Ovinomancer
No flips for you!
I have a simpler win:
Rogue 20, CHA 20 (other stats unimportant).
Skills: disguise kit, persuasion
Expertise: disguise kit, persuasion
Feats: actor, if you really want.
Subclass: arcane trickster.
The Win:
Rogue keeps illusion of looking like a famous wizard up, wearing red robes. In addition, uses disguise to look like same famous wizard, but with blue robes. Walks along roads between Candlekeep and Foggy Bottom, rather carelessly, and waits to be attacked.
Since the Lazy One cannot tell this isn't a famous wizard, they enact their sneaky attack plan, and dispel from hiding, which I absolutely cannot detect, except for the fact my robes change from red to blue. At this point, initiative is rolled, because I've detected a hostile action! I still have no idea where the Lazy One is, but that's okay, they're within earshot if they're dispelling! The rogue immediately begins using Persuasion at the top of their lungs to convince the Lazy One to give themselves up. Using Stroke of Luck, if needed, to set the roll to 20, so achieving a 37 DC for the Lazy One, who has no effective defense. Given how the OP states that social skills work, this is an instant win, the Lazy One is convinced to surrender.
Victory, according to the current rules of this Calvinball game! And nary a spell cast in offense!
Rogue 20, CHA 20 (other stats unimportant).
Skills: disguise kit, persuasion
Expertise: disguise kit, persuasion
Feats: actor, if you really want.
Subclass: arcane trickster.
The Win:
Rogue keeps illusion of looking like a famous wizard up, wearing red robes. In addition, uses disguise to look like same famous wizard, but with blue robes. Walks along roads between Candlekeep and Foggy Bottom, rather carelessly, and waits to be attacked.
Since the Lazy One cannot tell this isn't a famous wizard, they enact their sneaky attack plan, and dispel from hiding, which I absolutely cannot detect, except for the fact my robes change from red to blue. At this point, initiative is rolled, because I've detected a hostile action! I still have no idea where the Lazy One is, but that's okay, they're within earshot if they're dispelling! The rogue immediately begins using Persuasion at the top of their lungs to convince the Lazy One to give themselves up. Using Stroke of Luck, if needed, to set the roll to 20, so achieving a 37 DC for the Lazy One, who has no effective defense. Given how the OP states that social skills work, this is an instant win, the Lazy One is convinced to surrender.
Victory, according to the current rules of this Calvinball game! And nary a spell cast in offense!