DND_Reborn
The High Aldwin
Not if you are making your INT (Investigation) check.Is anyone else starting to get a little confused by the three separate stealth/perception threads going on at once right now?
Not if you are making your INT (Investigation) check.Is anyone else starting to get a little confused by the three separate stealth/perception threads going on at once right now?
I mean, Wisdom is functionally the perception attribute in 5e. It encompasses interpersonal awareness as well as sensory awareness, but that’s what its uses cover.All of this confusion and complexity around perception (and it's been going for multiple editions now) is due to a fundamental flaw in D&D:
Perception should be an attribute. Whether it should be a 7th attribute, or it should replace wisdom (which I favour), it's lack is a deep flaw in the system. I know a lot of people regard the six attributes are a sacrosanct part of the game, but for me it's a sacred cow that I'd be happy to see killed.
That still is pretty much the same thing. The whole idea that you're making discrete tasks again and again rather than the skill being exercised without actively focusing on it is a distinction without a reasonable difference. You pretty much have to be doing something particularly distracting to not get it. Everyone else, even in the somewhat bizarre division of duties in overland travel, who isn't doing something specific has it going by default.I don’t think they are at all. In 4e, use of passive checks is automatic and applied when you aren’t using the skill actively. In 5e, use of a “passive” check is specifically called for by the DM when a task is performed over and over again (and has a risk of and consequence for failure.) It is much closer to 4e’s version of taking 10 than to 4e’s passive check.
I’m not sure that’s necessary. If we look at animal stat blocks we see they generally have high wisdom scores and low intelligence scores. With that in mind we can extrapolate that perception (a wisdom skill) correlates to examining the natural world and noticing things that are out of place: a strange odor, an odd noise, a breeze in a enclosed area, a mismatched thing. Basically something that triggers a “that’s odd” response.All of this confusion and complexity around perception (and it's been going for multiple editions now) is due to a fundamental flaw in D&D:
Perception should be an attribute. Whether it should be a 7th attribute, or it should replace wisdom (which I favour), it's lack is a deep flaw in the system. I know a lot of people regard the six attributes are a sacrosanct part of the game, but for me it's a sacred cow that I'd be happy to see killed.
For myself, I like to think of things like this: Perception is Awareness, Investigation is Understanding.
This is why I treat passive scores the way I do.This is reasonable, with one caveat.
Unless you are really good at writing mysteries, as a GM, you are probably not actively and explicitly describing the world in enough detail to distinguish between the cases much of the time.
I am currently running a gnomish artificer who took the Observant feat. End result is that he's got a passive Investigation score of 23. The character is basically Sherlock Holmes - by the stats he should be able to walk into a place, and without breaking a sweat, rattle off seven details in plain sight that add up to the fact that the killer is hidden behind the arras, and be correct.
The character is smarter than either myself, or the GM. The character lives in the world 24/7, but neither the GM or I do. The character's abilities a putting 2 nd 2 together to get 4 exceed our abilities at creating these chains of clues. So, the GM just generally assumes that outside of combat he can use Investigation, and only cases in which the DC is for some specific and knowable reason very high, does he not notice.
Inspired by the Cloak of Elvenkind thread, I've finally decided to address my biggest source of confusion in 5e. Almost seven years in, and I still get occasionally confused about when Passive Perception is used in lieu of normal Perception. It seems to me that it would be when walking by secret doors, noticing traps or ambushes—sort of like the elf's ability to notice secret doors in AD&D, but that begs the question of when does "active" Perception get used and why?) Then there's Investigation. When does it come into play instead of using Perception? When I search a desk, am I using Perception or Investigation? Lastly, why are the rules for these things so virtually non-existent?
So, okay comunity, what are your thoughts on the matter? How have you parsed these things? And where upon the rules do you base your interpretation upon?
This is why I treat passive scores the way I do.
As a DM, if I know there is a clue or something a PC might notice, but I don't describe well enough or the player isn't clever enough to connect the dots, I use passive scores.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.