Jack Daniel
Legend
I'm merely curious as to where the more accommodating DMs are willing to draw the line, if at all. How is "no humans from Ohio in my fantasy world" meaningfully different from "no tabaxi in my fantasy world"?I guess I'd allow them to be a full self insert in a modern set RPG. But to what extent is the PC a self insert in the fantasy game? If they're literally from Ohio that could be a problem, but in a fantasy game, I'd probably take issue with the real-world location compared to their character's personality or race- ideally, all things discussed when making the campaign concept with the players. Under what context are they trying to propose this in relation to agreements about the campaign's nature (restrictions, genre etc.)? Isn't that what would change the answer more than what they're trying to do?
Even if the character were accepted as is, doesn't high fantasy often blend with the idea of inter dimensional portal magic in fantasy in general? Is "portal magic" a genre or setting? How would this even be disruptive to the setting, if the DM doesn't choose to build on it? Isn't self insert a type of character that has more range than literal player space-time displacement?
I don't know what those questions are supposed to be in service of, especially not in the context of this discussion. I can't answer them in a meaningful way without an abundance of clarifying statements which take us nowhere. Can someone explain?
And that is a rather alien approach to me. Even assuming good faith on the part of everyone involved (e.g. the player isn't trying to insist on a special portal fantasy character because they want to disrupt a preindustrial magical setting by developing gunpowder, they really do just want to play a fish out of water, maybe inspired by Dorothy Gale or one of the Pevensie siblings or Commander John Crichton), I… just don't see the need to build that kind of consensus most of the time. If I'm running at a game-shop, I likely don't know any players who sit down at the table well enough to care in the first place about their pet character ideas; and if I'm running at home with friends and family, "Hey, let's all play D&D!" is always enough to spark enthusiasm—and we all trust whoever's DMing enough to set the boundaries of their own game-world, knowing full well that next time around, someone different may DM and set their own boundaries for their world.I would probably allow a player to play an obvious self-insert in either game if I felt the self-insert were not exploitative or coercive. That's my fundamental standard; is the player trying to gain an inappropriate advantage (exploit) or control the behavior or characters of other players against their will (coercive). However, I would try to dig into what the player wants with such a self-insert character. Do they really want that fish-out-of-water feeling? Do they want someone who will find magic shocking in a world used to it? Are they uncomfortable playing a character that is too dissimilar from themselves? My whole goal is to ensure that they're going to be enthusiastic about play, so drilling down to what they're looking for through this self-insert is vital to accomplishing that.
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I discussed this thread with one of my players earlier, and they specifically described my style of DMing as "consensus-building." I want everyone to be an enthusiastic participant. That means looking to offer things they want, and encouraging their investment into the world. Establishing a fact about the world through backstory or in-play discussion