D&D 5E What is the appeal of the weird fantasy races?

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Chaosmancer

Legend
Holy disconnected logic Batman! What happens in the real world is irrelevant to the innkeeper!

You asked how was saying Tabaxi had been around as long as humans. You then refused to clarify if you wanted setting information or game information. So I gave you game information.

But if you want to make it solely about this innkeeper, I'm going to shock you, the DM decides. So, let us follow that up. Why did that DM decide that in their world they wanted a race who would be discriminated by their appearance? They made the decision that Tabaxi were so rare that discrimination was guaranteed, to the point that the Tabaxi player can't even go into an inn without being treated with fear and suspicion. They could have just as easily made the decision that in a world where Tabaxi and humans have known each other for hundreds of years, such a thing does not happen.

So why decide to include Fantasy Racism?

Yeeeeaaahh, you're going to have to cite to proof that Clerics were explicitly banned when he asked to play one before I'll accept the equivalency as anything but false.

Okay, so you can't be a disruptive player for bringing something that is not explicitly banned?

Did you explicitly ban Kryptonians? Would I be less disruptive for bringing that character? I mean, that is the same as bringing a cleric that doesn't exist. So where are these lines getting drawn? Why is Mike Carr not a disruptive player?

No more so than a player who can only get joy in playing something that negatively impacts the DM's fun.

Never said they were. Remember, the conversation was that the DM could make a decision, thinking it would increase fun, and that it did not increase fun. You immediately jumped to asking if the DMs fun doesn't matter. No other information was provided, except that the decision did not increase fun.

Heck, from my original example, it could have been the DM who was having less fun with their decision, while the players were fine with it. You just assumed that the situation had to be that the DM was making a decision to increase their own fun at the expense of the players fun, and that should be the discussion, and that the DM was right to do so. But, this should not be a zero sum game.

Any player who is unable to find fun in a character other than one that will lower the DM's enjoyment isn't welcome at my table. I don't allow selfish people like that into my game, and neither should anyone else.

I have yet to meet a player who cannot find enjoyment in more than one character. Pick one that won't negatively impact the fun of someone else at the table and move on.

And yet, the DM never has to compromise. THIS IS THE PROBLEM.

To the player, they have two choices. Compromise their enjoyment by playing something else, or be banished. That is it. To the DM? They declare that their enjoyment is more important than anyone elses. If anything lowers their enjoyment, it is banned, and the players must bow to that demand.

You say you don't allow selfish people at your table, while simultaneously exulting in how selfish the DM can be by making these demands and getting rid of people who won't kneel before them. Why is it that only that only the player must compromise? Because the DM referees the game? They don't even need to have built the world. The DM might be running the Forgotten Realms, that has explicitly put dragonborn into the game, but they are free to alter the official lore and rebuild the world without Dragonborn, and if that lowers a player's enjoyment, too bad, play something else. And if a player puts forth their enjoyment as being equal to the DMs? They are kicked for being selfish and trying to ruin the DMs fun.

Relationships aren't a one-way street, and the DM is not supreme. They should work with their players, not dictate to them.

It functions just as well period. You can start with an 19 in any stat as a human and be at 20 by 4th level. You don't need any race other than human to have the chance to play any class to peak capacity by 4th level. 1st level if you go variant human and pick a feat that gives +1 in a stat you have a 19 in.

Look up Max, see that far above? That's the point that you missed.

You said that it can't be a mechanical change to the game if it works just as well. So I proposed an explicit mechanical change that works just as well. To demonstrate that a mechanical change can be made, and the game still function just as well, making the "function just as well" measure, a worthless measure for deciding if something is a mechanical change.

Here, I'll do it again.

Heavy Armor takes Five minutes to doff and don.

That is an exlpicit mechanical change. The mechanics are currently that it takes ten minutes. The game still functions just as well, which under your standard would tell me I did not change the mechanics of the game. Yet, I clearly did. So your standard does not work.

So first, not all cats can bring their claws in all the way. Second, Tabaxi are catlike sure, but nothing in their write up allows them to retract their claws. Let's keep it to what is written.

So show me evidence of them not being able to retract their claws.

Also, the only cats that do not have retractable claws appear to be Cheetahs, the Fishing Cat, the Flat-headed cat and the Iriomote Cat. In most cases the semi-retractable claws they do have are blunted by constant contact with the ground. Retractable claws are kept sharp.

So... do Tabaxi have sharp claws? They do! Most likely they are retractable, just like Jaguars and Leopards, which were inspiration for the Tabaxi.

