Scott Christian
Hero
100%The thing is though, this can literally happen with any character. Just taking the Egypt example for a brief second, most Egytian style characters would likely have a belief in the sacredness of the Pharoah, it was a pretty big deal.
I like the thought, although that sounds like an adventure from the start. If you are going to go that far and allow your character to have:What if a character wanted to play a former servant from the Palace, who did not believe in the Divinity of the Pharoah? What about, since the example of "but they'd be killed on sight" comes up a lot, the character wanted to play a servant who was supposed to be killed and buried in their Pharoah's tomb, but escaped and stole an item of great worth? They'd be a criminal hunted by the God-King of the land.
- One of the most precious gifts of the land
- Escape the divine proclamation of the Pharaoh himself
- Outwit or outlast the Pharaoh's guards
But I don't want to belabor a specific example. There can always be difficulty with a character if the DM looks for it. That's why, in the comment you replied to, I stated four. Those were four right off the top of my head. The DM should try to find solutions. But they also have the final say.
In then end, I have seen very few examples where the DM found a problem. Most do not look for a problem with their players' characters. Then again, most players do not insist of creating a character that is outside the parameters the DM placed.