Hohige
Explorer
Have you already forgotten it's 6 v. 1? The wizard and his five friends?
No matter. It's clear what you want. You want a sorcerer with effectively unlimited time to prepare, going up against a wizard with no forewarning. What happens then is simple: The wizard dies.
Three or four days later, the sorcerer dies, somewhat more permanently.
You persist in trying to play checkers on the Go board.
I stated that in a real campaign, it is much easier for the Sorcerer to have 6x1 than the Wizard to have 6x1. You did not understand? He has already lost the battle, not following the original rule. In a real social encounter battle, the Wizard doesn't stand a chance against Bastion's manipulation.