D&D 5E Does the Artificer Suck?

I think the omission of the word “different” in the description makes it clear that their intent was for you to be able to take it multiple times for the same item, but 1 Pipe of Haunting at level 6 is super strong either way 😀
I... Hrrm... I certainly don't see anything that prevents you from taking the same item multiple times. It explicitly says you can take that Replicate Magic Item multiple times, and there is no restriction against being able to pick the same item. I've never run it that way at my table, but I don't see anything that stops it from working like that.
 
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And your bard can make the bomb, and the bag of holding?
Yes. Creating items is something everyone can do, provided your DM allows magic items in the first place, and you pass the necessary skill checks. Artificer certainly gets props for being able to create a Bag of Holding at 2nd Level, though. That's pretty impressive.
 



And your bard can make the bomb, and the bag of holding?
I need to look at the infusion list. Can the artificer make a portable hole?

You could send a homunculus into the dragon with a bag of holding AND a portable hole that you infused, put them inside each other in the dragon's stomach, and not lose any permanent magic items after making a tear in space.
 



Not usually, no.

And certainly not at the point in the adventure when they suddenly discover they need it.
That's completely fair. Certain DM styles, such as having more or less short rests, can make a huge difference on how a class performs. Artificer is excellent for fast swaps on a relatively short timeline, making them good in low downtime campaigns. Flexibility is one of their strengths. Campaigns with more downtime will probably make some of the Artificer abilities less clutch (but he can still use that downtime to do his own things).
 

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