D&D 5E Players Killing Players for stupid reason


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Lanefan

Victoria Rules
Cardinal Rule #1: Thou shalt not kill another player's character.

Cardinal Rule #2: Gods do not interfere in the game.

Cardinal Rule #3: If rule #1 is about to be broken, rule #2 is waived.
I like this - if I-as-PC am about to kill another PC I can relax, knowing full well my deity's about to show up and do it for me! Beauty! :)

Lan-"not that one, Goddess, THAT one!"-efan
 

Hereticus

First Post
Ha!

The only time I participated in a group player-character kill was when a player moved (pre-internet days), and it was like ants swarming his body and keep for magic items and treasure.
 

BigVanVader

First Post
Everyone is interpreting this as a budding PvP. But was it really? I've been in several scenarios where a new character is introduced to the party midstream and gets a weapon pointed at him until we roleplay out how that new guy establishes who he is and why he's there. In none of these were the other players ACTUALLY going to attack the new character. They were roleplaying wariness on the part of their characters with the implicit understanding we're acting out a scene that needs to end in the new guy joining the group.

I guess I'd need to know if the player in question was actually going to shoot at the new guy (which may or may not be unacceptable depending on the gaming group), or if he was roleplaying in a way that seemed consistent with how villainous characters meet and negotiate alliances with one another. Pointing a crossbow and firing it are not the same thing.

A bit of clarification: The two players are 'friends' in that they hang out and share the same religion, but they also like to bicker and play 'king of the mole hill' a lot. The one pointing the crossbow was basically using his character's ignorance of these new guys, as an excuse to perform the lamest, softest kind of bullying I've ever seen in my life. Unfortunately, we knew it would work since the other player is a total willow.

To give you more context, the 'new player'(to that particular campaign) was playing some generic hooded ranger. One of the other new players, was playing a seven foot tall barbarian with little voodoo dolls hanging from his dreadlocks, and crazy eyes staring around at everyone. So of course, the crossbow gets aimed at the guy who would take something lame like that personal, and not the giant hulking chaotic evil murder machine.

Makes sense, right?
 



Wednesday Boy

The Nerd WhoFell to Earth
I love Straczynski. I was recently thinking it's time to watch B5 again from the start. Also, I'm not too up on his comics, but I have been reading Ten Grand, which is a very nice take on a John Constantine-like character.

I really enjoyed his comics Rising Stars, Supreme Power, and Bullet Points.
 

Tiefling Works

Villager
Even though this conversation is 6 years old, I am still going to speak my opinion.

If a player wants to kill someone, then they need a valid reason. This reason must be In-game. It could be that they killed someone they loved, or stole from them. In a campaign I'm playing, I am Lawful Evil and made an agreement with a Lawful Good player not to kill each over.
 

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