overgeeked
Open-World Sandbox
That +1 would have effected every single round of every single fight. It’s not just permission to hit or damage certain monsters who require magic to be hit or damaged, it’s also a 5% bonus to hit every single monster in the game with a commensurate increase in damage, both from the increased hitting and the actual +1 to damage the magic weapon has. Something that other PCs likely don’t have at 1st level. It’s something they likely won’t get until the DM starts handing out magic items. And in 5E where magic items aren’t assumed by the math of the game, it could be a long time or never before other PCs get that same bonus.I've had DM's claim that the Forge Priest getting a magic +1 weapon at 1st level was too powerful. Fair enough. We played the campaign and took away the Forge Priest's 1st level magic weapon. In a 11 level campaign, having that ability would have made a difference in exactly one encounter. The DM was absolutely convinced that this ability was so overpowered that it had to be stripped from the character.
One encounter. Out of 11 levels and, what, a hundred or more combat encounters?
This is why I tend to listen to DMs when they say something is unbalanced as opposed to a player saying it’s balanced. Players tend to want to get everything they can to stack the deck in their favor as much as possible, so they tend to argue that everything is “balanced” as long as it gives them an edge. They also tend to argue that things are “unfair” or “cheating” or “unbalanced” when it goes against them or makes their characters less than perfect.
My anecdotal experience of course. But it’s still my experience.
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