D&D 5E What is the appeal of the weird fantasy races?

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Any race?

Why are chained to the idea that only humans can take over the world and be populous?
We're certainly not chained to humans as the most populous and dynamic race. But the idea "Humans are what we know and what we are", is a strong indicator that going another way requires more effort than just defaulting to human. Just because you can do anything you want doesn't mean you should ignore what the majority are doing.
 

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We're certainly not chained to humans as the most populous and dynamic race. But the idea "Humans are what we know and what we are", is a strong indicator that going another way requires more effort than just defaulting to human. Just because you can do anything you want doesn't mean you should ignore what the majority are doing.

Sure.
Subverting tropes just to do it is lame.
But everyone sticking to a trope that isn't ingrained scientifically because tradition is also lame.

Once in a while, you have to spice things up. Especially since D&D isn't tied to a specific setting.
 

I have no idea what any of these intellectual properties are or what they are about.
I don't want to be rude, but wow, you really live under a rock.

Beastars I can understand not knowing; it's a massive hit as far as Japanese animation goes but kind of obscure outside of that. Season 2 is coming out pretty soon to great anticipation.

Kipo's in the same boat; really good series from what I hear, huge hit in Western cartoon circles, less widely known outside of that area of interest. Season 3 recently aired.

I'm really surprised you don't know what RWBY or Steven Universe are though. Those series are/were huge in popular culture. The fandoms for those series are quite large, and can be a bit scary if I'm being honest.
 

