Earth2Carnifex
Adventurer
There is no second for this motion, the motion is tabled. Please proceed Mr @GalandrisIs there a second for for the motion of Rock falls?
There is no second for this motion, the motion is tabled. Please proceed Mr @GalandrisIs there a second for for the motion of Rock falls?
I think it's fair enough (at least as far as this whole having a second character for the one on one fight goes). I just want a retraction of the longbow use being "obvious" given that it requires a rarely chosen feat to be possible.That's suspiciously convenient.
That's fair. The Quantum Sorcerer (along with Quantum Companions) is ... vaguely exasperating.I think it's fair enough (at least as far as this whole having a second character for the one on one fight goes). I just want a retraction of the longbow use being "obvious" given that it requires a rarely chosen feat to be possible.
Apparently I fail to see whatever triggered my combat senses, but I'm deeply suspicious. (I presume you can see the 2d20, for rolling with advantage.)
So ... The inclination is to teleport home.
It's clear there are failures to completely grok what's been going on.
The Assassin was searching for magical traps around the outside of the Sanctum Complex. The Simulacra were inside the Sanctum Complex, and they haven't had a turn yet (though I suppose they weren't sur
So to sum it up, at the end of round 1.
ON THE ROAD
The Wizard is in the air, 300 ft up.
The Sorcerer is on the ground. The distance between them is 323 ft.
IN THE SANCTUM
The Simulacrum has lost 39 HP.
The Assassin is no longer hidden, having taken an attack action.
It's round 2, initiative count 2.
Prabe, what are you doing on the road, and what are your sim amry doing with the assassin invading the sanctum leagues away?
I guess your description of the action is correct.
There are only the two Sims, since I'm not building for total abusive cheese (unlike the sorcerer). If the Assassin is no longer hidden, though, and right outside the Sanctum Complex, it should be possible for one of the Sims to move to within 60' of him and upcast Dispel Magic at 7th level and make the Assassin go away. If that's not possible, the Sims will continue to bustle about inside the Sanctum Complex.So to sum it up, at the end of round 1.
ON THE ROAD
The Wizard is in the air, 300 ft up.
The Sorcerer is on the ground. The distance between them is 323 ft.
IN THE SANCTUM
The Simulacrum has lost 39 HP.
The Assassin is no longer hidden, having taken an attack action.
It's round 2, initiative count 2.
Prabe, what are you doing on the road, and what are your sim amry doing with the assassin invading the sanctum leagues away?
You persist in misunderstanding the situation, as well as the rules of the game.The assassin attacks The Wizard, not his Simulacrum.
With Purple Worm Poison, as bonus action, he hiddes again.
No The Wizard isnt 300ft on Air.
The assassin attacks The Wizard, not his Simulacrum.
With Purple Worm Poison, as bonus action, he hiddes again.
No The Wizard isnt 300ft on Air.