D&D 5E 20th level Sorcerer vs the world

You've never actually played a game of D&D, have you? This is not at all how ambushes by hidden attackers go down.
It's vanishingly rare at my table, too, but that's because both parties I'm DMing for ended up with weapons of warning (randomly generated both times), and the one party has a rogue with a passive perception of ~30 at this point. I've given up on surprising parties.
 

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You're the one attempting to make things difficult, by refusing to accept that the rules say what they say and work as they work. Which is ... plausible, if you want to houserule things, but you don't get to bring your houserules to this and expect everyone else to be OK with them. I'm sure most of the posters in the thread are DMs, and I'm sure they have houserules (I do), but I don't think I've seen anyone other than you attempt to bring those houserules into this thread.
Ahahahah, right let's go. Let's suppose that I'm wrong.
Initiative.
You win.
You DM: "You see nothing, you feel nothing, nothing happens to you. What are you going to do?"

:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
 


It's vanishingly rare at my table, too, but that's because both parties I'm DMing for ended up with weapons of warning (randomly generated both times), and the one party has a rogue with a passive perception of ~30 at this point. I've given up on surprising parties.

I run a lot of low level campaigns with plenty of goblins, kobolds, and other such creatures fond of attacking from stealth. Players typically dodge, take cover and hide, Ready, or cast a defensive spell when they roll high enough on initiative to go before any ambushers do.
 

Ahahahah, right let's go. Let's suppose that I'm wrong.
Initiative.
You win.
You DM: "You see nothing, you feel nothing, nothing happens to you. What are you going to do?"

:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
Let's explain how the rule works.
Everyone roll initiative.
Your sorcerer is hidden well it got a suprise round and acts.
Then everyone gets to act in initiative order.
Just read the PHB man ;)
 


Ahahahah, right let's go. Let's suppose that I'm wrong.
Initiative.
You win.
You DM: "You see nothing, you feel nothing, nothing happens to you. What are you going to do?"

:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
It's exactly what happened when you (erroneously) claimed your 14th-level Clockwork Soul Sorcerer could take the 14th-level party I'm DMing for, after I warned you they were scary and very well-equipped. They scattered so they weren't clustered targets for Fireball. They know something's up but they don't know what.

The fact that you also don't know how Stealth works didn't help you, there.
 


Let's explain how the rule works.
Everyone roll initiative.
Your sorcerer is hidden well it got a suprise round and acts.
Then everyone gets to act in initiative order.
Just read the PHB man ;)
The problem for the poster is that if the opposition has Alert, or Foresight up, or a weapon of warning within 30 feet of them, he doesn't automatically get to go before they do.

His failures to understand other portions of the rules don't help him much, either.
 

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