D&D 5E What is the appeal of the weird fantasy races?

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Yeah I spents a lot of money on it (shipping) so wanted to play it as is and focus on that.

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Here's my new options I'm allowing. 50 odd new archetypes and you can play those races. And I allowed the PDFs as well adding another 12-18 races.

With PHB included and 30 odd races if that's not enough......

Midgard, despite the tone of its name, is a lot more that a Vikings setting.
And that displays some of the growth of the community.

A game like that 40 years ago would be very Euro-centric. If a player were to ask for half the classes and races in it now, they'd be told "No".
 

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Why is it a good thing? The only thing you'd gain is actively taking away other people's fun to no gain of your own, which runs very contrary to "you have your fun".
Something something, orcs are racist stereotypes of marginalized human cultures, something something, not interested in getting banned or having the thread shut down by discussing it, something something...
I shall repeat, the fluff is only meaningless if you don't engage with it. If you take the other races seriously, the value becomes clear. The narrative usefulness unquestionably exists, you just don't have a preference for it.
I don't take anything that doesn't exist seriously! I disagree that the narrative usefulness unquestionably exists, if it did, I wouldn't question it.
I explained how the OneTrueWay-ism came through based on how you present/respond to points.
Well I keep repeating that you do what you want at your table, the fact that you assign a different meaning to what I say than what I say is, frankly, a you problem.
In general, if most characteristics of other races can be attributed to humans and the story moves forward, then why is their presence at all problematic? At that rate, doesn't just changing their technical origin to being human sub races save more effort than this needless exclusion-assimilation-fusion thing? The only difference between a separate species and a sub race would just be fluff, which you consider to be particularly flexible. What would the point even be>
When did I ever mention changing something to a sub-race?
 


Yeah I spents a lot of money on it (shipping) so wanted to play it as is and focus on that.

View attachment 129854

Here's my new options I'm allowing. 50 odd new archetypes and you can play those races. And I allowed the PDFs as well adding another 12-18 races.

With PHB included and 30 odd races if that's not enough......
I own that book and have read it all. Most of those options are pretty crazily unbalanced and badly designed. You do you, though.
 



That's unfortunate.
Maybe, maybe not. I know it means I spend alot more time talking to people about real things instead of make believe stuff. And I spend alot more time playing with my ten year old niece and my parrot instead of staring at a TV screen or with my nose buried in a fiction book. Now that I am older to be honest, I wish it would have lost its charm even earlier. I hate to say this on a forum where we are discussing make believe, but I think if people wasted less time on make believe and more time on reality, we might make the world a better place.
 


I’ve come to the conclusion over time that Kobold Press is, overall, quite bad at balance.

Kinda mist of the races are fine maybe slightly weak on new WotC most better than Dragonborn.

Most of the subclasses are fine, geomancer looks borked.

The spells are very spotty they got an ask first label.
 

Went up there one of the other (younger) DMs and asked her how she ran things as I was curious what some other groups are doing.

She said she leans towards anything goes as long as she's familiar with it and if a new player is inexperienced keep it simple.

Was going to ask the other DM but she was looked busy and the other two were afk due to end of semester so only had about 20 players tonight.
 

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