D&D 5E What is the appeal of the weird fantasy races?

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I appreciate you working with the DM. But, I really just never see this in my experience, which is maybe why I am so adamant for the DMs to have the final say. I have never seen a DM do anything than bend over backwards.
I have, both in person and from friend's reports. Unfortunately, a lot of the time, these DMs do not even realize they are being stifling. They see it as being "fair," or "realistic"/"historical"/"grounded"/etc., or preventing players from "controlling" the game. That last one is part of why the examples for other threads about "well why don't you just declare 'we win' then??" hit me so hard. That is quite literally logic I have seen used to squelch player creativity.

And seeing past your own creations obviously, as you stated, goes both ways. The player needs to see beyond their character to other characters and to the overall game.
Certainly. I would however argue that the power differential between ordinary players and literally world-defining DMs means the latter has a lot more to proverbially "see past," as it were.

Completely 100% jerk move by the DM. Especially since you specialized in something he specifically was going to limit.
Sadly, I've dealt with that kind of thinking IRL, too. I once got threatened with disciplinary action by a teacher at my high school for daring to challenge her to point out the fact that the City of Troy actually existed. She was adamant that Troy was purely a myth...despite the thing that prompted me to mention it being a poster IN THAT CLASSROOM talking about the Troy dig site. I decided the battle wasn't worth fighting and relented, but it really stuck with me as an incredibly disquieting demonstration of how "authority figures" can be simply dead wrong and totally intolerant of even the most congenial efforts at correction, let alone dissent.

Man, can I just say it sometimes feels like I am playing a completely different game than some of the people I communicate with in this community. I mean, I get the young DM having trouble at the table because they haven't honed the craft or the oddball player at the table causing friction. We have probably all seen those at some point in our gaming life.

But, when I see debates as in depth as most on this board, about playstyles, races, ASI's, DM's control, etc. it boggles my mind. I can say, in general, it seems like most people come to quick conclusions regarding specific rules - like what a polymorph can and can't do. Those questions seem to get resolved rather quickly. Yet, things like this... I have never seen a table even dream of debating a quarter of this stuff. We just sit down and play.

Just my 2 copper because I find it, at times, fascinating.
It's a diverse community. I find a lot of the people who stick around in it have gotten lucky-ish and had very few Really Bad DMs, while those who bounced out often did not get so lucky. Most of the experienced players in my group (and even one of the newbies) for instance, had bounced off tabletop roleplaying games because of DM poor behavior, with the vast majority being excessively strict or inflexible. (The newbie had been in only one previous game, the one with the doormat DM who DID let a player completely control things to such an extent that it made my friend miserable. That's what gave me the kick in the butt to start my campaign, with about two and a half years of weekly sessions if you cut our the occasional breaks.)

Really? You find this trope tiresome.
If it was dwarves and gnomes bickering over mining rights would it suddenly be fresh and not tired?
I am genuinely curious, in part, because I have never understood this notion of tired tropes. My reasoning is, if that road is taken then everything, and I do mean everything, is a tired trope. The road of fiction is well travelled. There are new ideas, plot lines, etc. They are all recycled, and this includes D&D.
So I am asking with sincerity, does the gnome-dwarf suddenly make the two races having clashing views tolerable?
I mean, wouldn't your logic here mean that the existence of any cliché phrase means ALL phrases are cliché, since truly novel phrases are extremely rare? That the existence of one hackneyed plot means all plots are hackneyed, since stories depend on relatable characters and conflicts rather than the truly never-before-seen? That the existence of one trite well-wishing means all such sentiments are trite, since you can be sure any given line has been said in one form or another since time immemorial?
 

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It's a diverse community. I find a lot of the people who stick around in it have gotten lucky-ish and had very few Really Bad DMs, while those who bounced out often did not get so lucky. Most of the experienced players in my group (and even one of the newbies) for instance, had bounced off tabletop roleplaying games because of DM poor behavior, with the vast majority being excessively strict or inflexible. (The newbie had been in only one previous game, the one with the doormat DM who DID let a player completely control things to such an extent that it made my friend miserable. That's what gave me the kick in the butt to start my campaign, with about two and a half years of weekly sessions if you cut our the occasional breaks.)
I can't speak for anyone else, but I've had horrible DMs as well. It's also part of why I started DMing again after a long break. Maybe it's just that I started with DMs that were just as clueless as I was? But truly bad DMs are fairly rare in my experience.

In any case, I don't think anyone denies there are bad DMs. It's unfortunate, but it happens. About all we can do is try to give advice and when we can teach the next generation the best we can.
 

