laying down the law that they can either accept or leave, because then... they leave. And I have less fun if there are less people at the table. If I drove someone away, I'd feel like a heel.

And maybe I won't change my opinion, maybe I stick by what I did, because I did it for very good reasons. But I'm not unquestionable. I don't dictate. Because that isn't the way to manage the game and make sure everyone has the most fun they can.

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Okay, other than you saying the DM both does and does not make these empires (which I think is a typo) then you seem to agree with my point.

Saying that adding one or two more races suddenly makes a Mos Eisley Canteena, while you have half of those races already built and fleshed out and trading with each other doesn't make sense. You don't need to add Lizardfolk and Hobgoblins to the setting, they likely already exist, along with the dozens of other sentient monster cultures in the game.



Not sure what them being recessed has to do with anything. I mean, you can't be world-class slavers and not be willing to sell to all sorts of types, or buy from them. So they need to have some interaction with the rest of the world, unless they are completely isolated.



And you lost me.

Because the point I was making that you were responding to had nothing to do with where the PCs start. Just because the PCs start on the East Coast doesn't mean you didn't build out the West coast, right?

Because the problem being discussed at the time, was that adding a single new race to the world would be highly disruptive. So you can't have an unbuilt West Coast, because if you did, then...why couldn't the race the players want come from there.

And from that, we go back up to those Monster cultures you built. People wanted to argue that they can't have too many sentient races, or it is too strange and packed together. But basic DnD assumes that Goblins, Hobgoblins, Bugbears, Orcs, Stone Giants, Cloud Giants, Fire Giants, Frost Giants, Hill Giants, Storm Giants, Trolls, Gnolls, Kobolds, Dragons, Hags, Ettins, Ogres, Cyclops, Aboleth, Mind flayers, Drow, Duergar, Humans, Elves, Halfings, Dwarves, Gnomes, Beholders, Medusa, Dryads, Minotaurs, Bullywugs, Kuo-Toa, Sahaguin, Lizardfolk, Cloakers, Myconids, Yuan-Ti, Tritons, Flumphs, Grimlocks, Quaggoth, Formarians, Harpies, Sprites, Pixies, Sphinxes, Naga, Krakens, Merfolk, Rakshasa, and Troglodytes all live together in the material plane. That is a massive number of societies and cultures, and ignoring adding Werewolves, Weretigers, Wererats, Were bears, Wereboars, Vampires, Liches and other undead. So how is adding a Tiefling suddenly tipping the balance of your world into being the Canteena?

Unless, when talking about world building, the DM only takes the player races from that list. Human, Dwarf, Elf, Gnome and Halfling. But even still, Drow, Duergar, Yuan-Ti, Goblin, Hobgoblin, Bugbear, Kobold, Tritons and Lizardfolk all exsit in that list, and are all also player options.


And that was the question I was asking, all those pages ago. Why does it seem that when people are talking about worldbuilding, and the races they allow, they look exclusively at the "safe" parts of the map, the human kingdom and their allies and take that as the whole of their worldbuilding?



Right, so if you have build every culture in your world out to that point, where does the Canteena argument come from? You have at least 25 fully formed cultures in your world already, interacting with each other. That is the basic level of DnD, and that seems to be fairly diverse already.

And sure, after getting all of that to work together, being forced to change something could be aggravating, but you might also just find easy places to slide things in. You've already got Stone Giants, Cloud Giants, Fire Giants, Frost Giants, Hill Giants, Storm Giants, Ettins, Ogres, Cyclops and Formarians as your giant races and how they all interact. Slotting in Firbolgs and Goliaths might be a lot easier, since you've built so much existing structure.

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Sure, but they are in round three of this back and forth, and Oofta still seems completely flabbergasted that what he said could be taken badly in anyway shape or form.

And while no offense might be meant, sometimes it is meant. And so people end up discussing what was meant and how it could have been phrased better.

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I tend to assume people on this forum are older and have families. So let me ask you this.

Imagine your father, or maybe if you are a father imagine yourself, declaring to the entire family that something they like to eat will no longer be purchased, because they have decided they don't like.

