D&D 5E 20th level Sorcerer vs the world

Um... so I may have missed something, but based on that information the Wizard can just walk away.

If you are actually blocking their path then they can still dispel the Private Sanctum and bamf out.

You might want to elaborate what actually makes this a "prison" rather than just a spooky room (or rather a room that would be spooky if they weren't familiar with the Private Sanctum spell).
It can also be used to criminalize Wizards. The Sorcerer kills innonents there with Impunity.
Private Sanctum is a Wizard Spell, The Bastion defeats Enemies and criminalize Wizards.

It needs an action to dispel. It can be counterspelled. Also, The Wizard is surprised.

Now Its dead.
 
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I guess the wizard would have to use an action to dispel it then.

I'm not getting the problem here.
Problem 1).
You can't teleport
Problem 2)
You are surprised
Problem 3)
The Sorcerer is casting Shocking Grasp + Quicken Polymorph to turn you into a Chicken.
Problem 3) Your Simulacrum is gone.
 

The Bastion's Silent death prison.

Unbeatiable Stealth, The Bastion casts Subtle Private Sanctum. Blocking Teleportation, Vision, Divination Spells.

• The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. (You will alone)

• Sound can't pass through the barrier at the edge of the warded area. (Your scream won't help")

• Sensors created by Divination Spells can't appear inside the protected area or pass through the barrier at its perimeter. (You will be alone.)

• Nothing can Teleport into or out of the warded area. (You cannot teleport)

Planar Travel is blocked within the warded area.
(You cannot teleport)

And we're back to trying to guess what you are doing. Since the spell doesn't seem to be among the known spell and Private Sanctum takes 10 minutes to cast, I suppose we must guess that Lazy is Wishing for it? Right? So he's casting that on the next round (since he already cast Subtle Dispel on the preceding round. So, since he didn't do anything when the Wizard cast his spell, sometimes it will have been something not useful, but sometimes (when facing a high-level wizard...) it could be Teleport or Planeshift... so when on the next round Lazy gets to casting his Private Sanctum, he'll already be far away.

After Dispeling the Simulacrum, the Bastion finish casting Private Sanctum, Imprisoning his victim. Forever.

Now, our friend Wizard is having some problems.

Except if he's already far away, having taken the rational step of moving away when surrounded by an unknown number of unknown opponents with magical capabilities. He didn't wait for your to cast another spell. If really he had, for some reason, cast another spell after your Subtle Dispel, he'd be inside the Private Sanctum... he'd really realize he'd need to move away, wouldn't he? He could still cast Demiplane depending on his DM's interpretation of what consists of planar travel (demiplane not being a plane, it's left the individual cosmogony of the world). Maybe his last round spell was a lowly Haste and not some strategic moving capability and he could just Move and take two Dash action to run 180 ft away. The is a strong possibility your own Private Sanctum is now obscuring view between you and the fledgling Wizard.... What do you do? [So far, most high level Wizards will have escaped...]

Problem 1).
You can't teleport
Problem 2)
You are surprised

Nobody can be surprised without DM fiat. Even if it was, the surprise would have prevented action when you cast Dispel, not on the subsquent rounds.

Problem 3)
The Sorcerer is casting Shocking Grasp + Quicken Polymorph to turn you into a Chicken.
Problem 3) Your Simulacrum is gone.

You have trouble counting up to three? I understand why you'd want to ban the use of magic item, probably a bad experience handling the Holy Handgrenade of Antioch?

Shocking Grasp has a range of Touch (you could Distant it to extend range to 30 ft) and Polymorph is 60 ft, potentially extended to 120. The Hasted wizard is 180-300 ft away depending on how far you were when you cast Dispel.

On his round, the Hasted Wizard Dashes twice and Move, to get in a 360-480 ft range, unless he's high level enough to teleport away, since he'd be outside of the Private Sanctum range. You're near to, well, let a Wizard whose only spell cast was Haste (3rd level) escape.

It makes a great theme for an evil boss. As a monster he will be defeated by an appropriate party. Unless the Dm want to play it with your attitude, it will create hours of debate on ruling at the table just like in this thread. Players will try to argue, then will start joking and finally they will leave.
It makes a bad character in a party, unless in a setup where everybody try to screw each other from the start. But usually it produce poor gaming.

You're right (about being a good evil boss). In fact if the PCs in my campaign reach high-level, I'd like to make them face a "bad PR campaign" led a villain, because at endgame it's too easy to deal with "usual" problem (the ones with HP).
 
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I guess the wizard would have to use an action to dispel it then.

I'm not getting the problem here.
Assuming of course that our wizard friend is stationary for 10 minutes after their simulacrum is dispelled, and that there are no visible indicators of the spell. And that they don't just to decide to carpet bomb the area inside and directly around the sanctum with high level aoe spells, illusions, cc, etc.
 