Edit: Ninja'd by Mecheon

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All spoken like gamers whose campaigns begin and end with a relatively fixed group of players, likely friends, with whom you play one campaign after another. Consider that your perspectives may be limited by this?

(I don't concede, BTW, that a campaign is the people who play in it. In fact, I disagree with that assertion rather vehemently.)

Hmm... wrong. Very wrong.

Last campaign with my Roll20 group we were doing a Neverwinter game. We had... I can't even remember, maybe a dozen people who came in and left? I know for a while we gained and lost people every single week.

And still, I say that that campaign was not larger than the players in it. Because it was about and shaped by the players in it.

I couldn't give less of a naughty word what the expectations of 5e specifically are, no. But it's not like 5e is some unique and revolutionary new thing that shares no fundamental assumptions with other editions of D&D or other RPGs. And the topic of this thread ("weird" fantasy races) most definitely transcends system. This might be an area where your scope is too narrow.

No, I don't think discussing the edition of the game that most of the thread is discussing is somehow too narrow of a scope. You seem to forget that the game keeps evolving. DnD 5e does not hold to the same expectations of 2e. Treating them like the same game is a mistake.

Just from reading through this thread, I don't think that's true at all, but you're welcome to drop that particular strand of the discussion. I can't think of a scenario more germane to the topic at hand. If we're talking about players and a DM negotiating their way through a session zero, then… they negotiate. That's not interesting at all.

Too bad so few people seem to agree that is a thing that should happen.

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Nothing says swords don't set a nuclear blast every time they are swung, either. If it's not explicitly allowed, then it doesn't happen unless the DM okays it.

Which is a logical way to rule that for your game. In a general discussion about the game, though, you have to go with what is written.

Do humans in DnD have lungs? It doesn't explicitly say, so if we are limited to what is said they don't, right?

Except, we know that people have lungs, so we don't need the game to tell us that Human's have lungs, because it is just implied.

Tabaxi are cat people, specifically inspired by Leopard and Jaguars, and they have sharp claws. Leopard and Jaguar claws are retractable, to keep them sharp and not dulled by day to day activities. Therefore, it is not only logical, but most likely expected that they have retractable claws. You can rule in the inverse, but declaring that they do not unless it is written that they do is... kind of bull headed. I don't need the book to explicitly tell me the Jaguar Men have traits like a Jagaur. Them being Jaguar Men implies to totality of that.


Except Metropolis existed in the world prior to Superman ever arriving. Heck, you could have plugged Superman into San Francisco and done just as well.

You're both right and wrong. Whether world building should happen first or not is entirely a subjective and depends on your preferred play style. You're right for you and wrong for him. He's right for him and wrong for you.

Factually wrong.

Superman appeared in Action Comics #1. Metropolis was first named and began developing in Action Comics #16. So Superman very clearly came first, and Metropolis was build around him.

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Are you arguing that the sole purpose of setting is to provide context for the characters? That it has no value on it's own? I can't believe that. I've always treated setting as a place where things can happen. That's why detailed, real-feeling settings can have multiple, unconnected stories happen in them. If you don't do that, if the setting instead serves solely to support the character's story, it seriously rings false to me.

I think the larger point is that settings and characters are intertwined.

As I said directly above you, Metropolis was developed after superman, specifically for Superman. But, it is also the home of Blue Beetle and Boost Gold. You can have other stories in Metropolis, but you also can't say that Metropolis existed as a setting before the character of Superman was created.

It is give and take. A setting adjusts to the characters in it and to the person creating the setting. Neither is completely independent of the other.

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Gotham is an old nickname for New York (and there's still a paper called The Gothamist). Even now it's heavily based on some AU where the trends of 80s New York continued. Now those trends possibly continued to make Batman as a character work - but Gotham predates Batman.

Or, more accurately, New York which inspired Gotham predates Batman.

But Gotham itself was not named until Batman #4. Again. The character came first, in a pastiche of New York, then the Pastiche was given a name and developed into a setting.

Gotham did not predate Batman.

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So, I just had an interesting example of something that is in the background, but rarely examined, happen this weekend!

I was invited to a game by a new DM (long story) that was to take place in Ravnica. This was the DMs first time in running a game, and they were very excited to run it in Ravnica. They said they wanted to run a "base Ravnica" game with the races and the guilds- PHB + GGTR.

So we get together. I'm not a MtG player, so I had read up a little, and made my selections- I've never been a huge Ravnica fan, but this was a favor to the new DM. Another player who was invited had selected a Satyr genie pact warlock. And the character had the name of a 20th century avant garde artist/singer, and the same personality and accent. Because of course.

