Am I as DM obliged to run games for everyone and anyone, or do I at least have a say in that? Cause after participating in this thread I have a feeling that it's better for my sanity and enjoyment that I am not obliged to do so!
...seriously? Now you're
openly arguing in bad faith. LITERALLY no one has said you don't get to decide what groups you run for or whether you choose to run or whatever. It'd be nice if you actually took issue with things people were saying, and not the wacko extreme positions you feel like assigning to your opponents.
Just the gist I have gotten from participating in this thread.
Perhaps, then, take it as actually meaningful when someone says they aren't advocating for the "gist" you've gotten, and instead engage with the things they actually call for?
Well, compromise is not necessary.
In an absolute sense? I'm not sure how you can really argue that.
Some amount of compromise is necessary simply to communicate with other people, and I don't for a second believe that you think DMs should never listen to a player's proposal during play. If compromise is totally unnecessary, every adventure is a railroad.
I also have a hard time with the attitude of many on the player side with the distrust they seem to hold toward DMs in general.
I don't
distrust them; that's far more extreme than my actual feelings.
What I'm saying is...as I have now said repeatedly...
trust is not merely given, it is earned. And this means it can be squandered. The DM is not entitled to an infinite well of trust simply for sitting behind the screen. The player is not entitled to get what they want simply for joining the game. A healthy game--one where trust exists--requires that every side at least have the
potential to change their mind. That's what I meant by compromise being necessary. It is patently foolish to argue that either side MUST always compromise on ABSOLUTELY EVERYTHING ALWAYS, because...uh...that's not actually compromise, is it? It's one side having dictatorial control. If you've been arguing against such an idea, I fear you've been jousting with a man of straw. Instead, "compromise is necessary" means that it necessarily must be a tool in the toolbox, that EVERYONE must be at least willing to compromise
in theory. And "compromise" can take an enormous variety of forms! I won't run Evil games, for example. Not as a matter of judgment; it's because I know how difficult it is for me to "think Evil" as a
player, and thus know that I won't provide an entertaining experience for outright Evil player characters.
However, I am 100% willing to look into WHY the player wants an Evil character and find ways to express it; I am not only willing but
eager to have player characters who need to make difficult moral decisions, or who waffle a lot, or who occasionally do something reprehensible and feel regret/remorse/reconsideration/whatever. A character made a contract with a devil in my game, and I
loved it, because it was a golden opportunity for me in numerous ways. Another character has had to consider moral choices where it wasn't clear who was right and who was wrong, with lives of people he cared about in the balance. A third has slowly come to realize that, while he may be his tribal-matriarch grandmother's grandson, he is very much
also his manipulative merchant-prince grandfather's grandson (on the other side of his family), and that his scheming to win political and economic power may not be all that different from what he detests. This is all AWESOME stuff and I encourage it actively. More or less, as long as the character isn't irredeemably Evil (and there
are a few things that qualify) or totally cavalier about becoming so, I can probably work with them to find something that won't
violate my desires as DM, but will
satisfy their desires as player.
That's compromise. Not "everyone walks away a little unhappy," but "everyone walks away feeling their side was fairly heard, and that they got what ultimately mattered." And yes, I DO believe that everyone getting a fair hearing and getting what ultimately matters to them IS necessary--for all human interactions, not just tabletop roleplay.
I reiterate, a compromise doesn't need to be reached! Would you as a player be willing to play a character given to you by a DM even if you didn't like it? If no, why not? Why not just compromise and play said character?
As noted: "Compromise is necessary" =/= "compromise needs to be reached." Or, rather, when I say that the DM side says "compromise is unnecessary," I mean that people have explicitly said that the DM never needs to meet anyone in the middle on anything, ever. That DMs not only can, not only should, but inherently MUST always be the cause of everything, with players simply receiving the
But no, I would not play a pre-written character 99% of the time. I cannot truly say I would
absolutely never do so--it is truly possible, albeit very unlikely, that the DM could sell me on a really interesting prewritten character--but it's about as close as it can get to "never" without actually
being "never."
I'm not sure, I'm excited for the nostalgia part I guess. I have a feeling that the non-human PCs will get played as over-the-top stereotypes and the NPC non-humans will be treated as nothing more than humans. I really hope they play up the "oh wow this is fantastic!" angle just to indulge me, but I doubt it. I'm a cynical guy and tend to surround myself with other cynical people.
I'm genuinely curious: why would non-human PCs exclusively cash out as over-the-top stereotypes, while human PCs exclusively cash out as deep and nuanced characters? I don't really get why people presume that non-human characters are automatically rubber forehead aliens. When I play a dragonborn character, for example, I think really hard on what cultural elements would feed into that character. Did he (I usually play dudes) grow up in an enclave that upholds the old traditions of Arkhosia, or maybe he had the immigrant experience trying to integrate into another culture, or he grew up on the road with only his sellsword father (I've seen fluff text that implies
most dragonborn families don't stay together after a child hits age 3ish, instead daughters live with their mother and sons live with their father), or heck maybe he's from a merchant family so he's seen a ton of the world by living on the family ship? What's his personality like, in what ways does he deviate from stereotypes (because
everyone deviates from stereotypes in one way or another)? Perhaps he's a practical joker (as opposed to the stereotype of "serious all the time"), perhaps he loves to indulge in wine and sexy partners (as opposed to the stereotype of unwavering dedication), perhaps he's a philosopher and bibliophile (as opposed to the "soldier" stereotype), etc. What little hobbies or quirks does he have? Maybe he loves to tell stories despite being a Paladin, because that's how his people remember their past and communicate their values. Maybe he loves to cook, and tries to find interesting ways to apply his fire breath to cooking (not always successfully...) Maybe he finds ancient languages fascinating, and is always looking to pick up new bits of text to translate or new scripts to learn or try to decipher. Etc.
I do this for
every character I play--regardless of race. You're going to have to defend the notion that playing a non-human
leads to playing stereotypically and, concurrently, that playing a human
leads to playing non-stereotypically. People have floated the notion before, but without any evidence; it's just "I get the feeling people will resort to stereotypes." I see nothing about non-human races that leads to this conclusion; instead, I see it as
lazy players being the problem,
whatever race they choose to play. I really don't get how forcing a lazy player to play a human is going to encourage them to invent a deeper personality or backstory. They'll be (quite obviously, I'd argue) falling back on tired clichés or, worse, simply copying a character or actor they like, etc.
And...I guess I'm not sure what you mean by the second part here. Why should dragonborn (for example) be treated all that differently from humans, if they've been around a while and have both won and lost on the stage of history? As others have said before, it sounds like there's an unspoken assumption here that purely-human communities have existed since time immemorial, and are only just being exposed to these incredibly alien non-humans, when that's a pretty specific assumption that doesn't actually bear out in most settings.