D&D 5E Extra Reaction or extra Bonus Action?


log in or register to remove this ad

That's the point of it.

Two reactions on the same turn is broken with some combos, and the feat becomes a feat tax for many builds (Rogues, casters, Battlemasters, any class with Sentinel, Berserker Barbarians). Its a no brainer for Wizards who can now reliably counter any attempts to counter their counter spelling. It grants Berserker Barbarians a free extra attack from 14th level onwards. I cant think of any martials that dont want 3 levels of BM (for Riposte and Brace).

The 18th level Cavalier capstone allows infinite reactions, but only 1/ turn.

Reducing it to 1/turn stops nova builds where some classes or combos can generate 2 out of turn attacks against the same creature on the same turn, effectively doubling damage output.
It is hardly "broken" and there is no such thing as a feat tax--all feats are choices. Since we've added this feat (over a year now), my PC is the only one who took it, and I didn't take it until 16th level! Even after that, the most use I got out of it was once combined with War Caster, Booming Blade-Sneak Attack after already hitting them with a Sneak Attack. Sure, it was a lot of damage, but it happened once. I got more uses being able to Uncanny Dodge twice between my turns than anything else.

As far as builds that want to use it for some sort of nova thing or burning spell slots with counterspell or burning through superiority dice (most stupid concept in 5E IMNSHO), knock yourself out. :rolleyes:
 

18th level Cavaliers get it as a class feature.
No, they get something similar:

1607522385877.png

Although it allows you to make several reactions per round, you only get 1 per creature, and can only use it for OA if they are provoked, which IME is not often.
 

No, they get something similar:

View attachment 129864
Although it allows you to make several reactions per round, you only get 1 per creature, and can only use it for OA if they are provoked, which IME is not often.

Cavaliers get this at 10th level:

Hold the Line​

At 10th level, you become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn.

They also tend to have the Sentinel feat (AoO when you disengage) and PAM (AoO when they enter your reach) and be using polearms (10' reach).

Combined with their other class features, it makes for one sticky PC.

They provoke an AoO when they enter your 10' reach (stopping their movement).

If they attack someone other than you in your 10' reach you can attack them as a reaction. If they're also marked by you, their attack is also at disadvantage. If they hit that allied creature anyway, you get a bonus action attack against them on your next turn with advantage that deals bonus damage if it hits.

If they try to move 5' or more in your 10' reach (even via disengage) they provoke an AoO from you. If it hits, it reduces their speed to 0.
 

Cavaliers get this at 10th level:



They also tend to have the Sentinel feat (AoO when you disengage) and PAM (AoO when they enter your reach) and be using polearms (10' reach).

Combined with their other class features, it makes for one sticky PC.

They provoke an AoO when they enter your 10' reach (stopping their movement).

If they attack someone other than you in your 10' reach you can attack them as a reaction. If they're also marked by you, their attack is also at disadvantage. If they hit that allied creature anyway, you get a bonus action attack against them on your next turn with advantage that deals bonus damage if it hits.

If they try to move 5' or more in your 10' reach (even via disengage) they provoke an AoO from you. If it hits, it reduces their speed to 0.
LOL that is a lot of effort to prove nothing.

You take a build that is at least 10th level (for the Cavalier feature), doesn't use a shield (so they can wield a polearm), has three feats invested (Sentinel, PAM, and Reactive) in being able to do one thing really well?

Sure, I am fine with that. You're a one-trick pony just like a lot of other builds in 5E, big deal. 🤷‍♂️
 

LOL that is a lot of effort to prove nothing.

You take a build that is at least 10th level (for the Cavalier feature), doesn't use a shield (so they can wield a polearm), has three feats invested (Sentinel, PAM, and Reactive) in being able to do one thing really well?

Sure, I am fine with that. You're a one-trick pony just like a lot of other builds in 5E, big deal. 🤷‍♂️

They're a Fighter. They have those three feats and still have their prime stat maxed out by 10th, with room for a half feat in there somewhere.

And AoO arent game dependent. They're DM dependent. You get as many (or as few) as the DM decides.
 

I find half feats boring. I also find overly mechanically focused feats boring.

