D&D 5E Sell me on: Midgard by Kobold Press

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
In my eternal quest for the perfect setting for my group, I stumbled upon Midgard, the setting for KP' adventures. It seems rather kitchen-sinky with a lot of real-Earth adjacent nations, but I think my group might like it better than FR.

So what are the best selling points for this setting? What are its big weakness?

Disclaimer: I'm a big fan of Tolkienist fantasy and (strangely, I guess) pastoral/world-of-adventure settings such as the worlds of Miyazaki or LoZ, but my players arent. Eberron also seems pretty cool, but the high politic/cold war aspect of the setting will turn-off my players, as most of them are rather the casual, beer-and-pretzel-and-wine-and-side discussions-on-a-friday-night type.
 

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Lots of new options, beautiful map and art.
IMG_20201209_135143.jpg
 


I haven't played in Midgard, but i own most of the books and love the setting hugely.

It's got a lot of depth of setting and culture, but nothing comparable to the sheer volume of Realmslore that's out there. It will reward players who enjoy immersing themselves in the lore of a setting.

As you say, it's very real-world analogous, but also, its regions vary strongly in class, race, deity composition. Nothing like as freewheeling or kitchen-sink as FR or Eberron. It's strongly nation-driven as opposed to FR which is more often city-states or semi-independent villages with lots of nebulous wilderness between. You'll need to lay out expectations. There'd be in-setting difficulties in playing a dragonborn in the Seven Cities or Nuria Natal regions, in some places dwarves are hated and feared as slavers, a cleric of Anu-Akhma would be respected in Nuria Natal but despised in the areas threatened by the Ghoul Imperium, druids would probably not be very welcome in Kush, and so on and so on. And gnomes are just the worst...

Upside - there's space here for basically any sort of game you want to play. Postapocalyptic? Wasted West. Political/religious intrigue? Seven Cities. Epic stand against the looming new darkness? Spend some time fighting the Ghoul Imperium or the Dragon Empire. Dungeon crawling? Elven ruins, Nuria Natal. Urban campaigning? Zobeck, or Per-Bastet. And the various ley line and shadow road methods of long-distance magical travel means that you'll actually be able to see the different parts of the campaign world without having to wait until high-level travel magic shows up.

The treatment of gods can be a plus or a minus depending on taste. Most regions have a pantheon of around 6-10 gods who they generally worship, but gods have 'masks' which are basically alternate identities that they assume in different pantheons. So the beer goddess of the not-Vikings is widely assumed to be a mask of the beer goddess of not-Egypt (or vice versa), but there's a lot of debate and friction about which war gods are or aren't masks of each other - and the gods aren't telling.

The books are stunningly gorgeous, though they do give away some of the big setting secrets in the campaign setting books, so be aware of that. There's a LOT of game material, subclasses, races, spells etc. It can sometimes be a bit underpowered or unclear, check it if you're going to use it. There's also a zillion feat-based magic subsystems - heiroglyphic magic, ring magic, chaos magic etc etc etc but you don't have to dive into that if you don't want to.

There is indeed a beer domain, though i think it's remiss of @Zardnaar to not also post the Ale-dritch blast cantrip, which soaks the target in icy beer for cold damage and possible intoxication for a round...
 

If you're looking for the perfect setting, you can't buy a prepublished one. Players will be able to access information that is better in the hands of the DM only.

My advice is to find a setting you like and list the elements you like. Then build a campaign setting from scratch. You can steal maps, names, pantheons, etc... but put your own twist on it. That unqiueness for your campaign world is something that will make the adventures that take place there special.
 

I haven't played in Midgard, but i own most of the books and love the setting hugely.

It's got a lot of depth of setting and culture, but nothing comparable to the sheer volume of Realmslore that's out there. It will reward players who enjoy immersing themselves in the lore of a setting.

As you say, it's very real-world analogous, but also, its regions vary strongly in class, race, deity composition. Nothing like as freewheeling or kitchen-sink as FR or Eberron. It's strongly nation-driven as opposed to FR which is more often city-states or semi-independent villages with lots of nebulous wilderness between. You'll need to lay out expectations. There'd be in-setting difficulties in playing a dragonborn in the Seven Cities or Nuria Natal regions, in some places dwarves are hated and feared as slavers, a cleric of Anu-Akhma would be respected in Nuria Natal but despised in the areas threatened by the Ghoul Imperium, druids would probably not be very welcome in Kush, and so on and so on. And gnomes are just the worst...

Upside - there's space here for basically any sort of game you want to play. Postapocalyptic? Wasted West. Political/religious intrigue? Seven Cities. Epic stand against the looming new darkness? Spend some time fighting the Ghoul Imperium or the Dragon Empire. Dungeon crawling? Elven ruins, Nuria Natal. Urban campaigning? Zobeck, or Per-Bastet. And the various ley line and shadow road methods of long-distance magical travel means that you'll actually be able to see the different parts of the campaign world without having to wait until high-level travel magic shows up.

The treatment of gods can be a plus or a minus depending on taste. Most regions have a pantheon of around 6-10 gods who they generally worship, but gods have 'masks' which are basically alternate identities that they assume in different pantheons. So the beer goddess of the not-Vikings is widely assumed to be a mask of the beer goddess of not-Egypt (or vice versa), but there's a lot of debate and friction about which war gods are or aren't masks of each other - and the gods aren't telling.

The books are stunningly gorgeous, though they do give away some of the big setting secrets in the campaign setting books, so be aware of that. There's a LOT of game material, subclasses, races, spells etc. It can sometimes be a bit underpowered or unclear, check it if you're going to use it. There's also a zillion feat-based magic subsystems - heiroglyphic magic, ring magic, chaos magic etc etc etc but you don't have to dive into that if you don't want to.

There is indeed a beer domain, though i think it's remiss of @Zardnaar to not also post the Ale-dritch blast cantrip, which soaks the target in icy beer for cold damage and possible intoxication for a round...

I hate you I went looking for that cantrip.

The world is also flat, leylines are all around and yeah a lot of conflict is kinda race based.

The Dragon empire is basically the not Ottomans and there's a demonic slave state based on not Crimean Khanate will h a scaled down not Constantinople.

Minotaurs exist kinda got wrecked by the dragon empire,elves functionally extinct and the Drow don't exist or optional rule you're a sole survivor.

More near east and eastern europe vibe. West not Europe kinda blew up although not Italy exists.
 

If you're looking for the perfect setting, you can't buy a prepublished one. Players will be able to access information that is better in the hands of the DM only.

My advice is to find a setting you like and list the elements you like. Then build a campaign setting from scratch. You can steal maps, names, pantheons, etc... but put your own twist on it. That unqiueness for your campaign world is something that will make the adventures that take place there special.

You are right, but I have a problem that pushes me to be a little excessive when I start building from scratch, then I get very anxious to fill every little non-important details. Its very...complicated...for me to not create huge info-dump that my players just dont care about :P
 



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