Something something, not a valid point, something something, the community is bigger than forums, and those problems would easily manifest with replacement human cultures. Just because the races can be written badly doesn't mean the idea itself is at fault, it's just being poorly used. Orcs are not offensive, the way they are portrayed by certain people using them is.
Well, the fluff that accompanies the "evil" non-human races is supposed to be important, so changing it would be detrimental to the game, or so you claim. What would the alternative be, just say that all races can do and be all the same things, good or bad, that humans can be. If yes, then why bother with non-humans, other than appearance? Which then leads into arguments about appearance discrimination. So the idea is at fault.
"I don't take anything that doesn't exist seriously!" Okay. Then everything in this discussion is equally invalid for seriousness, and there's still no inherent merit or lack thereof for playing a fictional Human character over anything else. Now that we've taken 0 steps forward, we can continue.
I disagree. By restricting my players to human, I free them of reliance on racial stereotypes that may restrict their ability to roleplay.
You are wrong. "Does this has value" can only be answered by "yes, by those who give it value." "This is meaningless" is a sentence that cannot ever be completely true. If something is capable of being given importance, it can have value if such is desired, and so long as someone values it, it is not meaningless. You saying it is generally "meaningless" because it can change or "it's just fluff" is wrong, because neither of those things affect the idea of meaning. "This tool isn't useful because I don't know how to use it, nor do I want to" is such a terrible way of understanding anything. "I don't know how to play a cello, so it must be meaningless wood I don't need to play music!" I say, next to an Orchestra demonstrating my bad reasoning. I believe things like "I don't need X," within the context of this whole thread and your previous comments, shows this circular perspective of yours closing your mind to approaching this at-all differently. What is your argument, beyond "this is worthless because... I feel like it is?"
Uh...the fluff attached to non-human characters can be changed at will. If it can be changed at will what's the point of fighting so hard to have it included in a game where the DM doesn't want it included. Just change the fluff so it aligns with what the DM wants and then you can game with that DM instead of getting asked to leave. OR. Be insistent that the fluff is far too important to be changed and then get kicked out of the group. (I guess is my, more of an argument. Also, if you can't make a character concept work without one particular bit of fluff attached to it you must be very unimaginative.) I also again reject your attempts to drag me into a larger argument about the merits of fiction on a larger scale. I'm not here to debate literature, I'm here to debate Table Top Roleplaying Games.
I am not assigning a different meaning to your statements. You say "remove the races," I hear an idea that actively contradicts any "acceptance" of other people's fun that you are trying to present. The blatant superior tone written with "need," "can't take them seriously," "Silly hat," "worse at RP," "meaningless*," and whatever else is what undermines this tolerance you say, but do not practice. Ideas like this should not go without dissent.
You can keep dissenting all you want. I will continue to restrict my players to human characters only. You keep allowing your players to play purple catfish tentacle people that can fly and poop fire. I will also continue to not allow players in my game that insist that because whatever race is in the book means I have to include it in my game. My game is my game, I will include or not include things as I see fit.
Removing the races fixes nothing. It doesn't fix offensive depictions so long as the actual culture and characterization of this culture's members stay the same*. It doesn't fix RP or story because that is a symptom of a perspective-limited DM or Player, not the fault of the choice existing. It doesn't balance the game, because it's the rules given to races that are the problem, not the existence of non-human people**. Considering the noticeable lack of issue that can be actually pinned on this feature, compared to the positive reception that interested DMs and Players can get out of this, that's why it should stay in the game. And, frankly, why it has value.
Nah. Just give DMs and players a better toolkit to build what they want specific to the game they want to play. Tasha's proves to me that classes are a thing of the past as players obviously want for more fluidity in character creation than having classes offers. Many of the discussions on this forum and others hints at how D&D just doesn't do what people want and how they continuously need to hack things to make it work. In system terms D&D is archaic and tied to a rotting corpse of past "sacred cows" that need to be thrown out. That is why as soon as I meet new players that have never played anything other than D&D I get them to look at systems that offer much better and more useful tools for gaming. Every single one pretty much instantly says "wow, this is so much better" and sometimes they hug me!
If you want an all-human RPG, play your restriction-Vision campaigns or a different RPG. DnD is what it is for everyone who plays it, it already has what it has, and you don't have spit in the eye of your own fellow players.
So, if I don't play kitchen sink D&D like you do, I'm not following TheOneTrueWay?!?!?
*(Compared to what? When you say that in response to the weird races, that implies that Human is somehow meaningful by comparison, which is not the case because it's equally fantastical and vulnerable to bad writing. But you also say it's all meaningless... so if that's the case, then what is the harm of people playing as is? They get their fun, but it would impact nothing, so it can't do any harm, no?)
As a person who has introduced many players who only ever played D&D to RPGs that are not D&D I do believe it does harm. It makes players reliant on using fluff to make stereotypical characters based on said fluff. Then, when they finally get to play a game where they have to play humans, they have no idea how to portray a character as they have no stereotype to fall back on. This also includes players that play D&D humans as D&D humans are often portrayed as the "bland" alternative to the "exciting" non-humans.
**(All of that offensive stuff is meaningless fluff, I thought... Do you think fluff matters or not?)
I think the offensive part matters! Do you think offensive material doesn't matter because it doesn't offend you personally?
***(The weird races are mechanically weaker than the normal ones, anyway.)
What does that have to do with anything? Oh wait, if you can get me to agree that means having non-humans in the game is okay because they are mechanically weaker, right? Are you actually a powergamer that "secretly" uses arguments about how fluff is super dramatic and makes your character so very deep so you can min/max as much as possible? I don't play with powergamers, or "optimizers" as I unusually don't run D&D games, and the systems I usually use are very hard to optimize so they get frustrated and leave. This is also something I think has been VERY damaging to the hobby as a whole. The idea of "builds" and "optimization" and the focus on mechanics that D&D now has. Just look at the topics in the D&D forum versus the General forum. The D&D forum is mostly topics about mechanics with a smattering of topics about roleplaying. So many times in recent years I've talked to D&D players about what is happening in their game and all they reply with is a list of the cool feats they got or the bonuses their latest magic items got them. If I press the issue and ask them about what their character actually DID within the narrative they look at me with blank stares, the only thing that was memorable was the next mechanical bonus. It makes me sad because that means their DM has been running a game that has an empty narrative that is all but meaningless.
 

Well, the fluff that accompanies the "evil" non-human races is supposed to be important, so changing it would be detrimental to the game, or so you claim. What would the alternative be, just say that all races can do and be all the same things, good or bad, that humans can be. If yes, then why bother with non-humans, other than appearance? Which then leads into arguments about appearance discrimination. So the idea is at fault.