So instead of accepting the premise of the campaign, the player chose a race/class combination that the DM had put on the list not to be used (and was not familiar with). The DM's inability to say, "Hey, maybe not ..." allowed this player to bully their way into the game with their desired player concept, and the DM's lack of experience and lack of facility with the rules around this class/race caused the game to slow down, making it worse than it should have been. In addition, the "problem" players .... devotion .... to their anachronistic concept and roleplaying did not play well with the DM's guild-specific campaign, and ruined the immersion for the rest of us.

In short, it was a botched campaign. Because of one player. And the sad thing is, this new DM was really, really excited to run a campaign. I'm sad because I rarely get to play, and I was looking forward to relaxing and playing for a while.

Anyone who has played for a while has met the bad DM. No one enjoys a bad DM, and no game is better than a bad game.

But all of this is presupposing that it is only the DM that can be bad, or abusive. It is a truth that we are all familiar with- people suck. All people. DM people, and player people.

Many campaigns are "kitchen sink" campaigns. And those are great! More power to them. But if the DM is restricting races and classes for some reason- lack of familiarity with the rules, because they want to keep it simple (PHB only, or PHB plus the setting), or because they've designed the setting and these are the playable races and classes ... well, if a player can't be bothered to design a character within those limits that respect the DM's choices (knowing that whatever super-awesome idea they have can be used in the next game at some other time), then maybe it's not the DM that is the problem.

Personally, I find it bizarre that anyone would demand to play a race/class that isn't within the allowable ones for the campaign setting. But that's me. If your table, and your fun, consists of playing things that are not allowed, then more power to you! On the other hand, I am not sure why it is so weird that other table enjoy having respectful limits that are enforced.

Would you propose that it would have been less disruptive as a Centaur Genie Warlock with the name of a 20th century avant garde artist/singer, and the same personality and accent?

As in, do you honestly feel like the biggest thing that ruined the immersion for you and your fellow players was that the one guy was playing a different race? What if it was a Centaur Sorcerer and everything else was the same?

Because, I think with this line "In addition, the "problem" players .... devotion .... to their anachronistic concept and roleplaying" tells us that it was really the bit acting of 20th century avant garde artist/singer, and the same personality and accent that was the real problem.

And you can't ban that. I mean, you can certainly try to ban the player from using certain names or deciding on their character's personality, but no where in this thread has anyone said "My world is very thematic, so no one can act like Oprah."

Would having someone acting like Oprah at the table be disruptive? Yes, at least to me personally, because I don't tend to find impressions like that funny for more than about 5 seconds. But race has nothing to do with that. Banning Satyrs would not have made any difference to what that player did.

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The reason fantasy race is meaningless for me is 30 years of fantasy Elf. I have seen Elf mean so many different things at this point it has rendered the word Elf meaningless. Elf does not mean Tolkien Elf, or Santa's Elf, or even Elf On A Shelf. I've seen Plant Elf, and Fey Elf, and Human With Pointy Ears Elf, and many many more. Thus I cannot possibly conceive of a character concept that cannot be separated from the make-believe race that it is tied to. IMHO, a player that says they can't play concept X unless it's race X is an unimaginative player.

I believe we do see it on a different level. I see fluff as fluff that can be changed to suit a campaign and that means fluff is meaningless. You assign intrinsic value to fluff as though it is mechanics and thus not malleable. Maybe I've just worked with too many different systems that are not D&D so it's far easier for me to separate mechanics from fluff. I don't know. 🤔

Is the word "Dog" equally meaningless?

I mean, I've seen big dogs, medium dogs, small dogs, protective dogs, lazy dogs, vicious dogs, sweet dogs, wild dogs, disciplined dogs, robot dogs, Ect.

So, if I'm writing a story and I can't think of something other than a dog to put in it, am I just unimaginative?

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I have a note in my written request for backstories, reminding players they're much closer to the beginning of their characters's stories than they are to the middle, let alone the end; one of the players in one of my campaigns sent me a 10,000-word-ish backstory. I'm probably going to edit my note to include a strongly-worded request to keep it to about 1,000 words or less (my own tend toward the 500-word range, but I'm probably more concise than most other bad writers).


You know, just to give some pushback here. Just because someone wrote something long doesn't mean they wrote something that is inappropriate for a 1st level character.