I have, both in person and from friend's reports. Unfortunately, a lot of the time, these DMs do not even realize they are being stifling. They see it as being "fair," or "realistic"/"historical"/"grounded"/etc., or preventing players from "controlling" the game. That last one is part of why the examples for other threads about "well why don't you just declare 'we win' then??" hit me so hard. That is quite literally logic I have seen used to squelch player creativity.
That is a shame and I am sorry you have had to deal with that. Maybe it just really boils down to how one views creativity.
Certainly. I would however argue that the power differential between ordinary players and literally world-defining DMs means the latter has a lot more to proverbially "see past," as it were.
Agreed.
Sadly, I've dealt with that kind of thinking IRL, too. I once got threatened with disciplinary action by a teacher at my high school for daring to challenge her to point out the fact that the City of Troy actually existed. She was adamant that Troy was purely a myth...despite the thing that prompted me to mention it being a poster IN THAT CLASSROOM talking about the Troy dig site. I decided the battle wasn't worth fighting and relented, but it really stuck with me as an incredibly disquieting demonstration of how "authority figures" can be simply dead wrong and totally intolerant of even the most congenial efforts at correction, let alone dissent.
That is disheartening to say the least. Most authority figures, especially teachers that I know (I know many), would actually want to know the real answer. It may not make them alter the assignment (like you have to research an ancient city that once was), and may not make them alter their list, but that's more for grading purposes. My guess is most of them would add it to the list for next time once they have the proper information and can spend time weaving it into the lesson.
That is a shame it left such an indelible mark on you. Because in the end, it literally is nothing. A speck on your learning life, and to let it have such a hold on how you perceive things, such as authority figures, is... well there is no other word that I can think of other than disheartening. Sorry it happened to you.
It's a diverse community. I find a lot of the people who stick around in it have gotten lucky-ish and had very few Really Bad DMs, while those who bounced out often did not get so lucky. Most of the experienced players in my group (and even one of the newbies) for instance, had bounced off tabletop roleplaying games because of DM poor behavior, with the vast majority being excessively strict or inflexible. (The newbie had been in only one previous game, the one with the doormat DM who DID let a player completely control things to such an extent that it made my friend miserable. That's what gave me the kick in the butt to start my campaign, with about two and a half years of weekly sessions if you cut our the occasional breaks.)
I can't speak for others, but this is where I just feel fortunate. My friend and I left one campaign in my entire 30 years playing. And we were young (19) and didn't like him throwing sci-fi in the mix. (Silly when I look at it now.) It wasn't a falling out though, just a series of excuses of being too busy to play.
Every place: Alaska, California, Illinois, Virginia, Texas, Florida; every private table, which includes an average of two per state; and every convention: GenCon, OrcCon, Gamex, GaryCon, SoCal Slam, one in Seattle I can't think of, etc. have been nothing but great people. (Well, there was one DM at GenCon that insisted he played with Gygax, and then proceeded to run the worst D&D game I have ever played. But, I can't imagine I wouldn't just walk out of his campaign after one session, or insist on being DM.) Heck, even my gaming store experiences have been pretty good - although those seem to be the most hit or miss for me.
Like I said, I am just incredibly lucky and feel even more fortunate to have had the groups I have had. It makes me want to thank them each time I think of playing.
I mean, wouldn't your logic here mean that the existence of any cliché phrase means ALL phrases are cliché, since truly novel phrases are extremely rare? That the existence of one hackneyed plot means all plots are hackneyed, since stories depend on relatable characters and conflicts rather than the truly never-before-seen? That the existence of one trite well-wishing means all such sentiments are trite, since you can be sure any given line has been said in one form or another since time immemorial?
I wouldn't compare a single phrase like: "A thief in the night," to an entire story. That is my point. There is so much more an elven community not getting along with a dwarven community than saying elves and dwarves don't get along. That is what I don't understand. So when someone sees a trope like that, and says - ugh, why? You have no idea the belly of the story that lies underneath.
My point is there shouldn't be an ugh. It should be, I wonder what makes this one different. And even when there is no difference (for a game like D&D), there is still all the other stuff going on: friendships, laughter, roleplaying, exploration, combat, spells, etc. And the characters are different. They are the key drivers in the story. So why ugh because two races have the same style of relationship that they have had for 50 years.
I am being sincere, I don't get it. I feel like it is the same people that say: I refuse to watch this movie because I have seen many like it before. OR I refuse to read this book because it seems a lot like this other book I already read. Surely there are nuances that are different, and part of the fun is identifying and exploring them.
 

No. But if you feel like actually engaging with what I said, rather than pretending like a rather mildly-worded paragraph is irrational One True Wayist screeching, I'm sure we could have an actual conversation. If not, that's disappointing but I'll live.
Ya I dont think I can actually have a conversation with the 'Players" side. I'm a player 95%+ of the time a player and prefer it that way and I dont agree with 99% of the "players" side of this discourse. So I'll just go back to reading and not involving myself directly.
 

I have never seen a DM do anything than bend over backwards. (Five different states, dozens of campaigns, nine different DMs, etc. That does not include the high school students I watch.) I know my experience is anecdotal and does not trump anyone else's. I am just stating what I have never seen a DM do this. (I would never really count conventions since they seem to be controlled experiments of one shots more than anything.)

And seeing past your own creations obviously, as you stated, goes both ways. The player needs to see beyond their character to other characters and to the overall game.