I disagree. By restricting my players to human, I free them of reliance on racial stereotypes that may restrict their ability to roleplay.

Uh...the fluff attached to non-human characters can be changed at will. If it can be changed at will what's the point of fighting so hard to have it included in a game where the DM doesn't want it included. Just change the fluff so it aligns with what the DM wants and then you can game with that DM instead of getting asked to leave. OR. Be insistent that the fluff is far too important to be changed and then get kicked out of the group. (I guess is my, more of an argument. Also, if you can't make a character concept work without one particular bit of fluff attached to it you must be very unimaginative.) I also again reject your attempts to drag me into a larger argument about the merits of fiction on a larger scale. I'm not here to debate literature, I'm here to debate Table Top Roleplaying Games.

You can keep dissenting all you want. I will continue to restrict my players to human characters only. You keep allowing your players to play purple catfish tentacle people that can fly and poop fire. I will also continue to not allow players in my game that insist that because whatever race is in the book means I have to include it in my game. My game is my game, I will include or not include things as I see fit.

Nah. Just give DMs and players a better toolkit to build what they want specific to the game they want to play. Tasha's proves to me that classes are a thing of the past as players obviously want for more fluidity in character creation than having classes offers. Many of the discussions on this forum and others hints at how D&D just doesn't do what people want and how they continuously need to hack things to make it work. In system terms D&D is archaic and tied to a rotting corpse of past "sacred cows" that need to be thrown out. That is why as soon as I meet new players that have never played anything other than D&D I get them to look at systems that offer much better and more useful tools for gaming. Every single one pretty much instantly says "wow, this is so much better" and sometimes they hug me!

So, if I don't play kitchen sink D&D like you do, I'm not following TheOneTrueWay?!?!?

As a person who has introduced many players who only ever played D&D to RPGs that are not D&D I do believe it does harm. It makes players reliant on using fluff to make stereotypical characters based on said fluff. Then, when they finally get to play a game where they have to play humans, they have no idea how to portray a character as they have no stereotype to fall back on. This also includes players that play D&D humans as D&D humans are often portrayed as the "bland" alternative to the "exciting" non-humans.

I think the offensive part matters! Do you think offensive material doesn't matter because it doesn't offend you personally?

What does that have to do with anything? Oh wait, if you can get me to agree that means having non-humans in the game is okay because they are mechanically weaker, right? Are you actually a powergamer that "secretly" uses arguments about how fluff is super dramatic and makes your character so very deep so you can min/max as much as possible? I don't play with powergamers, or "optimizers" as I unusually don't run D&D games, and the systems I usually use are very hard to optimize so they get frustrated and leave. This is also something I think has been VERY damaging to the hobby as a whole. The idea of "builds" and "optimization" and the focus on mechanics that D&D now has. Just look at the topics in the D&D forum versus the General forum. The D&D forum is mostly topics about mechanics with a smattering of topics about roleplaying. So many times in recent years I've talked to D&D players about what is happening in their game and all they reply with is a list of the cool feats they got or the bonuses their latest magic items got them. If I press the issue and ask them about what their character actually DID within the narrative they look at me with blank stares, the only thing that was memorable was the next mechanical bonus. It makes me sad because that means their DM has been running a game that has an empty narrative that is all but meaningless.

So D&D has its own expectations.
All these other "better" rpga no one players them. The sacred cows exist for a reason.
 

I don't want to be rude, but wow, you really live under a rock.

Beastars I can understand not knowing; it's a massive hit as far as Japanese animation goes but kind of obscure outside of that. Season 2 is coming out pretty soon to great anticipation.


Kipo's in the same boat; really good series from what I hear, huge hit in Western cartoon circles, less widely known outside of that area of interest. Season 3 recently aired.


I'm really surprised you don't know what RWBY or Steven Universe are though. Those series are/were huge in popular culture. The fandoms for those series are quite large, and can be a bit scary if I'm being honest.

I mean, those shows are fine, I guess.

If you're into .... you know ... cartoons.