I mean, yes, I fully get the "I don't have time to read this" aspect of the whole situation. 100%

But, when I wrote the backstory for my Half-Elf Paladin, I ended up doing it in three parts. Each scene in the shrine where he made his oath. The first part was him making his oath to his god, and talking about growing up in the destroyed city and why he was making this oath. The second scene was him marrying his wife, and a little focus on her personality, and the last one was him dealing with being fired from the city watch.

It was a bit long, because it was not written as a summary, and I wrote it just as much if not more for myself than the DM. Helping me explore "who is this person who has lived 40 years."

Again, I fully get the idea that you don't have time to read short stories. I get that. But just because they wrote something long, doesn't mean they wrote something that tries to make them more experienced than they should. They might have just approached it as a "defining scene" instead of biographical summary.

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If only EGG had written books about D&D, or about roleplaying, or had answered questions on the internet .... so that we could take his own word for it, instead of relying on you channeling it.

If only! It is unfortunate that Gygax was so ... terse that he never, ever chose to write about the GM/player dynamic. Ever. Or about his conception of RPGs, and D&D.

Yeah, I've read some of Gygax's thoughts thanks to this forum.

I consider his attitude toxic at worst, and misguided at best.


We DMs are not special. We aren't deserving of any special praise or anything else. Do we do a lot of work? Sure. But as someone who has tried to get their players into DMing, I would flatly tell them to ignore any advice given by Gygax, because all of that talk about how special DMs are is going to do nothing but tell those players they aren't worthy of being DMs.

And people wonder why we have a hard time getting new people to DM.
 

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Mallus

Legend
On the other hand, the most famous fantasy setting of all time was written in the order: languages -> world building -> languages -> theme -> tone -> languages -> worldbuilding -> languages -> character concepts.
True, but it's important to point out Tolkien didn't create Middle Earth to use as a setting for fiction, let alone a game.
There are many valid ways to approach developing a story.
That's the thing. He wasn't developing a story. At least, not at first.
 

Snarf Zagyg

Notorious Liquefactionist
True, but it's important to point out Tolkien didn't create Middle Earth to use as a setting for fiction, let alone a game.

....I mean, according to Greenwood, FR was created 8 years prior to D&D.

A lot of world-building is done for the love of it.

You know the old saying, "It's all fun and games when it comes to worldbuilding until someone is banging on your door, shouting, 'We know you're in there, George. Where are the pages! You said you had pages, George. C'mon, George, we've been waiting EIGHT YEARS! WHERE ARE THE PAGES???'"
 

prabe

Tension, apprension, and dissension have begun
Supporter
You know, just to give some pushback here. Just because someone wrote something long doesn't mean they wrote something that is inappropriate for a 1st level character.

I mean, yes, I fully get the "I don't have time to read this" aspect of the whole situation. 100%

[snip, sorry]

Again, I fully get the idea that you don't have time to read short stories. I get that. But just because they wrote something long, doesn't mean they wrote something that tries to make them more experienced than they should. They might have just approached it as a "defining scene" instead of biographical summary.
Well, part of the player's problem was that the character was an elf, which comes with a lot of backstory time to fill (what has this character been doing for longer than I've been alive?); part of the problem was they used the "Your Life" crap from Xanathar's, which ... tends to provide lots of (arguably superfluous) detail. Most of my problem was that the details the player wanted/expected me to remember were ... surrounded (buried?) in that detail. In reality, it probably only took me like ten minutes to read (I read quickly); it was just that the signal-to-noise ratio (where "signal" is "important/useful stuff" and "noise" is "everything else") was so crappy.

Something structured like what you describe, that had the detail I needed centered, I wouldn't complain about.
 

And you are skipping the entire thrust of this conversation!

Those of us who are saying that it's fine to have race, class, or other limits for thematic and other reasons ... are those who view the rules as guidelines. This was an argument in this thread about, oh, 400 posts ago. When I had to quote the 5e DMG and PHB saying this.

But you are being kind of insulting? By insinuating that you DMd longer than the rest of us (you haven't), by insinuating you know what EGG would say (you don't), and by implying that you are somehow more open-minded or better than people who play differently than you do.
I made a suggestion in my first post, and you met it with a hostile attitude! I only mentioned DMing for a long time in context, I have enough experience that if I make a suggestion it is backed by experience. It isn't intended to cast any aspersions on someone else's experience. If you have to one up me, great, that's fine, you won the Internet? I really don't get it.

