EzekielRaiden
Follower of the Way
Bit late to the party on this one, but I just wanted to say: This is absolutely the most I would ever ask for. You have put forth a genuine, good-faith effort to work with player desires without having to violate your own.I have written approximately 100 pages on my current campaign setting, and am on my second campaign. When I first wrote it up, I included about a dozen races, all of which had a place in the theme of the story. My players have regularly come to me with races that were not on my initial list, and when they do I find a way to accommodate them, because to me it's really not that big a deal. When I make those accommodations, a new piece of world-building falls into place, and that bit of lore is just as "set in stone" as any I wrote up before the campaign started. If someone wants to play a shadar-kai, and I decide what shadar-kai are based on a conversation with that player, that's what shadar-kai are from now on. As a result, I've never had to change a piece of my existing lore. I just add stuff as needed and work it into the setting. I have no hard restrictions, just elements that aren't important to my game (until they are) and thus go undefined.
I find this threads the needle for me between player agency and DM authority.
Actually...while it's not quite true to say that I cannot have fun with anything else, I really do love the flavor of dragonborn to a silly degree. Being told that it's not an option doesn't guarantee I won't play...but it's going to be a big reason why I would want to look for a different game.Yes. They are the min/maxers. They have a concept, and they want to build their concept from start to finish. Many times (especially prior to Tasha's), a specific race is required to achieve that goal. Not faulting, just explaining.
And it's worth noting? Dragonborn are widely considered one of the weakest races in 5e, and very often considered the weakest race in the PHB. If you want to min-max, you want to play half-elves or...huh, would you look at that, humans, elves, dwarves, or halflings. Humans because V-human. Dwarves because +2/+2. Halflings because Lucky. Elves because Elven Accuracy and a friggin' laundry list of bonuses. Half-elves because +2/+1/+1 and skills and other bonuses. Sooooo...yeah. I don't, at all, favor dragonborn because they're powerful. I favor them purely because they're cool, and they're SO cool that it's a genuine disappointment to not get to play one. I have, in fact, literally accepted a compromise where I played a different race's stats (half-elf was what the DM considered appropriate), who was just a more lithe, supple dragonborn subtype.