Maxperson
Morkus from Orkus
You claimed that the innkeeper would know because Tabaxi have been around as long as humans and when I asked how you know, you gave me the real world releases of both, which are irrelevant.You asked how was saying Tabaxi had been around as long as humans. You then refused to clarify if you wanted setting information or game information. So I gave you game information.
The DM can decide, but the 5e default is that Tabaxi are uncommon and outside of a metropolis like Waterdeep, are little known. If the DM homebrews that to be different for his game, the DM has to go out of his way to change the default of the game.But if you want to make it solely about this innkeeper, I'm going to shock you, the DM decides. So, let us follow that up. Why did that DM decide that in their world they wanted a race who would be discriminated by their appearance? They made the decision that Tabaxi were so rare that discrimination was guaranteed, to the point that the Tabaxi player can't even go into an inn without being treated with fear and suspicion. They could have just as easily made the decision that in a world where Tabaxi and humans have known each other for hundreds of years, such a thing does not happen.
Sure you can. Just not for the act of bringing it.Okay, so you can't be a disruptive player for bringing something that is not explicitly banned?
I did not explicitly ban Kryptonians. If you brought one to my table, we'd all have a good laugh and then I'd tell you no. If you insisted on being able to play such a clearly disruptive PC, then you'd become a disruptive player.Did you explicitly ban Kryptonians? Would I be less disruptive for bringing that character? I mean, that is the same as bringing a cleric that doesn't exist. So where are these lines getting drawn? Why is Mike Carr not a disruptive player?
Mike Carr wasn't disruptive, because he didn't do that and he got told yes.
A player doesn't compromise their enjoyment by playing a different character. Players enjoy a variety of character types and races. The DM on the other hand is in a true dichotomy. Either they ban the offensive race or their enjoyment is lessened/ruined. If a player can only get enjoyment from one specific race(and I've never seen it in 37 years of gamin) and no other, then that player needs to go find a game where he's not going to ruin someone else's fun by playing it.And yet, the DM never has to compromise. THIS IS THE PROBLEM.
To the player, they have two choices. Compromise their enjoyment by playing something else, or be banished. That is it. To the DM? They declare that their enjoyment is more important than anyone elses. If anything lowers their enjoyment, it is banned, and the players must bow to that demand.
Wrecking a player's fun(including the DM) is never an acceptable option.
By RAW the DM is supreme. This is RAW. But I agree, they should work with the players within reason.Relationships aren't a one-way street, and the DM is not supreme. They should work with their players, not dictate to them.
I never said that. I said that removing dwarves from the game isn't a mechanical change and that playing only humans works as well as having every race.You said that it can't be a mechanical change to the game if it works just as well. So I proposed an explicit mechanical change that works just as well. To demonstrate that a mechanical change can be made, and the game still function just as well, making the "function just as well" measure, a worthless measure for deciding if something is a mechanical change.
I don't need to. What is written states claws. Since nothing is written about them being retractable, the DM has to make a private ruling for his game alone to allow them to retract. It's a reasonable ruling, but it has no place in discussion about what is written.So show me evidence of them not being able to retract their claws.
It's implied by breathing, which is mentioned in the rules. Of course, DMs being DMs, if you asked this question of 100 of us, I'm sure you'd get one who would be like, "Hmm, it would be pretty cool to have the races breathe through their skin."Do humans in DnD have lungs? It doesn't explicitly say, so if we are limited to what is said they don't, right?
Except, we know that people have lungs, so we don't need the game to tell us that Human's have lungs, because it is just implied.
Inspired by is not equates to. Just look at movies inspired by real life events. They often bear little to no resemblance to the actual events that inspired them.Tabaxi are cat people, specifically inspired by Leopard and Jaguars, and they have sharp claws. Leopard and Jaguar claws are retractable, to keep them sharp and not dulled by day to day activities. Therefore, it is not only logical, but most likely expected that they have retractable claws. You can rule in the inverse, but declaring that they do not unless it is written that they do is... kind of bull headed. I don't need the book to explicitly tell me the Jaguar Men have traits like a Jagaur. Them being Jaguar Men implies to totality of that.
It's not factually wrong. Metropolis Island was bought from Native Americans in the 1600's by settlers and that's where they decided to live. It was around for centuries before Superman showed up.Factually wrong.
Superman appeared in Action Comics #1. Metropolis was first named and began developing in Action Comics #16. So Superman very clearly came first, and Metropolis was build around him.