Nor am I 'skipping' anything. I made a suggestion, pure and simple. You could have ignored it. It was directed at the OP, and it was not some insult. Maybe it is unwelcome news to you that these kinds of ideas are popular, but they are. These techniques work! Actually, I think Gary and Co, based on what I've seen, practiced quite a few of them, even if he often wrote about 'DM Control' as well. I really can't say, I didn't talk to the guy or play in any of his games. Still, races and classes were ADDED to the game because players wanted them! I find that telling, and I am pretty sure what Gary added in supplements and 1e material, and Dragon, came from what people got him to put into his own campaign.

Likewise, DMs today can learn from that, instead of trying to be lord of imaginary creation, collaborate with players. By all means, tell them what you want also, its a two-way street!
 


Snarf Zagyg

Notorious Liquefactionist
These techniques work!

I'm glad that you have techniques that work for you.

And those are techniques that other people choose not to use, because they don't work for them or what they are trying to do.

And I will end this by noting that this might be the first (and perhaps last) time that someone has come into a thread and demanded that people play collaboratively, like PbTA, because ... that's what Gygax would want.
 

The idea that the DM shouldn’t be second guessed, that it’s rude to do so...is so alien and unsettling to me that I don’t think I’d even want someone as a player who believed that.
The opposite is also true. Something as simple as "I don't like X, I don't want it in my game" shouldn't be something determined to be so egregiously selfish that you are demonized for feeling that way.

Good lord. No one is above being second guessed. Ever.

Seems like that respect only goes one way.

Respect certainly does go both ways.

Many of my players run their own games. I respect the options and elements they include or exclude from their games in the same way. If they include or exclude something that would be a deal breaker for me, I would just excuse myself from the game (no hard feelings),, rather than expect that DM to change their campaign on my account.

I would be asking the DM to make a special case and possibly adjust or even rethink their campaign based on my own personal needs. That would be very selfish of me.
 

Snarf Zagyg

Notorious Liquefactionist
The opposite is also true. Something as simple as "I don't like X, I don't want it in my game" shouldn't be something determined to be so egregiously selfish that you are demonized for feeling that way.



Respect certainly does go both ways.

Many of my players run their own games. I respect the options and elements they include or exclude from their games in the same way. If they include or exclude something that would be a deal breaker for me, I would just excuse myself from the game (no hard feelings),, rather than expect that DM to change their campaign on my account.

I would be asking the DM to make a special case and possibly adjust or even rethink their campaign based on my own personal needs. That would be very selfish of me.

As I noted about, oh, 1200 posts ago ....

No one should ask a player to justify their decision on a PC, so long as it fits within the allowed parameters, right? Should players be forced to justify all of their decisions to the DM and the rest of the table to see if they are "good enough"

Player: I think I'll be an urchin.

DM: An urchin. Hmmm... so, I need to know a little more. What is your .... MOTIVATION ... for being an urchin?

Player: Because ... umm.... breaks down sobbing YOU HAVE ME, DM! I JUST WANTED THE SLEIGHT OF HAND! more crying I JUST WANTED THE SKILL!

That would be silly, and stupid. So long as it isn't breaking some the session 0 rules, players should choose what they want! No need to justify it.

Same with the DM. They set up the theme and setting for the campaign, and tell the players. It will probably be a conversation ("I'm running Theros, and I'd like to do X, Y, and Z. Sound fun?"). This is how normal people communicate, right?
 

nevin

Hero
hmmm I wonder if some of GG stuff has been read out of context.
As I noted about, oh, 1200 posts ago ....

No one should ask a player to justify their decision on a PC, so long as it fits within the allowed parameters, right? Should players be forced to justify all of their decisions to the DM and the rest of the table to see if they are "good enough"

Player: I think I'll be an urchin.

DM: An urchin. Hmmm... so, I need to know a little more. What is your .... MOTIVATION ... for being an urchin?

Player: Because ... umm.... breaks down sobbing YOU HAVE ME, DM! I JUST WANTED THE SLEIGHT OF HAND! more crying I JUST WANTED THE SKILL!

That would be silly, and stupid. So long as it isn't breaking some the session 0 rules, players should choose what they want! No need to justify it.

Same with the DM. They set up the theme and setting for the campaign, and tell the players. It will probably be a conversation ("I'm running Theros, and I'd like to do X, Y, and Z. Sound fun?"). This is how normal people communicate, right?


Seems like your arguing with yourself. What I get out of the What's your motivation question, is a DM trying to understand what the player wants so he can do his job. Somehow you turn it into the spanish inquisition. If you'd use less over the top Hyperbole I think more of your thoughts would get through to people.

If you communicate with your players or DM's the way you communicate here I bet you have a lot of bad experiences.
 

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