And we're back to trying to guess what you are doing. Since the spell doesn't seem to be among the known spell and Private Sanctum takes 10 minutes to cast, I suppose we must guess that Lazy is Wishing for it? Right? So he's casting that on the next round (since he already cast Subtle Dispel on the preceding round. So, since he didn't do anything when the Wizard cast his spell, sometimes it will have been something not useful, but sometimes (when facing a high-level wizard...) it could be Teleport or Planeshift... so when on the next round Lazy gets to casting his Private Sanctum, he'll already be far away.



Except if he's already far away, having taken the rational step of moving away when surrounded by an unknown number of unknown opponents with magical capabilities. He didn't wait for your to cast another spell. If really he had, for some reason, cast another spell after your Subtle Dispel, he'd be inside the Private Sanctum... he'd really realize he'd need to move away, wouldn't he? He could still cast Demiplane depending on his DM's interpretation of what consists of planar travel (demiplane not being a plane, it's left the individual cosmogony of the world). Maybe his last round spell was a lowly Haste and not some strategic moving capability and he could just Move and take two Dash action to run 180 ft away. The is a strong possibility your own Private Sanctum is now obscuring view between you and the fledgling Wizard.... What do you do? [So far, most high level Wizards will have escaped...]




You're right (about being a good evil boss). In fact if the PCs in my campaign reach high-level, I'd like to make them face a "bad PR campaign" led a villain, because at endgame it's too easy to deal with "usual" problem (the ones with HP).
Why waste Wish?
If you are stealthy casting.
"Planar travel is blocked within the warded area."
Demiplane is useless.

1 turn casting Dispel that can be counterspelled. Now the Sorcerer and his Simulacrum Polymorph you into a Mighty Chicken.
 

Assuming of course that our wizard friend is stationary for 10 minutes after their simulacrum is dispelled, and that there are no visible indicators of the spell. And that they don't just to decide to carpet bomb the area inside the sanctum with high level aoe spells, illusions, cc, etc.
The Sorcerer doesn't need be stationary 10 minutes, the Sorcerer can expend his action each turn, but It can move and bonus action normally.

Distant Shocking Grasp + Quicken Polymorph is a death sensence to be a Chicken Statue.
 
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If you guarantee your assassination not seen. The Wizard is surprised, Just Subtle Polymorph and Subtle Dispel his Simulacrum. Its over.
 


And we're back to trying to guess what you are doing. Since the spell doesn't seem to be among the known spell and Private Sanctum takes 10 minutes to cast, I suppose we must guess that Lazy is Wishing for it? Right? So he's casting that on the next round (since he already cast Subtle Dispel on the preceding round. So, since he didn't do anything when the Wizard cast his spell, sometimes it will have been something not useful, but sometimes (when facing a high-level wizard...) it could be Teleport or Planeshift... so when on the next round Lazy gets to casting his Private Sanctum, he'll already be far away.



Except if he's already far away, having taken the rational step of moving away when surrounded by an unknown number of unknown opponents with magical capabilities. He didn't wait for your to cast another spell. If really he had, for some reason, cast another spell after your Subtle Dispel, he'd be inside the Private Sanctum... he'd really realize he'd need to move away, wouldn't he? He could still cast Demiplane depending on his DM's interpretation of what consists of planar travel (demiplane not being a plane, it's left the individual cosmogony of the world). Maybe his last round spell was a lowly Haste and not some strategic moving capability and he could just Move and take two Dash action to run 180 ft away. The is a strong possibility your own Private Sanctum is now obscuring view between you and the fledgling Wizard.... What do you do? [So far, most high level Wizards will have escaped...]



Nobody can be surprised without DM fiat. Even if it was, the surprise would have prevented action when you cast Dispel, not on the subsquent rounds.



You have trouble counting up to three? I understand why you'd want to ban the use of magic item, probably a bad experience handling the Holy Handgrenade of Antioch?

Shocking Grasp has a range of Touch (you could Distant it to extend range to 30 ft) and Polymorph is 60 ft, potentially extended to 120. The Hasted wizard is 180-300 ft away depending on how far you were when you cast Dispel.

On his round, the Hasted Wizard Dashes twice and Move, to get in a 360-480 ft range, unless he's high level enough to teleport away, since he'd be outside of the Private Sanctum range. You're near to, well, let a Wizard whose only spell cast was Haste (3rd level) escape.



You're right (about being a good evil boss). In fact if the PCs in my campaign reach high-level, I'd like to make them face a "bad PR campaign" led a villain, because at endgame it's too easy to deal with "usual" problem (the ones with HP).


"Shocking Grasp has a range of Touch (you could Distant it to extend range to 30 ft) and Polymorph is 60 ft, potentially extended to 120. The Hasted wizard is 180-300 ft away depending on how far you were when you cast Dispel.

On his round, the Hasted Wizard Dashes twice and Move, to get in a 360-480 ft range, unless he's high level enough to teleport away, since he'd be outside of the Private Sanctum range. You're near to, well, let a Wizard whose only spell cast was Haste (3rd level) escape."


When the Sorcerer attack you with Shocking Grasp + Quicken Polymorph is generally a death sentense here.
Also, Haste? It's counterspelled.
 

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