I completely agree with this. Most DMs I've met are incredibly supportive, and the road goes both ways. Players do have to keep in mind the impact of fun at the table too. Playing the Joker might be fun for you, but if it is making things less fun for the entire table, you may need to rethink your idea.
 

Really? You find this trope tiresome.
If it was dwarves and gnomes bickering over mining rights would it suddenly be fresh and not tired?
I am genuinely curious, in part, because I have never understood this notion of tired tropes. My reasoning is, if that road is taken then everything, and I do mean everything, is a tired trope. The road of fiction is well travelled. There are no new ideas, plot lines, etc. They are all recycled, and this includes D&D.
So I am asking with sincerity, does the gnome-dwarf suddenly make the two races having clashing views tolerable?

I think it would be less tired, because it would be grounded in something we can easily conceptualize and understand. Heck, even agree with.

But the Dwarf-Elf thing seems... very arbitrary a lot of the time. Elves don't like dwarves because... They work too hard? They are too serious? They are too stubborn? Dwarves don't like Elves because... they are too haughty? They are too flighty? They party differently? These are all explanations I've seen put forth in various media but they always seem... incomplete.


Sure on an individual level, I can see finding someone too stubborn to really get along with, but judging an entire culture of people that way? It doesn't jive.

And the thing is... a lot of these traits cut both ways. Dwarves may be famously stubborn, but how many tales of elven kings or lords involve them stubbornly keeping their borders closed? Dwarves are tireless workers, but Elves will also work ceaseless for centuries to master a single skill. Dwarves are too dour and serious? The "look down my nose at you" stuffy character is almost always a high elf, the one that stands on ceremony like a throne.

They are almost more similiar than they are truly different, which sure, that can be an amusing source of friction, but it has been a thing for decades, and it is just... not interesting.
 

And the thing is... a lot of these traits cut both ways. Dwarves may be famously stubborn, but how many tales of elven kings or lords involve them stubbornly keeping their borders closed? Dwarves are tireless workers, but Elves will also work ceaseless for centuries to master a single skill. Dwarves are too dour and serious? The "look down my nose at you" stuffy character is almost always a high elf, the one that stands on ceremony like a throne.

They are almost more similiar than they are truly different, which sure, that can be an amusing source of friction, but it has been a thing for decades, and it is just... not interesting.
This touches on an issue I have with Elven culture (and individual elves) as commonly portrayed: for a race that supposedly has a chaotic bent, they really seem very lawful and traditional most of the time.

Often, elves are most characterized by their complacency, lack open-mindedness, and adherence to elven traditions, which are negative stereotypes associated with lawful alignments, not chaotic ones.
 

This touches on an issue I have with Elven culture (and individual elves) as commonly portrayed: for a race that supposedly has a chaotic bent, they really seem very lawful and traditional most of the time.

Often, elves are most characterized by their complacency, lack open-mindedness, and adherence to elven traditions, which are negative stereotypes associated with lawful alignments, not chaotic ones.

The way I look at it is that elves live for a long time. So what seems to be constant and never changing to humans is relatively rapid change for the elves.

Of course I also have my elves be more chaotic than many representations. Different elves may be "king" or "queen" but it just kind of changes at a whim. In elven the truer meaning of the name is basically "the person who happens to be in charge right now".
 

I think it would be less tired, because it would be grounded in something we can easily conceptualize and understand. Heck, even agree with.

But the Dwarf-Elf thing seems... very arbitrary a lot of the time. Elves don't like dwarves because... They work too hard? They are too serious? They are too stubborn? Dwarves don't like Elves because... they are too haughty? They are too flighty? They party differently? These are all explanations I've seen put forth in various media but they always seem... incomplete.
Nothing arbitrary about it. The reason for it is Tolkien and his dwarf/elf enmity. It carried over to the earlier editions and is now a sacred cow.
 

This touches on an issue I have with Elven culture (and individual elves) as commonly portrayed: for a race that supposedly has a chaotic bent, they really seem very lawful and traditional most of the time.

Often, elves are most characterized by their complacency, lack open-mindedness, and adherence to elven traditions, which are negative stereotypes associated with lawful alignments, not chaotic ones.
Yeah. I've never seen the elven chaotic thing that was pushed.

The core traditional race are all lawful and stuck on the rules and ideals they've placed on themselves.

I've always like the Warhammer over-exaggeration of it. The Elves revere their own old rules so much they still use bows in a world of gunpowder. The Dwarves know how to make swords but all sword designs are on step 10 of 112 to be approved on any dwarven army and every dwarf smith must apply separately.

Nothing arbitrary about it. The reason for it is Tolkien and his dwarf/elf enmity. It carried over to the earlier editions and is now a sacred cow.
It's also used as an excuse why the old races are falling and not in control of everything. The elves and dwarves have to be at odds so that they ae never strong enough to expland their borders with all their racial enemies.

Many Sword and Sorcery, High Fantasy, or Dark Fantasy versions of D&D use the dwarf/elf emmity to keep them weak.
 

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