That is a shame and I am sorry you have had to deal with that. Maybe it just really boils down to how one views creativity.
Could be, not sure. My theory is, it comes from
That is disheartening to say the least. Most authority figures, especially teachers that I know (I know many), would actually want to know the real answer. <snip> That is a shame it left such an indelible mark on you.
I mean, it didn't really shape my opinion of
teachers. I'd say 90% of my student/teacher relationships have been thoroughly positive. It just stuck out as such an incredibly weird behavior. I never had any actual classes with that teacher, even. I was only in that classroom for outreach purposes (pitching Speech & Debate team) between classes, so it wasn't even like I could be seen as challenging her "in public" so to speak. But it did show me that sometimes, even people who
should be open to knowledge and truth...just aren't. Even if they're rare, it's important to think about their impact.
Like I said, I am just incredibly lucky and feel even more fortunate to have had the groups I have had. It makes me want to thank them each time I think of playing.
I'd say it's less "incredible" luck and more just good luck, but I'm glad you've had such a good run. I find, like with most semi-insular communities, "gamer" tends to result in one of two attitudes. Either there's an inherent tendency to trust and support, because "we're in this together" so to speak; or there's an inherent
distrust, because "how do I know you're
safe?" The majority tend to fall into the first group, but a sizable minority make up the second--and, unfortunately, I find the latter is slightly more driven to seek the DM role, because then they know things will be done (as they see it) "right."
My point is there shouldn't be an ugh. It should be, I wonder what makes this one different.
Well, if you've seen the same plotline done a hundred times, and all but the first have been done poorly, indeed a general trend of each being more poorly-written than the last, I can see fatigue setting in. Tolkien gave a clear reason for the unease between dwarves and elves in his cosmology....and also prominently featured a dwarf sorta-prince who thought Galadriel was the most beautiful woman on (Middle-)Earth and whose
mutual best friend was an elf. A lot--and I really do mean a LOT--of later works never bother to give an explanation. They JUST assert "dwarves and elves dislike each other" and explain nothing.
It's the Planet of Hats problem, just in microcosm form. We don't have to do the balls-to-the-wall worldbuilding that Tolkien did, but even for a lot of well-loved, famous fantasy literature, they just don't do
any of that stuff. They rely on cliches and dead-horse tropes. Consider
The Belgariad or the
Inheritance Cycle. The problem isn't even restricted to fantasy; consider comic books. The 90s Dark Age of Comics happened in the wake of bold, nuanced works like
Watchmen and
The Dark Knight Returns that prominently featured dark themes but weren't solely ABOUT being super ultra dark. They then spawned an enormous wave of entirely plastic, hollow imitations that pumped the GRIMDARK to 11 without
justifying it, and (more importantly) without showing that this is a
mistake that powerful-yet-disconnected-from-humanity figures are prone to experiencing.
So frame it in those terms: If you see a new, black-trenchcoat-clad, blood-dripping-down-his-sword "dark and troubled" super-so-called-"hero" with a name like "Youngblood" or "Darktalon" or "Slayter" etc., who "doesn't play by the rules" and all that...are you honestly going to say that 100% of the time you'll excitedly say, "Ooh, I wonder what they've done to make this concept actually work?" Because I'm going to be very surprised if you don't have at least a
little reaction of "oh God, another one of THESE?"
If I've seen a stereotypical story done a dozen times without justification,
I need more than just the statement that it exists for me to get on board. Maybe dwarves are leading the industrial revolution (a la
Zeitgeist) while elves remain linked to the fey-lords, and the animosity is mostly due to machines driving the fey crazy. Maybe the Wyldking Arawn made an ancient pact with the Dwarf-Queen Brinhildr, but the dwarves feel they broke it when the Wyld drifted away from the mortal world for a couple millennia while the eladrin believe they upheld their end by placing an enchantment that would last until they returned. I can come up with more examples, I'm sure. The point isn't that the cliche CAN'T be explained, it's that
because this is such an
often poorly-used trope, I don't feel bad rolling my eyes if the DM drops it on us with no further explanation.
Surely there are nuances that are different, and part of the fun is identifying and exploring them.
That's the problem. All too often, there
aren't nuances. It's just an author (or, in this case, DM) riding on Tolkien's coattails.