There is to be no argument. They are the final authority in this manner because they make the most money, and therefore they have the biggest opinion, and are the final arbiter of the rules.

Do you think it would go well?


I can imagine my Father doing this. Of course, my mother is finally divorcing him like she should have done 20 years ago, which I think shows my opinion on the matter quite succinctly. This isn't how you treat people.

Sounds like the 1980s to me. Budget was tight so yeah didn't get to eat what we liked.

Did lead to divorce and food options got worse.

Options were basically be grateful for what you got or go hungry.

Followed by "they're lining up for food in Moscow".
 


Yeah, sounds like it might be time to close the thread unless folks want to get back to talking weird fantasy races?
 

The players can leave if they don't like it, and the DM can go pound sand.
Or, y'know, if its D&D at my house I can throw the DM out on the lawn if he's being an asshat.

The home-owner of the place D&D is being played at is the ultimate authority, let's be honest here


Anywho, thri-kreen. Best mantis race. Gimme one with sub-races for those obscure 2E variants
 

And we once more are judging. Anything not core four is "some flavor of freak". This is why people are feeling like you are dismissing them for no reason. You are acting like we are somehow doing something weirder than you are doing.
And yet I hear over and over again that the point of playing a unique race is to have a unique character, based on the argument that Player Characters are unique and unusual already. What is that, if not "letting your freak flag fly"?

But—shock and horror!—not every fantasy game belongs to a genre where it would be appropriate for the main adventuring party to be the medieval equivalent of the Doom Patrol. Sometimes you just want a game where the heroes are kind of ordinary, and Frodo, Garion, Ged, and Taran strike out into the world to go be big damn heroes.

Two things.

1) As I demonstrated... maybe in a different thread, ah yes, here Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D when looking at published settings, even the ones that are seen to be the strictest in theme or tone can have a massive number of sentient races. Dark sun has 25 races in it, if you don't count the Mul and Half-Elves. Many things can fit the same theme with a bit of rewriting.

2) Sure, maybe the player who is saying "I portaled in" is being a little bit of a tool. But what if they said "Well, can I be a dwarf and just use the Gnome Stats?" are they still being contrarian? To me that would sound like they are trying to work with the DM.

The thing is though, you are presenting this as a single interaction. Player comes with idea, DM says no, and the player is supposed to immediately abandon their idea. And if they don't, you are labeling them as a problem. Why? Why is caring about an idea enough to try and compromise it in such a way it can work, a problem? Especially to the point where you need to deride and label the player?
1) So?

2) Context. It depends entirely on whether the character option in question has been excluded from the campaign for reasons of lore or mechanics, now, doesn't it? If the DM has banned gnomes because gnomes are extinct in their world but dwarves aren't, using the gnome stats for a reskinned, unusually skinny and magical dwarf certainly seems reasonable. (Provided the DM isn't dead set against at least one unusually skinny and magical dwarf in their game-world. The DM could have a perfectly legitimate reason not to want that.)

If, on the other hand, the DM has banned gnomes because they don't want that particular cluster of modifiers and abilities to be an option available to the players, reskinning is hardly a remedy. But I will say that if, after having learned that gnomes are banned in the campaign, a player's first instinct is to try and play a gnome, and their second instinct is to try and play a reskinned gnome, they're being more than a bit of a tool.

Which raises the question—are you postulating a player who comes to the table with a gnome character already in mind (or even on paper), before the DM has explained the particulars of the campaign? Because that isn't the interaction I've been talking about.
 
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I cannot stand kitchen sink settings either.

But lots people seem to love them.

I have long ago resigned myself to being the minority opinion on this issue in the hobby at large.




Nope.

The DM runs the game. It cannot be played without him.

If a DM does not have enough players who want to play the game he is running, then there is no group.

As I do not associate with obnoxious people in real life, I have never heard of a single instance of a DM/GM lacking for players just because they said X,Y, and Z races /classes are not options in his campaign world.
I’ve played without a DM, actually.

gotta love the hyperbolic misrepresentations of other people’s stance on the topic, though.
 

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