;)
 


Yes! If I'm reducing a players fun they are free to find a different DM that won't reduce their fun.

Life sucks! Get over yourself!

Exactly! Sorry, but there are so many avenues for gaming that if a player can't find a way to play they aren't trying very hard.

Not Max. But...exactly! That's how I end up with a game where both I and the players are having fun. The other way is either, I am not having fun, or the player isn't having fun. I'm not interested in not having fun in a game I'm running! If a player refuses to work with what I find fun, they get the boot.

The players don't have to deal with that at all, they know where the door is!

And this sort of selfish attitude is why this thread is 87 pages long. Because as long as you (general you for the DM) are having fun, no one elses fun matters. And that's fine, until a player comes with that same attitude, and then they are a problem.

The only thing changing is whether you are a DM or a player, not the attitude, and you go from being kicked out of tables to being praised.

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Let's go to rural Kentucky and ask around. ;)

You think people in Rural Kentucky have never heard of Halley's comet? When it has been a known and celebrated phenomena for centuries? Get real dude.

They don't have to know about Rakshasas specifically to know that there are lots of humanoid cat monsters.

Except there aren't. Like... none.

Weretigers, Rakshasa and Tabaxi are it, there are no other humanoid cats in DnD 5e at all. So if they know about more cat monsters, it is because the DM chose to add more cat monsters from 3rd party sources.

Incorrect.


That is exactly the attitude you painted.

Then if there's a conflict that you and the DM cannot resolve without one of you having your enjoyment reduced, you will need to leave to find a game where you can have fun. That way you both have fun.

Case in point, if the player's fun would be reduced, DM doesn't have to do anything. DMs fun would be reduced though, and the player either needs to change or leave.

Why would I feel bad that someone went to a game where they would have more fun? Enjoyment is what I want for my players, but not at the expense of my own. Nobody should be shortchanged on that front.

You missed the first part, "and if they can't", meaning that they can't find a game that they would have more fun in. But that doesn't matter. They have left your table and secured your enjoyment, so what happens later doesn't matter.

Maybe they finally get desperate enough for a game they will accept your ultimatums and bend down to your whims, but if they don't return to your table, you'll never know.

There is no change to how the game plays mechanically. None.

And yet, a mechanical change was made, because the option of taking a Dwarf was removed. Which also removes the ability to take any feat related to dwarves, the dwarvish language, removes the option of attuning to dwarf specific items... you know, mechanical changes.

What novel? I haven't gone outside of 5e for any of my arguments, except to county your outside of 5e arguments.

You mean you didn't quote this?

"Halisstra opened her eyes and found herself drifting in an endless silver sea. Soft gray clouds moved slowly in the distance, while strange dark streaks twisted violently through the sky, anchored in ends so distant she couldn’t perceive them, their middle parts revolving angrily like pieces of string rolled between a child’s fingertips. She glanced down, wondering what supported her, and saw nothing but more of the strange pearly sky beneath her feet and all around her.

She drew in a sudden breath, surprised by the sight, and felt her lungs fill with something sweeter and perhaps a little more solid than air, but instead of gagging or drowning on the stuff she seemed perfectly acclimated to it. An electric thrill raced through her limbs as she found herself mesmerized by the simple act of respiration."

Which is an excerpt from Condemnation by Richard Baker, the Third Book in the War of the Spider Queen Series, which was reprinted as an excerpt, with full sourcing in the DMG?

Or, does that not count since they decided to put a quote from a book in the DMG, so it isn't actually quoting the novel, even though the only text you quoted was from the novel? (Spoiler alert, that isn't how quoting works, since you only quoted the text from Richard Baker's work, you were quoting him, otherwise I could say that I was quoting Alan Moore while quoting the passage from Percy Shelley's "Ozymandias" that Moore used in Watchmen, crediting Moore with a work that he did not write.)


Also, to reiterate, you were wrong, Tabaxi do have retractable claws.

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Apologies, I got the context of that discussion wrong. I do try new things, just more on along the lines of foods, and way less along the lines of what I do as a DM and sexy fun time stuff, with those I already know what I like and don't like. New TV shows or books are a big maybe as most IPs are poor rehashings of crap I've already encountered.

