(OOC) Scourge of Daggerford (Full)


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FitzTheRuke

Legend
How would the Orcs have gained ground on us?
Because they generally rolled higher Athletics than you did while doing overland (and not combat-grid) movement. (They are in a hurry to get into position before the assault begins on the other side). In addition, Tommi was eventually spotted, and they gave chase. It's true that both Tommi and Escella can move as quickly as an Orc, (who also has a bonus action move while chasing/charging enemies). Escella can move even faster with expeditous retreat, but I didn't think she'd want to leave Tommi in the dust, at least until they were closer to the manor house.
 

FitzTheRuke

Legend
I take their proximity a consequence of Tommi's bad scouting rolls.
Yes, that's it exactly. Nothing fatal, it just effected how the story moved forward. Higher rolls and you would have gotten back with more time to plan. It's just a simple (and fun for me at least) way of moving the story forward unpredictably and (relatively) quickly here in PBP.
 

FitzTheRuke

Legend
I added a post for Vairar, Dandin, and Lionel to have bows if they wish. I'm going to roll the round soon so if @Prickly Pear has a move for Lionel, you should take it, otherwise I'll assume that he just gets ready (still pretty far to fire a shortbow anyway). @Neurotic can roll some attacks for the elves, too.
 



Do we want to do a few rounds of attacks like this before the raiders reach the walls? It will take forever to do it round by round. Especially when all we are doing round to round is attack actions and no movement actions. Just declare what you are aiming for and do a list of attacks. Fitz can them narrate the rounds and we don't waste weeks on these first rounds of the fight.

Escella will be concentrating on hitting the ogres first.

Eldritch Blast 2/r: 1D20+8 = [16]+8 = 24
1D10+3 = [8]+3 = 11
1D20+8 = [18]+8 = 26
1D10+3 = [2]+3 = 5

2 hits, 16 dmg

1D20+8 = [12]+8 = 20
1D10+3 = [8]+3 = 11
1D20+8 = [10]+8 = 18
1D10+3 = [3]+3 = 6

2 hits, 17 dmg

1D20+8 = [1]+8 = 9
1D10+3 = [5]+3 = 8
1D20+8 = [6]+8 = 14
1D10+3 = [7]+3 = 10

1 hit, 10 dmg


Total dmg 43, softened him up at least.

(If you don't like this idea, ignore these rolls. :) )
 


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