So here is a take at it:

Lightning Reflexes: You can use two reactions in a round, but no more than one per turn. Whenever you make a dexterity ability check or saving throw, if you don't already add your proficiency bonus, add 1/2 of your proficiency bonus (round down). If you already add your proficiency bonus to a dexterity ability check or saving throw, add +1.

The "one reaction per turn" is a slightly higher bar than "no more than one per triggering event", but it is also less legalistic. It also means you cannot use shield on a foe, then get an OA on the same foe they move away, which I think is fair.

The "jack of all trades" on dexterity skills seems thematic and fun. Extending it to saving throws, and adding what I usually do (a +1 if you already gain full proficiency) to make this feat good for dex-focused builds as well.

The ability check might be a bit much, as it adds to initiative; OTOH, lighting reflexes helping your initiative makes sense.
 

They're a Fighter. They have those three feats and still have their prime stat maxed out by 10th, with room for a half feat in there somewhere.
Really? Are you playing a different D&D than I am?

Yes, I agree three feats (4th, 6th, and 8th) for Fighter, but unless you roll great stats, you won't max out your prime stat by 10th. And, no room for a half feat. At BEST with the standard array or point-buy, a PC would have no more than a 17, far from 20. A human with an extra feat would have a 16 (using the level 1 feat for a half feat) or 17 if they take one of the three feats at level 1 and use an ASI later on, and other races would be capped at 17 with just their racial ASI +2.

So, I'm not sure where you're getting the maxed out prime score, "with room for a half feat in there somewhere," because again 17 is not 20. ;)

And you still haven't proven how Reactive is "broken" as you claimed. A human variant at level 4 could exploit PAM and Sentinel to keep enemies at bay if they hit on the OA for PAM completely RAW.

Oh, look, here comes an orc. I'll use my reaction when it enter my reach. Hit! Speed 0 due to Sentinel and it can't attack me.
What my turn? Cool, I'll Attack and use my bonus action for another attack with the butt-end for an extra d4+STR. Oh, and then I can move away with provoking an OA because I am outside of the orc's reach. Sweet.

What? Is he so stupid as to try to move in to make an attack again!? LOL, nice. Rinse and repeat.

Even with Reactive, at best you could stop two foes from attacking you. Not a big deal IMO.

And AoO arent game dependent. They're DM dependent. You get as many (or as few) as the DM decides.
Well, to a point. I mean, PAM grants you an OA when an opponent enters your reach... So, I guess you could argue if the DM decides to never have an enemy melee you, then sure, completely DM dependent. But, IME, pretty much the DM likes to have PCs attacked in melee, so OA are gonna come. :)

Maybe not once that 18th level Cavalier is surrounded, but who knows if you have a nice DM maybe your enemies will run around you all the time provoking OAs all the time. :D
 

Really? Are you playing a different D&D than I am?

Yes, I agree three feats (4th, 6th, and 8th) for Fighter, but unless you roll great stats, you won't max out your prime stat by 10th. And, no room for a half feat. At BEST with the standard array or point-buy, a PC would have no more than a 17, far from 20. A human with an extra feat would have a 16 (using the level 1 feat for a half feat) or 17 if they take one of the three feats at level 1 and use an ASI later on, and other races would be capped at 17 with just their racial ASI +2.

So, I'm not sure where you're getting the maxed out prime score, "with room for a half feat in there somewhere," because again 17 is not 20. ;)

And you still haven't proven how Reactive is "broken" as you claimed. A human variant at level 4 could exploit PAM and Sentinel to keep enemies at bay if they hit on the OA for PAM completely RAW.



Even with Reactive, at best you could stop two foes from attacking you. Not a big deal IMO.


Well, to a point. I mean, PAM grants you an OA when an opponent enters your reach... So, I guess you could argue if the DM decides to never have an enemy melee you, then sure, completely DM dependent. But, IME, pretty much the DM likes to have PCs attacked in melee, so OA are gonna come. :)

Maybe not once that 18th level Cavalier is surrounded, but who knows if you have a nice DM maybe your enemies will run around you all the time provoking OAs all the time. :D

Custom lineage gets you all 3 feats an ASI and a half feat (Str 20) by 10th level.
 


Remove ads

Top