Quartz
Hero
That feat is a nice idea. What about scaling it, using proficiency bonus for the number of times you can take reactions, instead of limiting it to two?
6 Reactions per round is very strong!
That feat is a nice idea. What about scaling it, using proficiency bonus for the number of times you can take reactions, instead of limiting it to two?
Personaly I agree with Laerien's choice in BG3 by making Fast Hands for the Thief subclass for rogue just a flat "you get an extra bonus action" instead of the clunky ability it has in the PHB. It makes a subpar subclass a lot more viable. I'd be hesitant to put it into a feat though, you really don't want casters to get their hands on it. Animate Objects and a lot of other spells would be completely busted.Even the most action economy maximizing build can only use a reaction if something triggers it. Meanwhile there are a number of builds that routinely find themselves in a bonus action crunch, particularly at the beginning of combat. This doesn't mean that extra reaction couldn't be potentially more valuable, but I think it would be less satisfying from a player perspective vs. the bonus bonus action which they would never fail to use at some point in the adventuring day.
If I was going to create a subclass with "bonus action surge" I'd make it a Ranger, since that class has the two-weapon fighting option but can't make good use of it because they generally are going to end up using at least half their bonus actions in combat activating spells and abilities.
From the rules on bonus action spells: "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action."It hugely depends on the class. Bonus action would be more useful for spellcasters (as there's nothing that prevents you from casting two bonus-action spells per round), but for melee battlemaster reaction would be more useful (it's not like Fighters have much use of BA anyway).
From "game-breaking" perspective, two reactions is way safer -- you'll never see something like two fireballs per round or, idk, six eldrich blasts at lvl 5.
Hm, wait. Hold action.
FWIW we added a new feat:
View attachment 129799
And have been using it for months. It hasn't hurt anything but allowing things like Rogue two Uncanny Dodges or two OA sneak attacks can be pretty strong.
Of course, as others have said an additional Bonus Action can be very strong/useful for the right build.
You can't do one per turn because, for example, suppose a Wizard attacks my PC with Booming Blade or something.I'd word that differently, and limit the reactions to 1/turn instead of 'triggering event'.
That stops countering a countered counterspell, or other shenanigans.
''In combat, you get a single extra reaction that you can take once on any creature's turn, except your turn. You can't use this reaction on the same turn that you use your normal reaction.''
That's the point of it.Your suggestion would not allow my Uncanny Dodge because it is still the Wizard's "turn."![]()
Two reactions on the same turn is broken with some combos, and the feat becomes a feat tax for many builds