Cool concept. But, if the DM was clear, like I stated they are, then why go down that character path?
As I said earlier to others: Inspiration IRL sometimes just doesn't work that way. Sometimes one idea is just so compelling, it covers the ground like a gorram
kudzu and nothing else can grow. I wish it didn't work that way; I genuinely wish that I could always spin out seven character concepts and feel equally inspired to play all of them.
Sometimes it does work that way, which is great! It means if an irresolvable conflict arises, I can just try another idea instead. Sometimes it doesn't though, and no matter how awesome it would be, no matter how much I try to MAKE another idea catch hold, it won't work. I have no control over when or even whether this happens. It just does.
Think of it like writing poetry. Sometimes a particular image catches your mind and won't let go. If you asked a friend for commentary and they really didn't like that image, it's
extremely difficult to just rip it out and replace it with some other "path." Not just because of the structural constraints, but because when a certain turn of phrase just HITS you, everything else pales in comparison.
I have friends with hundreds of character ideas. I have twenty on the back-burner right now. It is no big deal to set one aside for the correct time and place. Heck, sometimes they morph into something better when they sit and stew in the thought process for awhile.
And when this happens, that's awesome. It doesn't always happen for me. Or maybe I do have a stable of 20 character ideas, but after hearing the pitch, one specific one immediately leaps out in front of all the others, distinguishing itself so thoroughly that nothing else feels right anymore. It's not a
rational thing, inspiration. It doesn't obey tidy logic rules like "well BEFORE you heard the pitch, you thought all these ideas were great, so you should still feel good about them NOW, right?"
Are you suggesting they can only have fun by playing an ent? That is the only story they can come up with? I am sorry, I don't get it.
"The only story they can come up with" =/= "the only story they'll roleplay well." And even if it
did, most of us aren't saying that the concept must be PERFECTLY TO THE LETTER identical. But to re-use the Waukeen-revering-Sorcerer example, it really would completely change the concept into something not only radically different but dark and evil if you substituted a
demonic being in place of Waukeen. I'm not the original person, so I can't say what compromises they'd accept, but "oh you can totally have your wealth-loving patron, but they're EVIL and VIOLENT and DEBAUCHED" would absolutely be
several steps too far for me. Perhaps a deity that does exist can be tweaked slightly (e.g. Erathis, goddess of invention and civilization, doesn't need much tweaking to be a goddess of wealth too). Perhaps a heterodox church of an existing deity can be employed (e.g. a church that views Moradin as a
female deity, still associated with crafts, metals, wealth, etc.)
You seem to be presenting this as though the player in question cannot accept anything but one single, incredibly specific thing, and even a single dot out of place would ruin it, and that's just not true. What's being said is that there can be situations that are
somewhat specific, and where
some attempts at compromise (like turning a good deity of wealth into an evil demon) would fall flat. That doesn't mean every single parameter definitely has to be unchanged, because, as all of us have said repeatedly at this point, ACTUAL compromise requires ALL parties to be at least willing to CONSIDER changes, even if no changes actually happen, even if true compromise proves impossible.
I think you are being a little narrow here <snip> And it is all guidelines, until the DM decides it isn't. Correct. They are the ones putting the work in 90% of the time. They are the ones spending money. They are the ones that the players are asking to run the game.
And, as the above indicates, I think
you are likewise being excessively narrow here about our position. As for the rest: Yes, none of us have questioned this. (Though let's be honest, making a point out of "they're the ones spending money" is a bit specious; the kind of people that go do DMing are the kind who spend money on books
anyway. Nobody is
demanding money out of the DM's pocket here.) But I think you point out an important consideration here, a very chicken-and-the-egg question: Who's asking who?
Up to this point, it's very very much been presented--even by you!--as the DM
offering to run games for others. Now you're presenting it as the players
requesting the DM run a game for them. Those are rather different situations, with rather different expectations. I'm not really okay with letting things slide back and forth between the two as if they were equivalent. At the very least, if the DM is doing this
because the players asked her to, I would ABSOLUTELY expect a hell of a lot more room for player-choice-freedom within the setting--because at that point it isn't JUST "DM vision" involved, the players are clearly asking that DM because they want some particular
thing, and the DM agrees to
offer that particular thing. Conflating "DM offers what they built, players choose to take it or leave it" with "players ask DM to run something for them, DM proposes something" WILL result in faulty arguments if not called out and addressed.