"Most IPs" isn't "everything. That was the point.

Declaring that you already know something will be stupid and you won't like it, even though you haven't tried it, is exactly the point I was making.

Wow, you have a very inflated sense of self-importance! Apologies that I am still inclined to disagree, but everything I have personally encountered says otherwise. Also, from what some other people on this thread were telling me earlier is that anyone's opinion on the subject of the merits of a literary work are just as valid as any others. So there!

Not self important, stating my own basis for knowledge.

Declaring that any work that includes any non-human sapient is immediately of a lesser quality than any work that only involves humans is flat wrong. It would be like saying that any sculptor made of stone is immediately an inferior piece of art compared to one made of metal. It makes no sense and ignores the very act of creativity itself.

You can have a preference, but your preference does not indicate quality.

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English major wow. That almost qualifies someone to ask "do you want fries with that".

Almost.

Dont make it personal, please!

Haha, very funny, look at me laughing.

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Kipo is wonderful, if somewhat... ragingly positive for many people. And yes, the story relies on non-human characters. In fact, no spoilers here, the basic conflict in the series is in the question, "Can humans get along with non-humans?"

Yeah, I watched the first seven episodes last night (quarantining so my sleep schedule is just... nonexistent) so I can definitely tell that the positivity is a bit... higher than average.

I like that though, so far, too much negativity is just grating.

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It's not a matter of more work. It's a matter of conflict. It's unacceptable for anyone to have their enjoyment reduced or ruined, so if a situation comes up where inclusion of a race would do that to the DM and lack of inclusion would do that to the player, one of them has to leave the game.


"The expulsions will continue until morale improves. If you aren't having fun, leave. Now, who wants to play."

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I don't want to be rude, but wow, you really live under a rock.

Beastars I can understand not knowing; it's a massive hit as far as Japanese animation goes but kind of obscure outside of that. Season 2 is coming out pretty soon to great anticipation.

Kipo's in the same boat; really good series from what I hear, huge hit in Western cartoon circles, less widely known outside of that area of interest. Season 3 recently aired.

I'm really surprised you don't know what RWBY or Steven Universe are though. Those series are/were huge in popular culture. The fandoms for those series are quite large, and can be a bit scary if I'm being honest.

I hadn't seen the trailer for seasons two before, that looks really interesting considering the things that we know.

Can't say I'm surprised about poor Bill though... and I say poor just because I'm trying not to hate the guy.
 

I don't want to be rude, but wow, you really live under a rock.

Beastars I can understand not knowing; it's a massive hit as far as Japanese animation goes but kind of obscure outside of that. Season 2 is coming out pretty soon to great anticipation.

Kipo's in the same boat; really good series from what I hear, huge hit in Western cartoon circles, less widely known outside of that area of interest. Season 3 recently aired.

I'm really surprised you don't know what RWBY or Steven Universe are though. Those series are/were huge in popular culture. The fandoms for those series are quite large, and can be a bit scary if I'm being honest.
Huge in geek circles maybe, but I doubt outside that. I mean, I've seen Game of Thrones. I watch All Rise, Bull, For Life, The Rookie, and FBI: Most Wanted. I have watched Picard, and Star Trek: Discovery, though they lost me with season 3 as it's gotten so far from Star Trek it doesn't feel like Star Trek to me anymore. I watched The Boys and am now watching Lower Decks. I've watched Greyhound and 1917. I've watched all of Ken Burns' documentaries as well as almost everything David Attenborough has done. I've watched more history documentaries than you can shake a stick at. I watched every season of Law & Order the original, the spinoffs didn't grab me though. I watched the Pacific Rim movies, almost all of the Marvel and DC superhero movies. I've watched all of Tarantino's movies, and Guy Ritchie's movies, Lock Stock and Two Smoking Barrels rocks! I watched the Bladerunner movies and just about every King Arthur movie and TV show ever made, same goes for anything Three Musketeers. Yeah, sorry I don't watch anime, but I don't think it means I live under a rock.
 

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