Plate armor (AC 18) Defensive Fighting (+1). Shield (the item, not the spell +2), warforged (+1).
Artificer level 2 Infusion Enhanced Defense on plate and shield, (+1 each).
killing/robbing anyone that has plate armor?It doesn't require mega stats, but it completely uses up a class feature (the Infusions). And where's a 3rd level character getting the money for plate armor?
shields +X should not exist or +X bonus from armor and shields should not stack.
Isn't there a set of plate (needing repair, IIRC) in the first Saltmarsh adventure? Granted, low-level characters might not be able to afford even the repairs, and I think the party I was in decided the more-morally-correct thing to do was to return it to the wearer's kin, but not everyone will do that.It doesn't require mega stats, but it completely uses up a class feature (the Infusions). And where's a 3rd level character getting the money for plate armor?
That is why I said "should not" and not "does not""Should not" is a philosophical argument. The artificer infusions power explicitly includes shields, and IIRC by RAW what you get is Plate armor that is AC 19, and a shield that grants +3AC, so the modifiers do effectively stack.
killing/robbing anyone that has plate armor?
Exactly. I just had that combo in my last game, Warforged Artificer powerful PC at 5th level.FWIW, these examples are good ones of why we don't allow either Warforged or Artificers at our tables. One of the most OP races and broken classes IMO.
Orog, CR2, plate armorAnd the GM has let attainable treasure of such value into the game that early because... why, exactly?