Jack Daniel
Legend
And I would consider it extremely rude if the GM refers to the game as theirs, since it's inherently a group activity.
Like, wtf, where's that position even comes from?
Right!? It’s just...like...what are y’all even talking about!? The DM’s game? Wtf?
All spoken like gamers whose campaigns begin and end with a relatively fixed group of players, likely friends, with whom you play one campaign after another. Consider that your perspectives may be limited by this?And finally... I find your list flawed. Yes, a player is bigger than all of their characters. But, a campaign is not bigger than the players in it. The sum of all of the players is bigger than any single campaign world or game. I am literally trying to think of a single campaign world that is bigger than all of the people who have played in it combined... and I can't. They are the people who played in them. They can't be bigger than that sum.
(I don't concede, BTW, that a campaign is the people who play in it. In fact, I disagree with that assertion rather vehemently.)
I couldn't give less of a naughty word what the expectations of 5e specifically are, no. But it's not like 5e is some unique and revolutionary new thing that shares no fundamental assumptions with other editions of D&D or other RPGs. And the topic of this thread ("weird" fantasy races) most definitely transcends system. This might be an area where your scope is too narrow.Well, glad to know that you can't have any meaningful conversation about the expectations of 5e. Unless we are speaking about a specific setting of yours, which we won't be, then we can't really have a conversation because there is no common ground.
Just from reading through this thread, I don't think that's true at all, but you're welcome to drop that particular strand of the discussion. I can't think of a scenario more germane to the topic at hand. If we're talking about players and a DM negotiating their way through a session zero, then… they negotiate. That's not interesting at all.Not that it actually matters. You are the only one talking about a player coming into a well-established game with a status quo. And since that is really anicllary to the discussion, I don't see much value in continuing to address it.
D&D being the topic of the thread does not mean that comparisons to other RPGs are out of bounds. That would be silly.I presumed we were speaking of D&D since, you know, that's the topic of the thread. People seemed to take issue with the idea that a player might want to play a character depicted in the players handbook despite being arbitrarily blocked by the DM.
If we're talking a completely different RPG then why would you think I would argue that they should be playing a D&D character in that game?
To my point: if I'm understanding you correctly (and do please correct me if I'm misrepresenting your view), you're answering my question in the negative: no, a GM running the A Song of Ice and Fire RPG is not obligated to both invent mechanics and contravene the setting lore to oblige a player who wants to play (say) an elf in their Game of Thrones campaign. Is that fair to say?
Assuming that, yes, that's a fair representation of your opinion, does your answer change if suddenly the mechanics do exist? Is a GM running a Vampire: The Masquerade campaign obligated to indulge a player who wants to play an elf in that campaign? Pulling the mechanics from Changeling; The Dreaming would be easy enough, after all.
If your answer is still no, the GM is under no such obligation, you'll have to explain to me how that's any different from a DM running a D&D campaign in a game-world where elves don't exist. Is this DM obligated to contravene the setting lore and accommodate a player who wants to play an elf, just because the mechanics obviously do exist? Is it because the mechanics are in the Player's Handbook? Is the Player's Handbook special, because reasons?
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