D&D 5E 20th level Sorcerer vs the world

Thanks. I don't play AL, so I don't keep track of what they do; I'm glad to see they recognized the problem, though.

Yes, many infinite Simulacrum strategies are blocked if Simulacrum themselves can't cast Simulacrum. But they missed a spellbook in Storm King Thunder where there is a variant Simulacrum that can be cast without limit (and which can be acquired by players). Reasonable DM and players won't have a problem usually...
 

log in or register to remove this ad

I've never heard of any real rule n 5E that prevented the opposition from rolling Initiative.

I've played other games that handled ambushes differently, but that's not particularly relevant here.
Did you still not understand the difference ???
This is not a Rogue attacking with arrows, revealing himself.
This is a sorcerer with subtle spell that is IMPERCEPTIBLE.
 

He defeats one (The effect on him was severe headaches and malaise. That was the psychic effect that DM gave him) and then they started to use the search action.
After 4 rounds, one of them succeeded.
But, I took advantage of the darkness and hide again, he was very fast due to the Expedition Retreat.
Attacked with Poisoned Crossbow and Firebolt
It was a massacre.
Wow 4 rounds searching and nothing? Just being hurt by invisible attackers for 4 rounds? Your DM is not very imaginative it seems?

My players once started a "diablo" still hack and slash taking a door as a choke point. Enemies rallied back and waited for them setting up an ambush rather than waiting there being shot down one by one...

Edit: myself I'm a human with 9-10 INT and if I wasn't 1-shot after an invisible attack and after 4 round of searching for nothing I would take another course of action...Ogre mage are much more intelligent than me you know ;)
 

Did you still not understand the difference ???
This is not a Rogue attacking with arrows, revealing himself.
This is a sorcerer with subtle spell.
Another of your misperceptions. Subtle spell only means that you can cast without verbal or somatic components, so you could (in the instance you're describing) cast without giving away your position. If you remember, when your level-14 Sorcerer tried to take down the party, casting the spell wasn't what gave away his position.

What Subtle Spell does not do is render the effects of the spell imperceptible. Mind Spike does psychic damage, and any reasonably intelligent opponent (and oni are at least reasonably intelligent) should perceive that as an attack.

Regardless of that, if you were attacking them, they were involved in combat, and should have had an Initiative roll.

So ... at least two, possibly three misrulings.

No wonder you don't know how to play the game.
 

Wtf, I don't understand what you're insisting on?

Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Sleep
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility
5 - Wall of Force, Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).




Your Turn, your prepared spell list.
You could have a pretty cool spell list if half of this wasn't wasted trying to achieve this weird stealth fetish you have. Not to mention the wasted flesh to stone and skill empowerment. Though I guess that last one has its uses. Just typically you have someone else to rely on and don't need to burn a 5th lvl slot to get +5 on a skill test.
 


Another of your misperceptions. Subtle spell only means that you can cast without verbal or somatic components, so you could (in the instance you're describing) cast without giving away your position. If you remember, when your level-14 Sorcerer tried to take down the party, casting the spell wasn't what gave away his position.

What Subtle Spell does not do is render the effects of the spell imperceptible. Mind Spike does psychic damage, and any reasonably intelligent opponent (and oni are at least reasonably intelligent) should perceive that as an attack.

Regardless of that, if you were attacking them, they were involved in combat, and should have had an Initiative roll.

So ... at least two, possibly three misrulings.

No wonder you don't know how to play the game.
I have answered this numerous times.
Subtle spells are imperceptible, do not reveal the Sorcerer.

Look at xanathar's rules or look in this thread.
 

He defeats one (The effect on him was severe headaches and malaise. That was the psychic effect that DM gave him)

Mind Spike doesn't give "headaches and malaise." It does 3d8 damage and makes the target's position always known to you.

and then they started to use the search action.

This is an extremely inexperienced DM. Ogre mages have Dancing Lights and Fog Cloud. The former is extremely useful for exposing hidden creatures, and the second for blocking sight-based spells (which is most of the non-AOE spells).

But, I took advantage of the darkness and hide again, he was very fast due to the Expedition Retreat.

Expeditious Retreat shuts down Mind Spike.

Attacked with Poisoned Crossbow and Firebolt

You are no longer Hiding, and so your position is known, if you use your crossbow. You've got 4 sorcery points at 4th level, and Fire Bolt does 1d10 damage. Ogre mages have 117 hp each, so no, you don't have enough sorcery points to stay hidden and whittle them down with Fire Bolt. Ogres use Lightning Bolt. Now it's over. Sounds like nobody knew the rules in this scenario.
 

I'm dubious that Mind Spike literally killing someone would just be a headache. It's doing damage to the target on the scale to being stabbed or burned.
Yeah. I figure killing someone with psychic damage results in blood and gray matter coming out their ears, at least.

Well, except in the case of Vicious Mockery, in which case they literally die of shame ... 😉
 

I have answered this numerous times.
Subtle spells are imperceptible, do not reveal the Sorcerer.

Look at xanathar's rules or look in this thread.
And I have.

All Subtle Spell does is keep someone from noticing that you are casting before the spell goes off.

If a spell does damage, the damage is perceptible. That's the spell's effect.

This is really not that complicated.
 

Remove ads

Top